fixed bug where SDL_CreateMutex was being called before SDL_Init; restructured code a little
svn-id: r7510
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d4841c9197
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fae5ab677c
4 changed files with 21 additions and 9 deletions
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@ -130,6 +130,10 @@ protected:
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OSystem_SDL_Common();
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virtual ~OSystem_SDL_Common();
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static OSystem *create_intern();
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void init_intern(int gfx_mode, bool full_screen);
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// unseen game screen
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SDL_Surface *_screen;
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int _screenWidth, _screenHeight;
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