A start on the tinygl stuff
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65eb5d8ea2
commit
fad79d609a
4 changed files with 53 additions and 4 deletions
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@ -86,9 +86,9 @@ public:
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virtual void drawBitmap(const Bitmap *bitmap) = 0;
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virtual void destroyBitmap(BitmapData *bitmap) = 0;
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virtual void createFont(Font *font) { }
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virtual void destroyFont(Font *font) { }
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virtual void drawText(int x, int y, const Common::String &text, Font *font, Color &color) { }
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virtual void createFont(Font *font) = 0;
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virtual void destroyFont(Font *font) = 0;
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virtual void drawText(int x, int y, const Common::String &text, Font *font, Color &color) = 0;
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virtual Bitmap *getScreenshot(int w, int h) = 0;
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virtual void storeDisplay() = 0;
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@ -883,9 +883,10 @@ void GfxOpenGL::drawText(int x, int y, const Common::String &text, Font *font, C
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glColor3f(color.getRed()/255.f, color.getGreen()/255.f, color.getBlue()/255.f);
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uint8 size = ((uint8 *)font->_sizes)[0];
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GLuint texture = *((GLuint *)font->_texIds);
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y += font->getBaseOffsetY();
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for (uint i = 0; i < text.size(); ++i) {
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uint8 character = text[i];
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int w = y + font->getCharStartingLine(character) + font->getBaseOffsetY();
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int w = y + font->getCharStartingLine(character);
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glBindTexture(GL_TEXTURE_2D, texture);
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@ -693,6 +693,50 @@ void GfxTinyGL::drawBitmap(const Bitmap *bitmap) {
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void GfxTinyGL::destroyBitmap(BitmapData *) { }
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void GfxTinyGL::createFont(Font *font) {
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}
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void GfxTinyGL::destroyFont(Font *font) {
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}
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void GfxTinyGL::drawText(int x, int y, const Common::String &text, Font *font, Color &fgColor) {
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y += font->getBaseOffsetY();
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uint16 *texData = new uint16[32 * 32];
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for (uint i = 0; i < text.size(); ++i) {
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uint8 character = text[i];
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int width = font->getCharDataWidth(character), height = font->getCharDataHeight(character);
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byte *data = (byte *)font->getCharData(character);
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uint16 *texDataPtr = texData;
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uint8 *bitmapData = data;
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uint8 r = fgColor.getRed();
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uint8 g = fgColor.getGreen();
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uint8 b = fgColor.getBlue();
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uint16 color = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
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if (color == 0xf81f)
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color = 0xf81e;
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for (int i = 0; i < width * height; i++, texDataPtr++, bitmapData++) {
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byte pixel = *bitmapData;
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if (pixel == 0x00) {
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WRITE_UINT16(texDataPtr, 0xf81f);
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} else if (pixel == 0x80) {
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*texDataPtr = 0;
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} else if (pixel == 0xFF) {
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WRITE_UINT16(texDataPtr, color);
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}
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}
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TinyGLBlit((byte *)_zb->pbuf, (byte *)texData, x, y + font->getCharStartingLine(character), width, height, true);
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x += font->getCharWidth(character);
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}
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delete[] texData;
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}
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void GfxTinyGL::createMaterial(Material *material, const char *data, const CMap *cmap) {
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material->_textures = new TGLuint[material->_numImages];
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tglGenTextures(material->_numImages, (TGLuint *)material->_textures);
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@ -77,6 +77,10 @@ public:
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void drawBitmap(const Bitmap *bitmap);
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void destroyBitmap(BitmapData *bitmap);
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void createFont(Font *font);
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void destroyFont(Font *font);
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void drawText(int x, int y, const Common::String &text, Font *font, Color &color);
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void dimScreen();
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void dimRegion(int x, int y, int w, int h, float level);
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