Since we probably won't have anything like the original BS2 launcher menu,
make the 'C' key run the credits. I haven't yet implemented the credits function, but it does play the music at least. svn-id: r10366
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3 changed files with 75 additions and 26 deletions
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@ -27,6 +27,7 @@
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#include "bs2/build_display.h"
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#include "bs2/console.h"
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#include "bs2/controls.h"
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#include "bs2/credits.h"
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#include "bs2/debug.h"
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#include "bs2/events.h"
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#include "bs2/header.h"
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@ -403,6 +404,8 @@ void Sword2State::go() {
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} else if (toupper(c) == 'P') {
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// 'P' while not paused = pause!
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PauseGame();
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} else if (toupper(c) == 'C' && _gameId == GID_SWORD2) {
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FN_play_credits(NULL);
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}
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#ifdef _SWORD2_DEBUG
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else if (toupper(c) == 'S') {
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