Converted cursor code to use 16-bit.

svn-id: r41191
This commit is contained in:
Jody Northup 2009-06-05 06:41:04 +00:00
parent 1f43d9b860
commit f8361b5c53
6 changed files with 37 additions and 9 deletions

View file

@ -1438,8 +1438,13 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
free(_mouseData);
#ifdef ENABLE_16BIT
_mouseData = (byte *)malloc(w * h * 2);
memcpy(_mouseData, buf, w * h * 2);
#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
#endif
blitCursor();
}
@ -1481,12 +1486,24 @@ void OSystem_SDL::blitCursor() {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
color = *srcPtr;
#ifdef ENABLE_16BIT
if (color != _mouseKeyColor) { // transparent, don't draw
int8 r = ((*(uint16 *)srcPtr >> 10) & 0x1F) << 3;
int8 g = ((*(uint16 *)srcPtr >> 5) & 0x1F) << 3;
int8 b = (*(uint16 *)srcPtr & 0x1F) << 3;
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
r, g, b);
}
dstPtr += 2;
srcPtr += 2;
#else
if (color != _mouseKeyColor) { // transparent, don't draw
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
palette[color].r, palette[color].g, palette[color].b);
}
dstPtr += 2;
srcPtr++;
#endif
}
dstPtr += _mouseOrigSurface->pitch - w * 2;
}

View file

@ -876,7 +876,7 @@ void ClassicCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask)
void ClassicCostumeRenderer::setPalette(uint16 *palette) {
int i;
byte color;
byte color = 0;
if (_loaded._format == 0x57) {
for (i = 0; i < 13; i++)

View file

@ -111,7 +111,13 @@ void ScummEngine_v6::setCursorTransparency(int a) {
}
void ScummEngine::updateCursor() {
const int transColor = (_game.heversion >= 80) ? 5 : 255;
//HACK Put the 16-bit mapped color, and
//hope no other palette entry shares it
int transColor = (_game.heversion >= 80) ? 5 : 255;
if (_game.features & GF_16BIT_COLOR && _hePalettes)
transColor = READ_LE_UINT16(_hePalettes + 2048 + transColor * 2);
else
transColor = 0;
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY,
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
@ -138,7 +144,7 @@ void ScummEngine::setCursorFromBuffer(const byte *ptr, int width, int height, in
uint size;
byte *dst;
size = width * height;
size = width * height * _bitDepth;
if (size > sizeof(_grabbedCursor))
error("grabCursor: grabbed cursor too big");
@ -148,8 +154,8 @@ void ScummEngine::setCursorFromBuffer(const byte *ptr, int width, int height, in
dst = _grabbedCursor;
for (; height; height--) {
memcpy(dst, ptr, width);
dst += width;
memcpy(dst, ptr, width * _bitDepth);
dst += width * _bitDepth;
ptr += pitch;
}

View file

@ -1800,14 +1800,12 @@ void Wiz::loadWizCursor(int resId, int palette) {
}
const Common::Rect *r = NULL;
_vm->_bitDepth = 1;
uint8 *cursor = drawWizImage(resId, 0, 0, 0, 0, 0, 0, r, kWIFBlitToMemBuffer, 0, _vm->getHEPaletteSlot(palette));
_vm->_bitDepth = (_vm->_game.features & GF_16BIT_COLOR) ? 2 : 1;
int32 cw, ch;
getWizImageDim(resId, 0, cw, ch);
_vm->setCursorHotspot(x, y);
_vm->setCursorFromBuffer(cursor, cw, ch, cw);
_vm->setCursorFromBuffer(cursor, cw, ch, cw * _vm->_bitDepth);
// Since we set up cursor palette for default cursor, disable it now
CursorMan.disableCursorPalette(true);

View file

@ -974,7 +974,10 @@ protected:
byte animate, animateIndex;
int8 state;
} _cursor;
byte _grabbedCursor[8192];
// HACK Double the array size to handle 16-bit images.
// this should be dynamically allocated based on game depth instead.
byte _grabbedCursor[16384];
byte _currentCursor;
byte _newEffect, _switchRoomEffect2, _switchRoomEffect;

View file

@ -108,7 +108,11 @@ void CursorManager::replaceCursor(const byte *buf, uint w, uint h, int hotspotX,
}
Cursor *cur = _cursorStack.top();
#ifdef ENABLE_16BIT
uint size = w * h * 2;
#else
uint size = w * h;
#endif
if (cur->_size < size) {
delete[] cur->_data;