-Cleanup strings
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
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parent
83eec141c8
commit
faf78d582a
25 changed files with 457 additions and 337 deletions
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@ -248,7 +248,7 @@ int loadSavegameData(int saveGameIdx) {
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animationStart = false;
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currentActiveBackgroundPlane = currentSaveFile.readSint16LE();
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initVar3 = currentSaveFile.readSint16LE();
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switchPal = currentSaveFile.readSint16LE();
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initVar2 = currentSaveFile.readSint16LE();
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var22 = currentSaveFile.readSint16LE();
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main5 = currentSaveFile.readSint16LE();
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@ -350,7 +350,7 @@ int loadSavegameData(int saveGameIdx) {
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for (int j = 1; j < numOfLoadedOverlay; j++) {
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if (overlayTable[j].alreadyLoaded) {
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overlayTable[j].alreadyLoaded = 0;
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loadOverlay((uint8 *) overlayTable[j].overlayName);
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loadOverlay(overlayTable[j].overlayName);
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if (overlayTable[j].alreadyLoaded) {
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ovlDataStruct *ovlData = overlayTable[j].ovlData;
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@ -379,26 +379,18 @@ int loadSavegameData(int saveGameIdx) {
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updateAllScriptsImports();
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saveVar6[0] = 0;
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lastAni[0] = 0;
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initVar1Save = initVar1;
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for (int j = 0; j < 257; j++) {
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if (filesDatabase[j].subData.ptr) {
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int i;
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for (int i = 0; i < 257; i++) {
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if (filesDatabase[i].subData.ptr) {
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int j;
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int k;
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for (i = j + 1; i < 257; i++) {
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if (filesDatabase[i].subData.ptr) {
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if (strcmpuint8(filesDatabase[j].subData.name, filesDatabase[i].subData.name)) {
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break;
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}
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} else {
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break;
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}
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}
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for (j = i + 1; j < 257 && filesDatabase[j].subData.ptr && !strcmp(filesDatabase[i].subData.name, filesDatabase[j].subData.name) && (filesDatabase[j].subData.index == (j-i)); j++);
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for (k = j; k < i; k++) {
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for (k = i; k < j; k++) {
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if (filesDatabase[k].subData.ptrMask)
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initVar1 = 0;
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@ -406,27 +398,26 @@ int loadSavegameData(int saveGameIdx) {
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filesDatabase[k].subData.ptrMask = NULL;
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}
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if (i < 2) {
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if (j < 2) {
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printf("Unsupported mono file load!\n");
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exit(1);
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ASSERT(0);
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//loadFileMode1(filesDatabase[j].subData.name,filesDatabase[j].subData.var4);
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} else {
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loadFileMode2((uint8 *) filesDatabase[j].subData.name, filesDatabase[j].subData.index, j, i - j);
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j = i - 1;
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loadFileRange(filesDatabase[i].subData.name, filesDatabase[i].subData.index, i, j - i);
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i = j - 1;
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}
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initVar1 = initVar1Save;
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}
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}
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saveVar6[0] = 0;
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lastAni[0] = 0;
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currentcellHead = cellHead.next;
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while (currentcellHead) {
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if (currentcellHead->type == 5) {
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uint8 *ptr = mainProc14(currentcellHead->overlay,
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currentcellHead->idx);
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uint8 *ptr = mainProc14(currentcellHead->overlay, currentcellHead->idx);
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ASSERT(0);
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@ -434,6 +425,7 @@ int loadSavegameData(int saveGameIdx) {
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ASSERT(0);
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//*(int16*)(currentcellHead->datas+0x2E) = getSprite(ptr,*(int16*)(currentcellHead->datas+0xE));
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} else {
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ASSERT(0);
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//*(int16*)(currentcellHead->datas+0x2E) = 0;
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}
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}
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@ -443,7 +435,7 @@ int loadSavegameData(int saveGameIdx) {
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//TODO: here, restart music
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if (strlen((char *)currentCtpName)) {
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if (strlen(currentCtpName)) {
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ctpVar1 = 1;
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loadCtp(currentCtpName);
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ctpVar1 = 0;
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