Changed SaveFileManager methods to take Common::String params (instead of char pointers)

svn-id: r41000
This commit is contained in:
Max Horn 2009-05-29 14:38:22 +00:00
parent 518e005ec2
commit fb79b18571
43 changed files with 170 additions and 168 deletions

View file

@ -158,7 +158,7 @@ bool ScummEngine::saveState(int slot, bool compat) {
} else {
filename = makeSavegameName(slot, compat);
}
if (!(out = _saveFileMan->openForSaving(filename.c_str())))
if (!(out = _saveFileMan->openForSaving(filename)))
return false;
saveFailed = false;
@ -222,7 +222,7 @@ bool ScummEngine_v4::savePreparedSavegame(int slot, char *desc) {
// open savegame file
if (success) {
filename = makeSavegameName(slot, false);
if (!(out = _saveFileMan->openForSaving(filename.c_str()))) {
if (!(out = _saveFileMan->openForSaving(filename))) {
success = false;
}
}
@ -284,7 +284,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
} else {
filename = makeSavegameName(slot, compat);
}
if (!(in = _saveFileMan->openForLoading(filename.c_str())))
if (!(in = _saveFileMan->openForLoading(filename)))
return false;
if (!loadSaveGameHeader(in, hdr)) {
@ -562,7 +562,7 @@ void ScummEngine::listSavegames(bool *marks, int num) {
prefix.setChar('*', prefix.size()-2);
prefix.setChar(0, prefix.size()-1);
memset(marks, false, num * sizeof(bool)); //assume no savegames for this title
files = _saveFileMan->listSavefiles(prefix.c_str());
files = _saveFileMan->listSavefiles(prefix);
for (Common::StringList::const_iterator file = files.begin(); file != files.end(); ++file) {
//Obtain the last 2 digits of the filename, since they correspond to the save slot
@ -584,7 +584,7 @@ bool ScummEngine::getSavegameName(int slot, Common::String &desc) {
desc.clear();
Common::String filename = makeSavegameName(slot, false);
in = _saveFileMan->openForLoading(filename.c_str());
in = _saveFileMan->openForLoading(filename);
if (in) {
result = Scumm::getSavegameName(in, desc, _game.heversion);
delete in;
@ -626,7 +626,7 @@ Graphics::Surface *ScummEngine::loadThumbnailFromSlot(const char *target, int sl
return 0;
Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
if (!(in = g_system->getSavefileManager()->openForLoading(filename.c_str()))) {
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
return 0;
}
@ -664,7 +664,7 @@ bool ScummEngine::loadInfosFromSlot(const char *target, int slot, InfoStuff *stu
return 0;
Common::String filename = makeSavegameName(target, slot, false);
if (!(in = g_system->getSavefileManager()->openForLoading(filename.c_str()))) {
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
return false;
}