Partial support for WAV sound playback, which apparently will be needed for

IHNM support. I used the partial IHNM intro as my test case, and it seems
to work that far at least.

svn-id: r15827
This commit is contained in:
Torbjörn Andersson 2004-11-18 17:34:54 +00:00
parent 7adc1f419f
commit f80bdba62f
3 changed files with 77 additions and 0 deletions

View file

@ -276,6 +276,14 @@ int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
event.type = ONESHOT_EVENT;
event.code = VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = 0;
event.time = 0;
q_event = _vm->_events->queue(&event);
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, 0);
break;

View file

@ -156,6 +156,13 @@ int SndRes::load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_
return FAILURE;
}
break;
case GAME_SOUND_WAV:
result = loadWavSound(snd_res, snd_res_len, snd_buf_i);
RSC_FreeResource(snd_res);
if (result != SUCCESS) {
return FAILURE;
}
break;
default:
/* Unknown sound type */
RSC_FreeResource(snd_res);
@ -250,6 +257,64 @@ int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf
return SUCCESS;
}
int SndRes::loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i) {
// TODO: This function should, perhaps, be made more robust.
MemoryReadStream readS(snd_res, snd_res_len);
byte buf[4];
readS.read(buf, sizeof(buf));
if (memcmp(buf, "RIFF", sizeof(buf)) != 0) {
return FAILURE;
}
readS.readUint32LE();
readS.read(buf, sizeof(buf));
if (memcmp(buf, "WAVE", sizeof(buf)) != 0) {
return FAILURE;
}
readS.read(buf, sizeof(buf));
if (memcmp(buf, "fmt ", sizeof(buf)) != 0) {
return FAILURE;
}
uint32 len = readS.readUint32LE();
uint32 pos = readS.pos();
readS.readUint16LE();
snd_buf_i->s_stereo = (readS.readUint16LE() == 2) ? 1 : 0;
snd_buf_i->s_freq = readS.readUint16LE();
snd_buf_i->s_samplebits = 16;
snd_buf_i->s_signed = 1;
readS.seek(pos + len);
for (;;) {
readS.read(buf, sizeof(buf));
if (memcmp(buf, "data", sizeof(buf)) == 0) {
break;
}
len = readS.readUint32LE();
readS.seek(len, SEEK_CUR);
}
snd_buf_i->s_buf_len = readS.readUint32LE();
byte *data = (byte *)malloc(snd_buf_i->s_buf_len);
if (!data) {
return FAILURE;
}
readS.read(data, snd_buf_i->s_buf_len);
snd_buf_i->s_buf = data;
return SUCCESS;
}
int SndRes::getVoiceLength(uint32 voice_rn) {
int res_type = _snd_info.res_type;
uint32 length = 0;
@ -303,6 +368,9 @@ int SndRes::getVoiceLength(uint32 voice_rn) {
// Rough hack, fix this to be accurate
ms_f = (double)length / 14705 * 1000.0;
ms_i = (int)ms_f;
} else if (res_type == GAME_SOUND_WAV) {
// TODO!
return -1;
} else {
return -1;
}

View file

@ -74,6 +74,7 @@ public:
private:
int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int _init;