SAGA: Add support for played time

This commit is contained in:
Filippos Karapetis 2012-11-11 23:32:07 +02:00
parent 1b5e96f429
commit faa7579241
3 changed files with 16 additions and 5 deletions

View file

@ -156,7 +156,8 @@ bool SagaMetaEngine::hasFeature(MetaEngineFeature f) const {
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime);
}
bool Saga::SagaEngine::hasFeature(EngineFeature f) const {
@ -270,7 +271,10 @@ SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int s
desc.setSaveTime(hour, minutes);
// TODO: played time
if (version >= 8) {
uint32 playTime = in->readUint32BE();
desc.setPlayTime(playTime * 1000);
}
}
delete in;

View file

@ -202,6 +202,8 @@ SagaEngine::~SagaEngine() {
}
Common::Error SagaEngine::run() {
setTotalPlayTime(0);
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("talkspeed", "255");
ConfMan.registerDefault("subtitles", "true");

View file

@ -34,7 +34,7 @@
#include "saga/scene.h"
#include "saga/script.h"
#define CURRENT_SAGA_VER 7
#define CURRENT_SAGA_VER 8
namespace Saga {
@ -204,10 +204,11 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
out->writeUint32BE(saveDate);
out->writeUint16BE(saveTime);
// TODO: played time
out->writeUint32BE(playTime);
// Surrounding scene
out->writeSint32LE(_scene->getOutsetSceneNumber());
@ -299,7 +300,11 @@ void SagaEngine::load(const char *fileName) {
in->readUint32BE(); // save date
in->readUint16BE(); // save time
// TODO: played time
if (_saveHeader.version >= 8) {
uint32 playTime = in->readUint32BE();
g_engine->setTotalPlayTime(playTime * 1000);
}
}
// Clear pending events here, and don't process queued music events