TSAGE: Added 'g' prefix to global variables

This commit is contained in:
Paul Gilbert 2011-10-02 19:59:13 +11:00
parent edd1ebb820
commit f99e904f9a
35 changed files with 4198 additions and 4198 deletions

View file

@ -68,9 +68,9 @@ bool Debugger::Cmd_Scene(int argc, const char **argv) {
}
if (argc == 3)
_globals->_sceneManager._sceneNumber = strToInt(argv[2]);
g_globals->_sceneManager._sceneNumber = strToInt(argv[2]);
_globals->_sceneManager.changeScene(strToInt(argv[1]));
g_globals->_sceneManager.changeScene(strToInt(argv[1]));
return false;
}
@ -87,20 +87,20 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
int color = 16;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface();
// Loop through drawing each walk region in a different color to the background surface
Common::String regionsDesc;
for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++color) {
WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex];
for (uint regionIndex = 0; regionIndex < g_globals->_walkRegions._regionList.size(); ++regionIndex, ++color) {
WalkRegion &wr = g_globals->_walkRegions._regionList[regionIndex];
for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) {
LineSliceSet sliceSet = wr.getLineSlices(yp);
for (uint idx = 0; idx < sliceSet.items.size(); ++idx)
destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp,
sliceSet.items[idx].xe - _globals->_sceneOffset.x, color);
destSurface.hLine(sliceSet.items[idx].xs - g_globals->_sceneOffset.x, yp,
sliceSet.items[idx].xe - g_globals->_sceneOffset.x, color);
}
regionsDesc += Common::String::format("Region #%d d bounds=%d,%d,%d,%d\n",
@ -108,12 +108,12 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
}
// Release the surface
_globals->_sceneManager._scene->_backSurface.unlockSurface();
g_globals->_sceneManager._scene->_backSurface.unlockSurface();
// Mark the scene as requiring a full redraw
_globals->_paneRefreshFlag[0] = 2;
g_globals->_paneRefreshFlag[0] = 2;
DebugPrintf("Total regions = %d\n", _globals->_walkRegions._regionList.size());
DebugPrintf("Total regions = %d\n", g_globals->_walkRegions._regionList.size());
DebugPrintf("%s\n", regionsDesc.c_str());
return false;
@ -134,12 +134,12 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
int count = 0;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface();
Common::List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
Common::List<Region>::iterator i = g_globals->_sceneManager._scene->_priorities.begin();
Common::String regionsDesc;
for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++color, ++count) {
for (; i != g_globals->_sceneManager._scene->_priorities.end(); ++i, ++color, ++count) {
Region &r = *i;
if ((regionNum == 0) || (regionNum == (count + 1))) {
@ -147,8 +147,8 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
byte *destP = (byte *)destSurface.getBasePtr(0, y);
for (int x = 0; x < destSurface.w; ++x) {
if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
_globals->_sceneManager._scene->_sceneBounds.top + y)))
if (r.contains(Common::Point(g_globals->_sceneManager._scene->_sceneBounds.left + x,
g_globals->_sceneManager._scene->_sceneBounds.top + y)))
*destP = color;
++destP;
}
@ -160,10 +160,10 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
}
// Release the surface
_globals->_sceneManager._scene->_backSurface.unlockSurface();
g_globals->_sceneManager._scene->_backSurface.unlockSurface();
// Mark the scene as requiring a full redraw
_globals->_paneRefreshFlag[0] = 2;
g_globals->_paneRefreshFlag[0] = 2;
DebugPrintf("Total regions = %d\n", count);
DebugPrintf("%s", regionsDesc.c_str());
@ -187,12 +187,12 @@ bool Debugger::Cmd_SceneRegions(int argc, const char **argv) {
int count = 0;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface();
Common::List<Region>::iterator i = _globals->_sceneRegions.begin();
Common::List<Region>::iterator i = g_globals->_sceneRegions.begin();
Common::String regionsDesc;
for (; i != _globals->_sceneRegions.end(); ++i, ++color, ++count) {
for (; i != g_globals->_sceneRegions.end(); ++i, ++color, ++count) {
Region &r = *i;
if ((regionNum == 0) || (regionNum == (count + 1))) {
@ -200,8 +200,8 @@ bool Debugger::Cmd_SceneRegions(int argc, const char **argv) {
byte *destP = (byte *)destSurface.getBasePtr(0, y);
for (int x = 0; x < destSurface.w; ++x) {
if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
_globals->_sceneManager._scene->_sceneBounds.top + y)))
if (r.contains(Common::Point(g_globals->_sceneManager._scene->_sceneBounds.left + x,
g_globals->_sceneManager._scene->_sceneBounds.top + y)))
*destP = color;
++destP;
}
@ -213,10 +213,10 @@ bool Debugger::Cmd_SceneRegions(int argc, const char **argv) {
}
// Release the surface
_globals->_sceneManager._scene->_backSurface.unlockSurface();
g_globals->_sceneManager._scene->_backSurface.unlockSurface();
// Mark the scene as requiring a full redraw
_globals->_paneRefreshFlag[0] = 2;
g_globals->_paneRefreshFlag[0] = 2;
DebugPrintf("Total regions = %d\n", count);
DebugPrintf("%s", regionsDesc.c_str());
@ -235,7 +235,7 @@ bool Debugger::Cmd_SetFlag(int argc, const char **argv) {
}
int flagNum = strToInt(argv[1]);
_globals->setFlag(flagNum);
g_globals->setFlag(flagNum);
return true;
}
@ -250,7 +250,7 @@ bool Debugger::Cmd_GetFlag(int argc, const char **argv) {
}
int flagNum = strToInt(argv[1]);
DebugPrintf("Value: %d\n", _globals->getFlag(flagNum));
DebugPrintf("Value: %d\n", g_globals->getFlag(flagNum));
return true;
}
@ -265,7 +265,7 @@ bool Debugger::Cmd_ClearFlag(int argc, const char **argv) {
}
int flagNum = strToInt(argv[1]);
_globals->clearFlag(flagNum);
g_globals->clearFlag(flagNum);
return true;
}
@ -444,14 +444,14 @@ bool Debugger::Cmd_MoveObject(int argc, const char **argv) {
*/
bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
int colIndex = 16;
const Rect &sceneBounds = _globals->_sceneManager._scene->_sceneBounds;
const Rect &sceneBounds = g_globals->_sceneManager._scene->_sceneBounds;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
Graphics::Surface destSurface = g_globals->_sceneManager._scene->_backSurface.lockSurface();
// Iterate through the scene items
SynchronizedList<SceneItem *>::iterator i;
for (i = _globals->_sceneItems.reverse_begin(); i != _globals->_sceneItems.end(); --i, ++colIndex) {
for (i = g_globals->_sceneItems.reverse_begin(); i != g_globals->_sceneItems.end(); --i, ++colIndex) {
SceneItem *o = *i;
// Draw the contents of the hotspot area
@ -461,11 +461,11 @@ bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
o->_bounds.right - sceneBounds.left - 1, o->_bounds.bottom - sceneBounds.top - 1), colIndex);
} else {
// Scene uses a region, so get it and use it to fill out only the correct parts
SceneRegions::iterator ri = _globals->_sceneRegions.begin();
while ((ri != _globals->_sceneRegions.end()) && ((*ri)._regionId != o->_sceneRegionId))
SceneRegions::iterator ri = g_globals->_sceneRegions.begin();
while ((ri != g_globals->_sceneRegions.end()) && ((*ri)._regionId != o->_sceneRegionId))
++ri;
if (ri != _globals->_sceneRegions.end()) {
if (ri != g_globals->_sceneRegions.end()) {
// Fill out the areas defined by the region
Region &r = *ri;
@ -481,10 +481,10 @@ bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
}
// Release the surface
_globals->_sceneManager._scene->_backSurface.unlockSurface();
g_globals->_sceneManager._scene->_backSurface.unlockSurface();
// Mark the scene as requiring a full redraw
_globals->_paneRefreshFlag[0] = 2;
g_globals->_paneRefreshFlag[0] = 2;
return false;
}
@ -499,7 +499,7 @@ bool Debugger::Cmd_Sound(int argc, const char **argv) {
}
int soundNum = strToInt(argv[1]);
_globals->_soundHandler.play(soundNum);
g_globals->_soundHandler.play(soundNum);
return false;
}