WAGE: Fix Chr::ChrArmorType unknown identifier
It should've been `Chr` instead.
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1 changed files with 8 additions and 8 deletions
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@ -212,16 +212,16 @@ int WageEngine::saveGame(const Common::String &fileName, const Common::String &d
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out->writeSint32LE(GET_HEX_SCENE_OFFSET(player->_currentScene)); //getCurSceneHexOffset()
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// wearing a helmet?
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::ChrArmorType::HEAD_ARMOR])); //helmetIndex
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::HEAD_ARMOR])); //helmetIndex
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// holding a shield?
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::ChrArmorType::SHIELD_ARMOR])); //shieldIndex
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::SHIELD_ARMOR])); //shieldIndex
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// wearing chest armor?
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::ChrArmorType::BODY_ARMOR])); //chestArmIndex
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::BODY_ARMOR])); //chestArmIndex
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// wearing spiritual armor?
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::ChrArmorType::MAGIC_ARMOR])); //sprtArmIndex
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out->writeSint32LE(GET_HEX_OBJ_OFFSET(player->_armor[Chr::MAGIC_ARMOR])); //sprtArmIndex
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// TODO:
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out->writeSint16LE(0xffff); // ???? - always FFFF
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@ -675,14 +675,14 @@ int WageEngine::loadGame(int slotId) {
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// move all worn helmets, shields, chest armors and spiritual
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// armors to player
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for (int type = 0; type < Chr::ChrArmorType::NUMBER_OF_ARMOR_TYPES; ++type) {
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for (int type = 0; type < Chr::NUMBER_OF_ARMOR_TYPES; ++type) {
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Obj *armor;
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if (type == Chr::ChrArmorType::HEAD_ARMOR)
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if (type == Chr::HEAD_ARMOR)
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armor = getObjByOffset(helmetOffset, objsHexOffset);
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else if (type == Chr::ChrArmorType::SHIELD_ARMOR)
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else if (type == Chr::SHIELD_ARMOR)
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armor = getObjByOffset(shieldOffset, objsHexOffset);
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else if (type == Chr::ChrArmorType::BODY_ARMOR)
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else if (type == Chr::BODY_ARMOR)
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armor = getObjByOffset(armorOffset, objsHexOffset);
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else
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armor = getObjByOffset(spiritualArmorOffset, objsHexOffset);
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