moved tinygl
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@ -1,172 +0,0 @@
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#include "engine/tinygl/zgl.h"
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#define VERTEX_ARRAY 0x0001
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#define COLOR_ARRAY 0x0002
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#define NORMAL_ARRAY 0x0004
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#define TEXCOORD_ARRAY 0x0008
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void glopArrayElement(GLContext *c, TGLParam *param) {
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int i;
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int states = c->client_states;
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int idx = param[1].i;
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if (states & COLOR_ARRAY) {
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TGLParam p[5];
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int size = c->color_array_size;
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i = idx * (size + c->color_array_stride);
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p[1].f = c->color_array[i];
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p[2].f = c->color_array[i + 1];
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p[3].f = c->color_array[i + 2];
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p[4].f = size > 3 ? c->color_array[i + 3] : 1.0f;
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glopColor(c, p);
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}
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if (states & NORMAL_ARRAY) {
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i = idx * (3 + c->normal_array_stride);
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c->current_normal.X = c->normal_array[i];
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c->current_normal.Y = c->normal_array[i + 1];
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c->current_normal.Z = c->normal_array[i + 2];
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c->current_normal.Z = 0.0f;
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}
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if (states & TEXCOORD_ARRAY) {
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int size = c->texcoord_array_size;
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i = idx * (size + c->texcoord_array_stride);
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c->current_tex_coord.X = c->texcoord_array[i];
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c->current_tex_coord.Y = c->texcoord_array[i + 1];
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c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i + 2] : 0.0f;
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c->current_tex_coord.W = size > 3 ? c->texcoord_array[i + 3] : 1.0f;
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}
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if (states & VERTEX_ARRAY) {
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TGLParam p[5];
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int size = c->vertex_array_size;
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i = idx * (size + c->vertex_array_stride);
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p[1].f = c->vertex_array[i];
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p[2].f = c->vertex_array[i + 1];
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p[3].f = size > 2 ? c->vertex_array[i+2] : 0.0f;
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p[4].f = size > 3 ? c->vertex_array[i+3] : 1.0f;
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glopVertex(c, p);
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}
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}
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void glArrayElement(TGLint i) {
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TGLParam p[2];
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p[0].op = OP_ArrayElement;
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p[1].i = i;
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gl_add_op(p);
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}
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void glopEnableClientState(GLContext *c, TGLParam *p) {
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c->client_states |= p[1].i;
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}
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void glEnableClientState(TGLenum array) {
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TGLParam p[2];
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p[0].op = OP_EnableClientState;
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switch(array) {
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case TGL_VERTEX_ARRAY:
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p[1].i = VERTEX_ARRAY;
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break;
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case TGL_NORMAL_ARRAY:
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p[1].i = NORMAL_ARRAY;
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break;
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case TGL_COLOR_ARRAY:
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p[1].i = COLOR_ARRAY;
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break;
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case TGL_TEXTURE_COORD_ARRAY:
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p[1].i = TEXCOORD_ARRAY;
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break;
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default:
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assert(0);
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break;
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}
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gl_add_op(p);
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}
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void glopDisableClientState(GLContext *c, TGLParam *p) {
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c->client_states &= p[1].i;
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}
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void glDisableClientState(TGLenum array) {
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TGLParam p[2];
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p[0].op = OP_DisableClientState;
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switch(array) {
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case TGL_VERTEX_ARRAY:
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p[1].i = ~VERTEX_ARRAY;
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break;
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case TGL_NORMAL_ARRAY:
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p[1].i = ~NORMAL_ARRAY;
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break;
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case TGL_COLOR_ARRAY:
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p[1].i = ~COLOR_ARRAY;
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break;
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case TGL_TEXTURE_COORD_ARRAY:
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p[1].i = ~TEXCOORD_ARRAY;
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break;
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default:
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assert(0);
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break;
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}
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gl_add_op(p);
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}
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void glopVertexPointer(GLContext *c, TGLParam *p) {
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c->vertex_array_size = p[1].i;
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c->vertex_array_stride = p[2].i;
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c->vertex_array = (float *)p[3].p;
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}
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void glVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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TGLParam p[4];
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assert(type == TGL_FLOAT);
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p[0].op = OP_VertexPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = (void *)pointer;
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gl_add_op(p);
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}
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void glopColorPointer(GLContext *c, TGLParam *p) {
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c->color_array_size = p[1].i;
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c->color_array_stride = p[2].i;
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c->color_array = (float *)p[3].p;
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}
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void glColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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TGLParam p[4];
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assert(type == TGL_FLOAT);
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p[0].op = OP_ColorPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = (void *)pointer;
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gl_add_op(p);
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}
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void glopNormalPointer(GLContext *c, TGLParam *p) {
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c->normal_array_stride = p[1].i;
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c->normal_array = (float *)p[2].p;
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}
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void glNormalPointer(TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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TGLParam p[3];
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assert(type == TGL_FLOAT);
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p[0].op = OP_NormalPointer;
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p[1].i = stride;
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p[2].p = (void *)pointer;
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}
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void glopTexCoordPointer(GLContext *c, TGLParam *p) {
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c->texcoord_array_size = p[1].i;
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c->texcoord_array_stride = p[2].i;
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c->texcoord_array = (float *)p[3].p;
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}
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void glTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {
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TGLParam p[4];
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assert(type == TGL_FLOAT);
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p[0].op = OP_TexCoordPointer;
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p[1].i = size;
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p[2].i = stride;
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p[3].p = (void *)pointer;
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}
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