Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
This commit is contained in:
parent
518e005ec2
commit
fb79b18571
43 changed files with 170 additions and 168 deletions
|
@ -80,7 +80,7 @@ void TuckerEngine::saveOrLoadGameStateData(S &s) {
|
|||
Common::Error TuckerEngine::loadGameState(int num) {
|
||||
Common::Error ret = Common::kNoError;
|
||||
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
|
||||
Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName.c_str());
|
||||
Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName);
|
||||
if (f) {
|
||||
uint16 version = f->readUint16LE();
|
||||
if (version < kCurrentGameStateVersion) {
|
||||
|
@ -106,7 +106,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
|
|||
Common::Error TuckerEngine::saveGameState(int num, const char *description) {
|
||||
Common::Error ret = Common::kNoError;
|
||||
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
|
||||
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName.c_str());
|
||||
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
|
||||
if (f) {
|
||||
f->writeUint16LE(kCurrentGameStateVersion);
|
||||
f->writeUint16LE(0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue