SCUMM: Add comments describing the room variables.
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@ -1424,6 +1424,9 @@ void ScummEngine_v6::o6_getAnimateVariable() {
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_currentRoom == ((_game.id == GID_BASEBALL2001) ? 4 : 3) && \
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vm.slot[_currentScript].number == 2105 && \
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a->_costume == ((_game.id == GID_BASEBALL2001) ? 107 : 99) && \
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// Room variable 5 to ensure this workaround executes only once at
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// the beginning of the script and room variable 22 to check if we
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// are bunting.
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readVar(0x8000 + 5) != 0 && readVar(0x8000 + 22) == 4)
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push(1);
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else
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