Kind of hack that seems to synchronize loom's cutscenes + remove these damned ^M (time to configure my CVS properly I guess ...)
svn-id: r3885
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37116811cc
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3 changed files with 11 additions and 6 deletions
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@ -2488,7 +2488,6 @@ void Scumm::decodeParseString() {
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else
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offset = 0;
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delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);
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if (_gameId == GID_LOOM256)
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cd_play(this, 1, 0, offset, delay);
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else
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