From fbd6b1ceed1114b76f877b15901e47c8ce69e7d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pawe=C5=82=20Ko=C5=82odziejski?= Date: Fri, 4 Mar 2022 19:22:17 +0100 Subject: [PATCH] DEVTOOLS: Skip 'openglsdl' directory for iOS Xcode project --- devtools/create_project/xcode.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp index e7f1f1cb777..9f04a1e0183 100644 --- a/devtools/create_project/xcode.cpp +++ b/devtools/create_project/xcode.cpp @@ -124,9 +124,11 @@ bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targe // We don't need SDL for the iOS target static const std::string sdl_directory = "/sdl/"; static const std::string surfacesdl_directory = "/surfacesdl/"; + static const std::string openglsdl_directory = "/openglsdl/"; static const std::string doublebufferdl_directory = "/doublebuffersdl/"; if (fileID.find(sdl_directory) != std::string::npos || fileID.find(surfacesdl_directory) != std::string::npos + || fileID.find(openglsdl_directory) != std::string::npos || fileID.find(doublebufferdl_directory) != std::string::npos) { return true; }