Changed SaveFileManager methods to take Common::String params (instead of char pointers)

svn-id: r41000
This commit is contained in:
Max Horn 2009-05-29 14:38:22 +00:00
parent 518e005ec2
commit fb79b18571
43 changed files with 170 additions and 168 deletions

View file

@ -80,7 +80,7 @@ void TuckerEngine::saveOrLoadGameStateData(S &s) {
Common::Error TuckerEngine::loadGameState(int num) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName.c_str());
Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName);
if (f) {
uint16 version = f->readUint16LE();
if (version < kCurrentGameStateVersion) {
@ -106,7 +106,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
Common::Error TuckerEngine::saveGameState(int num, const char *description) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName.c_str());
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
if (f) {
f->writeUint16LE(kCurrentGameStateVersion);
f->writeUint16LE(0);