Add comment to NES-specifix gfx hack with virtual screens
svn-id: r17861
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1 changed files with 3 additions and 4 deletions
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@ -273,10 +273,9 @@ void ScummEngine::initScreens(int b, int h) {
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}
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if ((_platform == Common::kPlatformNES) && (h != _screenHeight)) {
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// FIXME: Why is the kUnkVirtScreen used for the MM NES port? This seems very
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// strange, and at the very least, a comment should be added here that
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// explains why this is done. Maybe it is some kind of hack to shift the
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// other virtual screens downwards?
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// It is a hack to shift whole screen downwards to match original.
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// Otherwise we will need to do lots of coordinate adjustments all over
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// the code
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adj = 16;
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initVirtScreen(kUnkVirtScreen, 0, _screenWidth, adj, false, false);
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}
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