TSAGE: Added 'g' prefix to global variables

This commit is contained in:
Paul Gilbert 2011-10-02 19:59:13 +11:00
parent edd1ebb820
commit f99e904f9a
35 changed files with 4198 additions and 4198 deletions

View file

@ -32,14 +32,14 @@
namespace TsAGE {
Saver *_saver;
Saver *g_saver;
SavedObject::SavedObject() {
_saver->addObject(this);
g_saver->addObject(this);
}
SavedObject::~SavedObject() {
_saver->removeObject(this);
g_saver->removeObject(this);
}
/*--------------------------------------------------------------------------*/
@ -52,7 +52,7 @@ Saver::Saver() {
Saver::~Saver() {
// Internal validation that no saved object is still present
int totalLost = 0;
for (SynchronizedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
for (SynchronizedList<SavedObject *>::iterator i = g_saver->_objList.begin(); i != g_saver->_objList.end(); ++i) {
SavedObject *so = *i;
if (so)
++totalLost;
@ -72,7 +72,7 @@ void Serializer::syncPointer(SavedObject **ptr, Common::Serializer::Version minV
if (isSaving()) {
// Get the object index for the given pointer and write it out
if (*ptr) {
idx = _saver->blockIndexOf(*ptr);
idx = g_saver->blockIndexOf(*ptr);
assert(idx > 0);
}
syncAsUint32LE(idx);
@ -82,7 +82,7 @@ void Serializer::syncPointer(SavedObject **ptr, Common::Serializer::Version minV
*ptr = NULL;
if (idx > 0)
// For non-zero (null) pointers, create a record for later resolving it to an address
_saver->addSavedObjectPtr(ptr, idx);
g_saver->addSavedObjectPtr(ptr, idx);
}
}
@ -120,7 +120,7 @@ void Serializer::syncAsDouble(double &v) {
Common::Error Saver::save(int slot, const Common::String &saveName) {
assert(!getMacroRestoreFlag());
Common::StackLock slock1(_globals->_soundManager._serverDisabledMutex);
Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex);
// Signal any objects registered for notification
_saveNotifiers.notify(false);
@ -130,7 +130,7 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
_saveSlot = slot;
// Set up the serializer
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(_vm->generateSaveName(slot));
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(g_vm->generateSaveName(slot));
Serializer serializer(NULL, saveFile);
serializer.setSaveVersion(TSAGE_SAVEGAME_VERSION);
@ -165,7 +165,7 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
Common::Error Saver::restore(int slot) {
assert(!getMacroRestoreFlag());
Common::StackLock slock1(_globals->_soundManager._serverDisabledMutex);
Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex);
// Signal any objects registered for notification
_loadNotifiers.notify(false);
@ -176,7 +176,7 @@ Common::Error Saver::restore(int slot) {
_unresolvedPtrs.clear();
// Set up the serializer
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(_vm->generateSaveName(slot));
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(g_vm->generateSaveName(slot));
Serializer serializer(saveFile, NULL);
// Read in the savegame header
@ -279,10 +279,10 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface s = _globals->_screenSurface.lockSurface();
Graphics::Surface s = g_globals->_screenSurface.lockSurface();
::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
_globals->_screenSurface.unlockSurface();
g_globals->_screenSurface.unlockSurface();
delete thumb;
// Write out the save date/time
@ -293,7 +293,7 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
out->writeUint32LE(_globals->_events.getFrameNumber());
out->writeUint32LE(g_globals->_events.getFrameNumber());
}
/**
@ -335,7 +335,7 @@ void Saver::removeObject(SavedObject *obj) {
* Returns true if any savegames exist
*/
bool Saver::savegamesExist() const {
Common::String slot1Name = _vm->generateSaveName(1);
Common::String slot1Name = g_vm->generateSaveName(1);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slot1Name);
bool result = saveFile != NULL;