GUI: U32: Convert majority of code to use U32
This commit also includes some additional major changes. - Return U32String from TransMan getTranslation() - Change tooltips to be U32Strings - Remove temporary code of convertToU32String - U32 Support various dialogs (Browser, FileBrowser, Messages, Chooser, etc) - U32 for music plugins - U32 for OSD messages - Add some helper functions to ustr.cpp - Change default tooltips from nullptr & 0 -> "" - Some runtime exceptions may occur when changing languages due to incorrect String::Format
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aa33fc2354
commit
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91 changed files with 836 additions and 714 deletions
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@ -59,48 +59,48 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
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_logo->useThemeTransparency(true);
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_logo->setGfx(g_gui.theme()->getImageSurface(GUI::ThemeEngine::kImageLogoSmall));
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} else {
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GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", Common::convertToU32String("ScummVM"));
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GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", Common::U32String("ScummVM"));
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title->setAlign(Graphics::kTextAlignCenter);
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}
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#else
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GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
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GUI::StaticTextWidget *title = new GUI::StaticTextWidget(this, "GlobalMenu.Title", Common::U32String("ScummVM"));
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title->setAlign(Graphics::kTextAlignCenter);
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#endif
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GUI::StaticTextWidget *version = new GUI::StaticTextWidget(this, "GlobalMenu.Version", Common::convertToU32String(gScummVMVersionDate));
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version->setAlign(Graphics::kTextAlignCenter);
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new GUI::ButtonWidget(this, "GlobalMenu.Resume", Common::convertToU32String(_("~R~esume")), 0, kPlayCmd, 'P');
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new GUI::ButtonWidget(this, "GlobalMenu.Resume", (_("~R~esume")), Common::U32String(""), kPlayCmd, 'P');
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_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", Common::convertToU32String(_("~L~oad")), 0, kLoadCmd);
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_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", (_("~L~oad")), Common::U32String(""), kLoadCmd);
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_loadButton->setVisible(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
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_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
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_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", Common::convertToU32String(_("~S~ave")), 0, kSaveCmd);
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_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("~S~ave"), Common::U32String(""), kSaveCmd);
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_saveButton->setVisible(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
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_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
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new GUI::ButtonWidget(this, "GlobalMenu.Options", Common::convertToU32String(_("~O~ptions")), 0, kOptionsCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.Options", (_("~O~ptions")), Common::U32String(""), kOptionsCmd);
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// The help button is disabled by default.
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// To enable "Help", an engine needs to use a subclass of MainMenuDialog
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// (at least for now, we might change how this works in the future).
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_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", Common::convertToU32String(_("~H~elp")), 0, kHelpCmd);
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_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", (_("~H~elp")), Common::U32String(""), kHelpCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.About", Common::convertToU32String(_("~A~bout")), 0, kAboutCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.About", (_("~A~bout")), Common::U32String(""), kAboutCmd);
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if (g_system->getOverlayWidth() > 320)
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", Common::convertToU32String(_("~R~eturn to Launcher")), 0, kLauncherCmd);
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", (_("~R~eturn to Launcher")), Common::U32String(""), kLauncherCmd);
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else
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", Common::convertToU32String(_c("~R~eturn to Launcher", "lowres")), 0, kLauncherCmd);
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_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", (_c("~R~eturn to Launcher", "lowres")), Common::U32String(""), kLauncherCmd);
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_returnToLauncherButton->setEnabled(_engine->hasFeature(Engine::kSupportsReturnToLauncher));
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if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
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new GUI::ButtonWidget(this, "GlobalMenu.Quit", Common::convertToU32String(_("~Q~uit")), 0, kQuitCmd);
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new GUI::ButtonWidget(this, "GlobalMenu.Quit", (_("~Q~uit")), Common::U32String(""), kQuitCmd);
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_aboutDialog = new GUI::AboutDialog();
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_loadDialog = new GUI::SaveLoadChooser(Common::convertToU32String(_("Load game:")), Common::convertToU32String(_("Load")), false);
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_saveDialog = new GUI::SaveLoadChooser(Common::convertToU32String(_("Save game:")), Common::convertToU32String(_("Save")), true);
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_loadDialog = new GUI::SaveLoadChooser((_("Load game:")), (_("Load")), false);
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_saveDialog = new GUI::SaveLoadChooser((_("Save game:")), (_("Save")), true);
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}
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MainMenuDialog::~MainMenuDialog() {
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@ -166,9 +166,9 @@ void MainMenuDialog::reflowLayout() {
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// FIXME: it might be better to declare GUI::StaticTextWidget::setLabel() virtual
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// and to reimplement it in GUI::ButtonWidget to handle the hotkey.
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if (g_system->getOverlayWidth() > 320)
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(Common::convertToU32String(_("~R~eturn to Launcher"))));
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(_("~R~eturn to Launcher")));
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else
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(Common::convertToU32String(_c("~R~eturn to Launcher", "lowres"))));
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_returnToLauncherButton->setLabel(_returnToLauncherButton->cleanupHotkey(_c("~R~eturn to Launcher", "lowres")));
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) {
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@ -214,9 +214,9 @@ void MainMenuDialog::save() {
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Common::Error status = _engine->saveGameState(slot, Common::convertFromU32String(result));
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if (status.getCode() != Common::kNoError) {
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Common::String failMessage = Common::String::format(_("Failed to save game (%s)! "
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Common::U32String failMessage = Common::String::format(Common::convertFromU32String(_("Failed to save game (%s)! ")).c_str(),
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"Please consult the README for basic information, and for "
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"instructions on how to obtain further assistance."), status.getDesc().c_str());
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"instructions on how to obtain further assistance.");
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GUI::MessageDialog dialog(failMessage);
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dialog.runModal();
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}
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@ -282,7 +282,7 @@ ConfigDialog::ConfigDialog() :
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// The game specific options tab
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//
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int tabId = tab->addTab(Common::convertToU32String(_("Game")), "GlobalConfig_Engine");
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int tabId = tab->addTab((_("Game")), "GlobalConfig_Engine");
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if (g_engine->hasFeature(Engine::kSupportsChangingOptionsDuringRuntime)) {
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_engineOptions = metaEngine.buildEngineOptionsWidget(tab, "GlobalConfig_Engine.Container", gameDomain);
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@ -298,7 +298,7 @@ ConfigDialog::ConfigDialog() :
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// The Audio / Subtitles tab
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//
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tab->addTab(Common::convertToU32String(_("Audio")), "GlobalConfig_Audio");
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tab->addTab((_("Audio")), "GlobalConfig_Audio");
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//
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// Sound controllers
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@ -323,7 +323,7 @@ ConfigDialog::ConfigDialog() :
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Common::KeymapArray keymaps = metaEngine.initKeymaps(gameDomain.c_str());
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if (!keymaps.empty()) {
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tab->addTab(Common::convertToU32String(_("Keymaps")), "GlobalConfig_KeyMapper");
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tab->addTab((_("Keymaps")), "GlobalConfig_KeyMapper");
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addKeyMapperControls(tab, "GlobalConfig_KeyMapper.", keymaps, gameDomain);
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}
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@ -332,7 +332,7 @@ ConfigDialog::ConfigDialog() :
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//
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Common::AchievementsInfo achievementsInfo = metaEngine.getAchievementsInfo(gameDomain);
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if (achievementsInfo.descriptions.size() > 0) {
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tab->addTab(Common::convertToU32String(_("Achievements")), "GlobalConfig_Achievements");
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tab->addTab((_("Achievements")), "GlobalConfig_Achievements");
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addAchievementsControls(tab, "GlobalConfig_Achievements.", achievementsInfo);
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}
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@ -343,8 +343,8 @@ ConfigDialog::ConfigDialog() :
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// Add the buttons
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//
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new GUI::ButtonWidget(this, "GlobalConfig.Ok", Common::convertToU32String(_("~O~K")), 0, GUI::kOKCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Cancel", Common::convertToU32String(_("~C~ancel")), 0, GUI::kCloseCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Ok", (_("~O~K")), Common::U32String(""), GUI::kOKCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Cancel", (_("~C~ancel")), Common::U32String(""), GUI::kCloseCmd);
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#ifdef GUI_ENABLE_KEYSDIALOG
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new GUI::ButtonWidget(this, "GlobalConfig.Keys", _("~K~eys"), 0, kKeysCmd);
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@ -408,7 +408,7 @@ ExtraGuiOptionsWidget::ExtraGuiOptionsWidget(GuiObject *containerBoss, const Com
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for (iter = _options.begin(); iter != _options.end(); ++iter, ++i) {
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Common::String id = Common::String::format("%d", i);
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_checkboxes.push_back(new CheckboxWidget(widgetsBoss(),
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_dialogLayout + ".customOption" + id + "Checkbox", Common::convertToU32String(_(iter->label)), _(iter->tooltip)));
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_dialogLayout + ".customOption" + id + "Checkbox", (_(iter->label)), _(iter->tooltip)));
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}
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}
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