Merged r36175 from branch-0-13-0:
Fixed alpha blending in the UI dialogs by adding alpha computation to the blendPixelPtr() function. To minimize impact, pre-multiplied alpha is assumed, meaning that the blending of the R, G and B components is the same both with and without hardware alpha. svn-id: r36177
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2 changed files with 5 additions and 2 deletions
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@ -390,7 +390,7 @@ void OSystem_Dreamcast::updateScreen(void)
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TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
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mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
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mypoly.mode2 =
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TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
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TA_POLYMODE2_BLEND_SRC/*_ALPHA*/|TA_POLYMODE2_BLEND_DST_INVALPHA|
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TA_POLYMODE2_ENABLE_ALPHA|
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TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_MODULATE_ALPHA|
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TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
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