GRAPHICS: Convert images to RGBA in Graphics::Texture

This commit is contained in:
Dries Harnie 2015-06-05 09:54:54 +02:00
parent 36c8b3d2d5
commit f843190f69

View file

@ -41,6 +41,14 @@ static T nextHigher2(T k) {
return k + 1;
}
static const Graphics::PixelFormat getRGBAPixelFormat() {
#ifdef SCUMM_BIG_ENDIAN
return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
#else
return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
#endif
}
Texture::Texture(const Surface &srf) :
_managedTexture(true), _width(srf.w), _height(srf.h),
_texWidth(nextHigher2(_width)), _texHeight(nextHigher2(_height)) {
@ -50,9 +58,17 @@ Texture::Texture(const Surface &srf) :
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// FIXME: what if buffer is not RGBA?
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _texWidth, _texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, GL_RGBA, GL_UNSIGNED_BYTE, srf.getPixels());
if (srf.format != getRGBAPixelFormat()) {
Graphics::Surface *srf2 = srf.convertTo(getRGBAPixelFormat());
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, GL_RGBA, GL_UNSIGNED_BYTE, srf2->getPixels());
srf2->free();
delete srf2;
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, GL_RGBA, GL_UNSIGNED_BYTE, srf.getPixels());
}
}
Texture::Texture(uint width, uint height) :