AGI: Move detection related code to a new folder, add AGI-Detection module.
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8 changed files with 16 additions and 13 deletions
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@ -29,8 +29,8 @@
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#include "engines/advancedDetector.h"
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#include "agi/detection_enums.h"
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#include "agi/detection.h"
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#include "agi/wagparser.h" // for fallback detection
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#include "agi/detection/detection.h"
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#include "agi/detection/wagparser.h" // for fallback detection
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static const PlainGameDescriptor agiGames[] = {
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{"agi", "Sierra AGI game"},
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@ -64,7 +64,7 @@ static const PlainGameDescriptor agiGames[] = {
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{0, 0}
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};
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#include "agi/detection_tables.h"
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#include "agi/detection/detection_tables.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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11
engines/agi/detection/module.mk
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11
engines/agi/detection/module.mk
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@ -0,0 +1,11 @@
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MODULE := engines/agi/detection
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MODULE_OBJS :=
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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# External dependencies of detection.
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# This is unneeded by the engine module itself,
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# so seperate it completely.
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DETECT_OBJS += $(MODULE)/wagparser.o
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@ -26,7 +26,7 @@
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#include "common/debug.h"
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#include "common/textconsole.h"
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#include "agi/wagparser.h"
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#include "agi/detection/wagparser.h"
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namespace Agi {
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@ -38,7 +38,7 @@
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#include "agi/preagi_troll.h"
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#include "agi/preagi_winnie.h"
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#include "agi/detection.h"
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#include "agi/detection/detection.h"
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namespace Agi {
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@ -49,11 +49,3 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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# External dependencies of detection.
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# This is unneeded by the engine module itself,
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# so seperate it completely.
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DETECT_OBJS += $(MODULE)/wagparser.o
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