KINGDOM: Add skeletton engine
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104
engines/kingdom/detection.cpp
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104
engines/kingdom/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "kingdom/kingdom.h"
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namespace Kingdom {
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const char *KingdomGame::getGameId() const { return _gameDescription->gameId; }
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Common::Platform KingdomGame::getPlatform() const { return _gameDescription->platform; }
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}
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static const PlainGameDescriptor kingdomGames[] = {
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{"kingdom", "Kingdom: The Far Reaches"},
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{0, 0}
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};
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namespace Kingdom {
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static const ADGameDescription gameDescriptions[] = {
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// Kingdom PC DOS Demo version, provided by Strangerke
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{
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"kingdom",
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0,
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AD_ENTRY1s("KINGDEMO.EXE", "2ce478fc13086d0ddb02a2867ba307dc", 167154),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE | ADGF_DEMO,
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GUIO1(GUIO_NONE)
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},
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// Kingdom PC DOS version v1.26 EN, provided by Strangerke
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{
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"kingdom",
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0,
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AD_ENTRY1s("KINGDOM.EXE", "64d3e03b963396ced402f3dc958765c0", 199693),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE,
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GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Kingdom
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class KingdomMetaEngine : public AdvancedMetaEngine {
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public:
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KingdomMetaEngine() : AdvancedMetaEngine(Kingdom::gameDescriptions, sizeof(ADGameDescription), kingdomGames) {
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_singleId = "kingdom";
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}
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virtual const char *getName() const {
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return "Kingdom: The Far Reaches' Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Kingdom: The far Reaches (C) 1995 Virtual Image Productions";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool KingdomMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool KingdomMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc)
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*engine = new Kingdom::KingdomGame(syst, desc);
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return desc != nullptr;
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}
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#if PLUGIN_ENABLED_DYNAMIC(KINGDOM)
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REGISTER_PLUGIN_DYNAMIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine);
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#endif
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