code simplification
svn-id: r10762
This commit is contained in:
parent
7747ef28d3
commit
fafb90ddb5
6 changed files with 12 additions and 21 deletions
|
@ -1770,7 +1770,7 @@ void Gdi::unkDecodeA(byte *dst, const byte *src, int height) {
|
|||
int x = 8;
|
||||
do {
|
||||
FILL_BITS;
|
||||
*dst++ = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst++ = _vm->_roomPalette[color + _palette_mod];
|
||||
|
||||
againPos:
|
||||
if (!READ_BIT) {
|
||||
|
@ -1795,7 +1795,7 @@ void Gdi::unkDecodeA(byte *dst, const byte *src, int height) {
|
|||
if (!--height)
|
||||
return;
|
||||
}
|
||||
*dst++ = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst++ = _vm->_roomPalette[color + _palette_mod];
|
||||
} while (--reps);
|
||||
bits >>= 8;
|
||||
bits |= (*src++) << (cl - 8);
|
||||
|
@ -1819,7 +1819,7 @@ void Gdi::unkDecodeA_trans(byte *dst, const byte *src, int height) {
|
|||
do {
|
||||
FILL_BITS;
|
||||
if (color != _transparentColor)
|
||||
*dst = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst = _vm->_roomPalette[color + _palette_mod];
|
||||
dst++;
|
||||
|
||||
againPos:
|
||||
|
@ -1846,7 +1846,7 @@ void Gdi::unkDecodeA_trans(byte *dst, const byte *src, int height) {
|
|||
return;
|
||||
}
|
||||
if (color != _transparentColor)
|
||||
*dst = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst = _vm->_roomPalette[color + _palette_mod];
|
||||
dst++;
|
||||
} while (--reps);
|
||||
bits >>= 8;
|
||||
|
@ -1870,7 +1870,7 @@ void Gdi::unkDecodeB(byte *dst, const byte *src, int height) {
|
|||
int x = 8;
|
||||
do {
|
||||
FILL_BITS;
|
||||
*dst++ = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst++ = _vm->_roomPalette[color + _palette_mod];
|
||||
if (!READ_BIT) {
|
||||
} else if (!READ_BIT) {
|
||||
FILL_BITS;
|
||||
|
@ -1901,7 +1901,7 @@ void Gdi::unkDecodeB_trans(byte *dst, const byte *src, int height) {
|
|||
do {
|
||||
FILL_BITS;
|
||||
if (color != _transparentColor)
|
||||
*dst = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst = _vm->_roomPalette[color + _palette_mod];
|
||||
dst++;
|
||||
if (!READ_BIT) {
|
||||
} else if (!READ_BIT) {
|
||||
|
@ -1933,7 +1933,7 @@ void Gdi::unkDecodeC(byte *dst, const byte *src, int height) {
|
|||
int h = height;
|
||||
do {
|
||||
FILL_BITS;
|
||||
*dst = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst = _vm->_roomPalette[color + _palette_mod];
|
||||
dst += _vm->_screenWidth;
|
||||
if (!READ_BIT) {
|
||||
} else if (!READ_BIT) {
|
||||
|
@ -1966,7 +1966,7 @@ void Gdi::unkDecodeC_trans(byte *dst, const byte *src, int height) {
|
|||
do {
|
||||
FILL_BITS;
|
||||
if (color != _transparentColor)
|
||||
*dst = (_vm->_features & GF_SMALL_HEADER) ? _vm->_roomPalette[color + _palette_mod] : color + _palette_mod;
|
||||
*dst = _vm->_roomPalette[color + _palette_mod];
|
||||
dst += _vm->_screenWidth;
|
||||
if (!READ_BIT) {
|
||||
} else if (!READ_BIT) {
|
||||
|
|
|
@ -196,7 +196,6 @@ void ScummEngine_v2::readMAXS() {
|
|||
|
||||
_shadowPaletteSize = 256;
|
||||
|
||||
_roomPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
|
||||
_shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
|
||||
allocateArrays();
|
||||
}
|
||||
|
|
|
@ -208,7 +208,6 @@ void ScummEngine_v3::readMAXS() {
|
|||
|
||||
_shadowPaletteSize = 256;
|
||||
|
||||
_roomPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
|
||||
_shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
|
||||
allocateArrays();
|
||||
}
|
||||
|
|
|
@ -615,7 +615,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
|
|||
s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte);
|
||||
// _roomPalette didn't show up until V21 save games
|
||||
if (savegameVersion >= VER(21) && _version < 5)
|
||||
s->saveLoadArrayOf (_roomPalette, _shadowPaletteSize, 1, sleByte);
|
||||
s->saveLoadArrayOf(_roomPalette, sizeof(_roomPalette), 1, sleByte);
|
||||
}
|
||||
|
||||
// PalManip data was not saved before V10 save games
|
||||
|
|
|
@ -950,7 +950,7 @@ protected:
|
|||
|
||||
public:
|
||||
byte _proc_special_palette[256];
|
||||
byte *_roomPalette;
|
||||
byte _roomPalette[256];
|
||||
byte *_shadowPalette;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -276,6 +276,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
|
|||
// Init all vars - maybe now we can get rid of our custom new/delete operators?
|
||||
_imuse = NULL;
|
||||
_imuseDigital = NULL;
|
||||
_musicEngine = NULL;
|
||||
_features = 0;
|
||||
_verbs = NULL;
|
||||
_objs = NULL;
|
||||
|
@ -429,7 +430,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
|
|||
_palManipPalette = NULL;
|
||||
_palManipIntermediatePal = NULL;
|
||||
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
|
||||
_roomPalette = NULL;
|
||||
_shadowPalette = NULL;
|
||||
_shadowPaletteSize = 0;
|
||||
memset(_currentPalette, 0, sizeof(_currentPalette));
|
||||
|
@ -664,9 +664,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
|
|||
_mixer->setMusicVolume(kDefaultMusicVolume);
|
||||
|
||||
// Init iMuse
|
||||
_imuse = NULL;
|
||||
_imuseDigital = NULL;
|
||||
_musicEngine = NULL;
|
||||
if (_features & GF_DIGI_IMUSE) {
|
||||
_musicEngine = _imuseDigital = new IMuseDigital(this);
|
||||
#ifndef __PALM_OS__
|
||||
|
@ -754,8 +751,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
|
|||
fp.close();
|
||||
}
|
||||
}
|
||||
|
||||
_audioNames = NULL;
|
||||
}
|
||||
|
||||
ScummEngine::~ScummEngine() {
|
||||
|
@ -780,7 +775,6 @@ ScummEngine::~ScummEngine() {
|
|||
|
||||
delete _costumeRenderer;
|
||||
|
||||
free(_roomPalette);
|
||||
free(_shadowPalette);
|
||||
|
||||
freeResources();
|
||||
|
@ -1900,7 +1894,6 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
|
|||
|
||||
if (_version < 7) {
|
||||
for (i = 0; i < 256; i++) {
|
||||
if (_features & GF_SMALL_HEADER)
|
||||
_roomPalette[i] = i;
|
||||
_shadowPalette[i] = i;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue