replace class instances into global refrences
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parent
a9d6e1ccd0
commit
fa8e82812d
17 changed files with 128 additions and 134 deletions
78
lua.cpp
78
lua.cpp
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@ -196,7 +196,7 @@ static void FunctionName() {
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static void CheckForFile() {
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char *filename = luaL_check_string(1);
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pushbool(ResourceLoader::instance()->fileExists(filename));
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pushbool(g_resourceloader->fileExists(filename));
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}
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// Color functions
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@ -248,7 +248,7 @@ static void WriteRegistryValue() {
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static void LocalizeString() {
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char *str = luaL_check_string(1);
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std::string result = Localizer::instance()->localize(str);
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std::string result = g_localizer->localize(str);
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lua_pushstring(const_cast<char *>(result.c_str()));
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}
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@ -265,7 +265,7 @@ static void LoadActor() {
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static void SetSelectedActor() {
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Actor *act = check_actor(1);
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Engine::instance()->setSelectedActor(act);
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g_engine->setSelectedActor(act);
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}
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static void SetActorTalkColor() {
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@ -659,9 +659,9 @@ static void SetActorFollowBoxes() { // Constrain actor to walkplanes?
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static void GetVisibleThings() {
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lua_Object result = lua_createtable();
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Actor *sel = Engine::instance()->selectedActor();
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for (Engine::ActorListType::const_iterator i = Engine::instance()->actorsBegin(); i != Engine::instance()->actorsEnd(); i++) {
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if (!(*i)->inSet(Engine::instance()->sceneName()))
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Actor *sel = g_engine->selectedActor();
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for (Engine::ActorListType::const_iterator i = g_engine->actorsBegin(); i != g_engine->actorsEnd(); i++) {
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if (!(*i)->inSet(g_engine->sceneName()))
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continue;
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if (sel->angleTo(*(*i)) < 90) {
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lua_pushobject(result);
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@ -717,7 +717,7 @@ static void GetActorSector(void) {
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Actor *act = check_actor(1);
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int sectorType = check_int(2);
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Sector *result = Engine::instance()->currScene()->findPointSector(act->pos(), sectorType);
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Sector *result = g_engine->currScene()->findPointSector(act->pos(), sectorType);
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if (result != NULL) {
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lua_pushnumber(result->id());
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lua_pushstring(const_cast<char *>(result->name()));
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@ -732,10 +732,10 @@ static void GetActorSector(void) {
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static void IsActorInSector(void) {
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Actor *act = check_actor(1);
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const char *name = luaL_check_string(2);
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int i, numSectors = Engine::instance()->currScene()->getSectorCount();
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int i, numSectors = g_engine->currScene()->getSectorCount();
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for (i=0; i<numSectors; i++) {
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Sector *sector = Engine::instance()->currScene()->getSectorBase(i);
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Sector *sector = g_engine->currScene()->getSectorBase(i);
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if (sector->visible() && strstr(sector->name(), name)) {
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if (sector->isPointInSector(act->pos())) {
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@ -755,18 +755,18 @@ static void MakeSectorActive(void) {
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int i = 0, numSectors;
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// FIXME: This happens on initial load. Are we initting something in the wrong order?
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if (!Engine::instance()->currScene()) {
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if (!g_engine->currScene()) {
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warning("!!!! Trying to call MakeSectorActive without a scene!");
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return;
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}
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numSectors = Engine::instance()->currScene()->getSectorCount();
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numSectors = g_engine->currScene()->getSectorCount();
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if (lua_isstring(sectorName)) {
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char *name = luaL_check_string(1);
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for (i=0; i<numSectors; i++) {
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Sector *sector = Engine::instance()->currScene()->getSectorBase(i);
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Sector *sector = g_engine->currScene()->getSectorBase(i);
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if (strstr(sector->name(), name)) {
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sector->setVisible(visible);
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return;
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@ -776,7 +776,7 @@ static void MakeSectorActive(void) {
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int id = check_int(1);
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for (i=0; i<numSectors; i++) {
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Sector *sector = Engine::instance()->currScene()->getSectorBase(i);
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Sector *sector = g_engine->currScene()->getSectorBase(i);
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if (sector->id() == id) {
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sector->setVisible(visible);
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return;
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@ -792,14 +792,14 @@ static void MakeSectorActive(void) {
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static void MakeCurrentSet() {
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const char *name = luaL_check_string(1);
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Engine::instance()->setScene(name);
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g_engine->setScene(name);
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}
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static void MakeCurrentSetup() {
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int num = check_int(1);
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int prevSetup = Engine::instance()->currScene()->setup();
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int prevSetup = g_engine->currScene()->setup();
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Engine::instance()->currScene()->setSetup(num);
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g_engine->currScene()->setSetup(num);
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lua_beginblock();
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lua_Object camChangeHandler = getEventHandler("camChangeHandler");
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@ -821,8 +821,8 @@ static void MakeCurrentSetup() {
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static void GetCurrentSetup() {
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const char *name = luaL_check_string(1);
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if (std::strcmp(name, Engine::instance()->sceneName()) == 0)
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lua_pushnumber(Engine::instance()->currScene()->setup());
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if (std::strcmp(name, g_engine->sceneName()) == 0)
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lua_pushnumber(g_engine->currScene()->setup());
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else
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lua_pushnil();
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}
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@ -1006,17 +1006,17 @@ void setMovieTime(float movieTime) {
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void PerSecond() {
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float rate = luaL_check_number(1);
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lua_pushnumber(Engine::instance()->perSecond(rate));
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lua_pushnumber(g_engine->perSecond(rate));
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}
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void EnableControl() {
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int num = check_control(1);
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Engine::instance()->enableControl(num);
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g_engine->enableControl(num);
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}
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void DisableControl() {
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int num = check_control(1);
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Engine::instance()->disableControl(num);
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g_engine->disableControl(num);
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}
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void GetControlState() {
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@ -1079,18 +1079,18 @@ static void KillTextObject() {
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if (lua_isnil(lua_getparam(1))) { // FIXME: check this.. nil is kill all lines?
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error("KillTextObject(NULL)");
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//Engine::instance()->killTextObjects();
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//g_engine->killTextObjects();
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return;
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}
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textID = lua_getstring(lua_getparam(1));
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for (Engine::TextListType::const_iterator i = Engine::instance()->textsBegin();
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i != Engine::instance()->textsEnd(); i++) {
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for (Engine::TextListType::const_iterator i = g_engine->textsBegin();
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i != g_engine->textsEnd(); i++) {
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TextObject *textO = *i;
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if (strstr(textO->name(), textID)) {
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Engine::instance()->killTextObject(textO);
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g_engine->killTextObject(textO);
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delete textO;
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return;
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}
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@ -1142,7 +1142,7 @@ static void ChangeTextObject() {
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lua_Object tableObj = lua_getparam(2);
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TextObject *modifyObject = NULL;
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for (Engine::TextListType::const_iterator i = Engine::instance()->textsBegin(); i != Engine::instance()->textsEnd(); i++) {
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for (Engine::TextListType::const_iterator i = g_engine->textsBegin(); i != g_engine->textsEnd(); i++) {
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TextObject *textO = *i;
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if (strstr(textO->name(), textID)) {
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@ -1172,17 +1172,17 @@ static void GetTextObjectDimensions() {
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static void SetSpeechMode() {
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int mode = check_int(1);
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if ((mode >= 1) && (mode <= 3))
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Engine::instance()->setSpeechMode(mode);
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g_engine->setSpeechMode(mode);
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}
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static void GetSpeechMode() {
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int mode = Engine::instance()->getSpeechMode();
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int mode = g_engine->getSpeechMode();
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lua_pushnumber(mode);
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}
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static void StartFullscreenMovie() {
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bool mode = getbool(2);
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Engine::instance()->setMode(ENGINE_MODE_SMUSH);
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g_engine->setMode(ENGINE_MODE_SMUSH);
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pushbool(g_smush->play(luaL_check_string(1), 0, 0));
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}
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@ -1197,7 +1197,7 @@ static void StartMovie() {
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if (!lua_isnil(lua_getparam(4)))
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y = check_int(4);
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Engine::instance()->setMode(ENGINE_MODE_NORMAL);
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g_engine->setMode(ENGINE_MODE_NORMAL);
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pushbool(g_smush->play(luaL_check_string(1), x, y));
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}
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@ -1249,7 +1249,7 @@ static void NewObjectState() {
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zbitmap = luaL_check_string(4);
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object = new ObjectState(setupID, pos, bitmap, zbitmap, visible);
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Engine::instance()->currScene()->addObjectState(object);
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g_engine->currScene()->addObjectState(object);
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lua_pushusertag(object, object_tag);
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}
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@ -1266,27 +1266,27 @@ static void GetCurrentScript() {
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static void Load() {
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lua_Object fileName = lua_getparam(1);
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if (lua_isnil(fileName)) {
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Engine::instance()->_savegameFileName = NULL;
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g_engine->_savegameFileName = NULL;
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} else if (lua_isstring(fileName)) {
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Engine::instance()->_savegameFileName = lua_getstring(fileName);
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g_engine->_savegameFileName = lua_getstring(fileName);
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} else {
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warning("Load() fileName is wrong");
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return;
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}
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Engine::instance()->_savegameLoadRequest = true;
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g_engine->_savegameLoadRequest = true;
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}
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static void Save() {
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lua_Object fileName = lua_getparam(1);
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if (lua_isnil(fileName)) {
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Engine::instance()->_savegameFileName = NULL;
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g_engine->_savegameFileName = NULL;
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} else if (lua_isstring(fileName)) {
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Engine::instance()->_savegameFileName = lua_getstring(fileName);
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g_engine->_savegameFileName = lua_getstring(fileName);
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} else {
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warning("Save() fileName is wrong");
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return;
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}
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Engine::instance()->_savegameSaveRequest = true;
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g_engine->_savegameSaveRequest = true;
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}
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static int SaveCallback(int tag, int value, SaveRestoreFunc saveFunc) {
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@ -1378,7 +1378,7 @@ static void BlastText() {
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}
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warning("STUB: BlastText(\"%s\", x = %d, y = %d)\n",
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Localizer::instance()->localize(str).c_str(), x, y);
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g_localizer->localize(str).c_str(), x, y);
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}
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#define STUB_FUNC(name) static void name() { stubWarning(#name); }
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@ -2143,7 +2143,7 @@ void register_lua() {
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}
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int bundle_dofile(const char *filename) {
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Block *b = ResourceLoader::instance()->getFileBlock(filename);
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Block *b = g_resourceloader->getFileBlock(filename);
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if (b == NULL) {
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delete b;
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// Don't print warnings on Scripts\foo.lua,
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