Started objectifying kDoSound()
svn-id: r45862
This commit is contained in:
parent
3d796d6c08
commit
fbfafb576e
8 changed files with 674 additions and 966 deletions
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@ -27,6 +27,7 @@
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#include "sci/engine/state.h"
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#include "sci/sfx/iterator.h"
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#include "sci/sfx/misc.h"
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#include "sci/sfx/soundcmd.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/vm.h" // for Object
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@ -34,972 +35,11 @@
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namespace Sci {
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/* Sound status */
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enum {
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_K_SOUND_STATUS_STOPPED = 0,
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_K_SOUND_STATUS_INITIALIZED = 1,
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_K_SOUND_STATUS_PAUSED = 2,
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_K_SOUND_STATUS_PLAYING = 3
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};
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enum {
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_K_SCI0_SOUND_INIT_HANDLE = 0,
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_K_SCI0_SOUND_PLAY_HANDLE = 1,
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_K_SCI0_SOUND_NOP = 2,
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_K_SCI0_SOUND_DISPOSE_HANDLE = 3,
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_K_SCI0_SOUND_MUTE_SOUND = 4,
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_K_SCI0_SOUND_STOP_HANDLE = 5,
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_K_SCI0_SOUND_SUSPEND_HANDLE = 6,
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_K_SCI0_SOUND_RESUME_HANDLE = 7,
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_K_SCI0_SOUND_VOLUME = 8,
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_K_SCI0_SOUND_UPDATE_VOL_PRI = 9,
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_K_SCI0_SOUND_FADE_HANDLE = 10,
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_K_SCI0_SOUND_GET_POLYPHONY = 11,
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_K_SCI0_SOUND_PLAY_NEXT = 12
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};
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enum {
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_K_SCI01_SOUND_MASTER_VOLME = 0, /* Set/Get */
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_K_SCI01_SOUND_MUTE_SOUND = 1,
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_K_SCI01_SOUND_UNUSED = 2,
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_K_SCI01_SOUND_GET_POLYPHONY = 3,
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_K_SCI01_SOUND_UPDATE_HANDLE = 4,
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_K_SCI01_SOUND_INIT_HANDLE = 5,
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_K_SCI01_SOUND_DISPOSE_HANDLE = 6,
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_K_SCI01_SOUND_PLAY_HANDLE = 7,
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_K_SCI01_SOUND_STOP_HANDLE = 8,
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_K_SCI01_SOUND_SUSPEND_HANDLE = 9, /* or resume */
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_K_SCI01_SOUND_FADE_HANDLE = 10,
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_K_SCI01_SOUND_UPDATE_CUES = 11,
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_K_SCI01_SOUND_MIDI_SEND = 12,
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_K_SCI01_SOUND_REVERB = 13, /* Get/Set */
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_K_SCI01_SOUND_HOLD = 14
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};
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enum {
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_K_SCI1_SOUND_MASTER_VOLME = 0, /* Set/Get */
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_K_SCI1_SOUND_MUTE_SOUND = 1,
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_K_SCI1_SOUND_UNUSED1 = 2,
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_K_SCI1_SOUND_GET_POLYPHONY = 3,
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_K_SCI1_SOUND_GET_AUDIO_CAPABILITY = 4,
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_K_SCI1_SOUND_SUSPEND_SOUND = 5,
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_K_SCI1_SOUND_INIT_HANDLE = 6,
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_K_SCI1_SOUND_DISPOSE_HANDLE = 7,
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_K_SCI1_SOUND_PLAY_HANDLE = 8,
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_K_SCI1_SOUND_STOP_HANDLE = 9,
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_K_SCI1_SOUND_SUSPEND_HANDLE = 10, /* or resume */
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_K_SCI1_SOUND_FADE_HANDLE = 11,
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_K_SCI1_SOUND_HOLD_HANDLE = 12,
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_K_SCI1_SOUND_UNUSED2 = 13,
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_K_SCI1_SOUND_SET_HANDLE_VOLUME = 14,
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_K_SCI1_SOUND_SET_HANDLE_PRIORITY = 15,
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_K_SCI1_SOUND_SET_HANDLE_LOOP = 16,
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_K_SCI1_SOUND_UPDATE_CUES = 17,
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_K_SCI1_SOUND_MIDI_SEND = 18,
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_K_SCI1_SOUND_REVERB = 19, /* Get/Set */
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_K_SCI1_SOUND_UPDATE_VOL_PRI = 20
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};
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#define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */
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#define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */
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//#define DEBUG_SOUND // enable for sound debugging
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#define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset)
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#define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff))
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static void script_set_priority(EngineState *s, reg_t obj, int priority) {
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SegManager *segMan = s->_segMan;
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int song_nr = GET_SEL32V(segMan, obj, number);
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Resource *song = s->resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
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int flags = GET_SEL32V(segMan, obj, flags);
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if (priority == -1) {
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if (song->data[0] == 0xf0)
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priority = song->data[1];
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else
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warning("Attempt to unset song priority when there is no built-in value");
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flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
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} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
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s->_sound.sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
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PUT_SEL32V(segMan, obj, flags, flags);
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}
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SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id) {
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Resource *song = s->resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
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if (!song)
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return NULL;
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return songit_new(song->data, song->size, type, id);
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}
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SongIterator *build_timeriterator(EngineState *s, int delta) {
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return new_timer_iterator(delta);
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}
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void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */
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int result;
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SongHandle handle;
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int cue;
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SegManager *segMan = s->_segMan;
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if (getSciVersion() > SCI_VERSION_01)
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return;
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/* SCI1 and later explicitly poll for everything */
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while ((result = s->_sound.sfx_poll(&handle, &cue))) {
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reg_t obj = DEFROBNICATE_HANDLE(handle);
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if (!s->_segMan->isObject(obj)) {
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warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
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return;
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}
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switch (result) {
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case SI_LOOP:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x looped (to %d)\n",
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PRINT_REG(obj), cue);
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/* PUT_SEL32V(segMan, obj, loops, GET_SEL32V(segMan, obj, loop) - 1);*/
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PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
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break;
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case SI_RELATIVE_CUE:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received relative cue %d\n",
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PRINT_REG(obj), cue);
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PUT_SEL32V(segMan, obj, signal, cue + 0x7f);
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break;
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case SI_ABSOLUTE_CUE:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received absolute cue %d\n",
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PRINT_REG(obj), cue);
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PUT_SEL32V(segMan, obj, signal, cue);
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break;
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case SI_FINISHED:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n",
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PRINT_REG(obj));
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PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
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PUT_SEL32V(segMan, obj, state, _K_SOUND_STATUS_STOPPED);
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break;
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default:
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warning("Unexpected result from sfx_poll: %d", result);
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break;
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}
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}
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}
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static reg_t kDoSoundSci0(EngineState *s, int argc, reg_t *argv) {
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SegManager *segMan = s->_segMan;
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reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
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uint16 command = argv[0].toUint16();
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SongHandle handle = FROBNICATE_HANDLE(obj);
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int number = obj.segment ?
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GET_SEL32V(segMan, obj, number) :
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-1; /* We were not going to use it anyway */
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#ifdef DEBUG_SOUND
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int i;
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debugC(2, kDebugLevelSound, "Command 0x%x", command);
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switch (command) {
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case 0:
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debugC(2, kDebugLevelSound, "[InitObj]");
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break;
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case 1:
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debugC(2, kDebugLevelSound, "[Play]");
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break;
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case 2:
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debugC(2, kDebugLevelSound, "[NOP]");
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break;
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case 3:
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debugC(2, kDebugLevelSound, "[DisposeHandle]");
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break;
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case 4:
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debugC(2, kDebugLevelSound, "[SetSoundOn(?)]");
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break;
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case 5:
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debugC(2, kDebugLevelSound, "[Stop]");
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break;
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case 6:
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debugC(2, kDebugLevelSound, "[Suspend]");
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break;
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case 7:
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debugC(2, kDebugLevelSound, "[Resume]");
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break;
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case 8:
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debugC(2, kDebugLevelSound, "[Get(Set?)Volume]");
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break;
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case 9:
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debugC(2, kDebugLevelSound, "[Signal: Obj changed]");
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break;
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case 10:
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debugC(2, kDebugLevelSound, "[Fade(?)]");
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break;
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case 11:
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debugC(2, kDebugLevelSound, "[ChkDriver]");
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break;
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case 12:
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debugC(2, kDebugLevelSound, "[PlayNextSong (formerly StopAll)]");
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break;
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default:
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debugC(2, kDebugLevelSound, "[unknown]");
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break;
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}
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debugC(2, kDebugLevelSound, "(");
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for (i = 1; i < argc; i++) {
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debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i]));
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if (i + 1 < argc)
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debugC(2, kDebugLevelSound, ", ");
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}
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debugC(2, kDebugLevelSound, ")\n");
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#endif // DEBUG_SOUND
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switch (command) {
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case _K_SCI0_SOUND_INIT_HANDLE:
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if (obj.segment) {
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debugC(2, kDebugLevelSound, "Initializing song number %d\n", GET_SEL32V(segMan, obj, number));
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s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI0,
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handle), 0, handle, number);
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PUT_SEL32V(segMan, obj, state, _K_SOUND_STATUS_INITIALIZED);
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PUT_SEL32(segMan, obj, handle, obj); /* ``sound handle'': we use the object address */
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}
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break;
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case _K_SCI0_SOUND_PLAY_HANDLE:
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if (obj.segment) {
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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s->_sound.sfx_song_set_loops(handle, GET_SEL32V(segMan, obj, loop));
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PUT_SEL32V(segMan, obj, state, _K_SOUND_STATUS_PLAYING);
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}
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break;
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case _K_SCI0_SOUND_NOP:
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break;
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case _K_SCI0_SOUND_DISPOSE_HANDLE:
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if (obj.segment) {
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s->_sound.sfx_remove_song(handle);
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}
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PUT_SEL32V(segMan, obj, handle, 0x0000);
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break;
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case _K_SCI0_SOUND_STOP_HANDLE:
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if (obj.segment) {
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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PUT_SEL32V(segMan, obj, state, SOUND_STATUS_STOPPED);
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}
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break;
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case _K_SCI0_SOUND_SUSPEND_HANDLE:
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if (obj.segment) {
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_SUSPENDED);
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PUT_SEL32V(segMan, obj, state, SOUND_STATUS_SUSPENDED);
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}
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break;
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case _K_SCI0_SOUND_RESUME_HANDLE:
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if (obj.segment) {
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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PUT_SEL32V(segMan, obj, state, SOUND_STATUS_PLAYING);
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}
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break;
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case _K_SCI0_SOUND_MUTE_SOUND: {
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/* if there's a parameter, we're setting it. Otherwise,
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we're querying it. */
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/*int param = UPARAM_OR_ALT(1,-1);
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if (param != -1)
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s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
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else
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s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
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}
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break;
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case _K_SCI0_SOUND_VOLUME: {
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/* range from 0x0 to 0xf */
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/* parameter optional. If present, set.*/
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int vol = (argc > 1) ? argv[1].toSint16() : -1;
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if (vol != -1)
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s->_sound.sfx_setVolume(vol);
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else
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s->r_acc = make_reg(0, s->_sound.sfx_getVolume());
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}
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break;
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case _K_SCI0_SOUND_UPDATE_VOL_PRI:
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if (obj.segment) {
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s->_sound.sfx_song_set_loops(handle, GET_SEL32V(segMan, obj, loop));
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script_set_priority(s, obj, GET_SEL32V(segMan, obj, pri));
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}
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break;
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case _K_SCI0_SOUND_FADE_HANDLE:
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/*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */
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/* FIXME: The next couple of lines actually STOP the handle, rather
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** than fading it! */
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if (obj.segment) {
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s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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PUT_SEL32V(segMan, obj, state, SOUND_STATUS_STOPPED);
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PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
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}
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break;
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case _K_SCI0_SOUND_GET_POLYPHONY:
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s->r_acc = make_reg(0, s->_sound.sfx_get_player_polyphony());
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break;
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case _K_SCI0_SOUND_PLAY_NEXT:
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/* s->_sound.sfx_all_stop();*/
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break;
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default:
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warning("Unhandled DoSound command: %x", command);
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}
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// process_sound_events(s); /* Take care of incoming events */
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return s->r_acc;
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}
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static reg_t kDoSoundSci1Early(EngineState *s, int argc, reg_t *argv) {
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SegManager *segMan = s->_segMan;
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uint16 command = argv[0].toUint16();
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reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
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SongHandle handle = FROBNICATE_HANDLE(obj);
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int number = obj.segment ?
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GET_SEL32V(segMan, obj, number) :
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-1; /* We were not going to use it anyway */
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#ifdef DEBUG_SOUND
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if (command != _K_SCI01_SOUND_UPDATE_CUES) {
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int i;
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debugC(2, kDebugLevelSound, "Command 0x%x", command);
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switch (command) {
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case 0:
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debugC(2, kDebugLevelSound, "[MasterVolume]");
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break;
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case 1:
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debugC(2, kDebugLevelSound, "[Mute]");
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break;
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case 2:
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debugC(2, kDebugLevelSound, "[NOP(2)]");
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break;
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case 3:
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debugC(2, kDebugLevelSound, "[GetPolyphony]");
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break;
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case 4:
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debugC(2, kDebugLevelSound, "[Update]");
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break;
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case 5:
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debugC(2, kDebugLevelSound, "[Init]");
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break;
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case 6:
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debugC(2, kDebugLevelSound, "[Dispose]");
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break;
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case 7:
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debugC(2, kDebugLevelSound, "[Play]");
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break;
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case 8:
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debugC(2, kDebugLevelSound, "[Stop]");
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break;
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case 9:
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debugC(2, kDebugLevelSound, "[Suspend]");
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break;
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case 10:
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debugC(2, kDebugLevelSound, "[Fade]");
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break;
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case 11:
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debugC(2, kDebugLevelSound, "[UpdateCues]");
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break;
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case 12:
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debugC(2, kDebugLevelSound, "[MidiSend]");
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break;
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case 13:
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debugC(2, kDebugLevelSound, "[Reverb]");
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break;
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case 14:
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debugC(2, kDebugLevelSound, "[Hold]");
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break;
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default:
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debugC(2, kDebugLevelSound, "[unknown]");
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break;
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}
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debugC(2, kDebugLevelSound, "(");
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for (i = 1; i < argc; i++) {
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debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i]));
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if (i + 1 < argc)
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debugC(2, kDebugLevelSound, ", ");
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}
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debugC(2, kDebugLevelSound, ")\n");
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}
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#endif
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switch (command) {
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case _K_SCI01_SOUND_MASTER_VOLME : {
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int vol = (argc > 1) ? argv[1].toSint16() : -1;
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if (vol != -1)
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s->_sound.sfx_setVolume(vol);
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else
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s->r_acc = make_reg(0, s->_sound.sfx_getVolume());
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break;
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}
|
||||
case _K_SCI01_SOUND_MUTE_SOUND : {
|
||||
/* if there's a parameter, we're setting it. Otherwise,
|
||||
we're querying it. */
|
||||
/*int param = UPARAM_OR_ALT(1,-1);
|
||||
|
||||
if (param != -1)
|
||||
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
|
||||
else
|
||||
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
|
||||
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_UNUSED : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_GET_POLYPHONY : {
|
||||
s->r_acc = make_reg(0, s->_sound.sfx_get_player_polyphony());
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_PLAY_HANDLE : {
|
||||
int looping = GET_SEL32V(segMan, obj, loop);
|
||||
//int vol = GET_SEL32V(segMan, obj, vol);
|
||||
int pri = GET_SEL32V(segMan, obj, pri);
|
||||
RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) argv[2].toUint16(); /* Too lazy to look up a default value for this */
|
||||
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
|
||||
s->_sound.sfx_song_set_loops(handle, looping);
|
||||
s->_sound.sfx_song_renice(handle, pri);
|
||||
s->_sound._songlib.setSongRestoreBehavior(handle, rb);
|
||||
PUT_SEL32V(segMan, obj, signal, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_INIT_HANDLE : {
|
||||
//int looping = GET_SEL32V(segMan, obj, loop);
|
||||
//int vol = GET_SEL32V(segMan, obj, vol);
|
||||
//int pri = GET_SEL32V(segMan, obj, pri);
|
||||
|
||||
if (obj.segment && (s->resMan->testResource(ResourceId(kResourceTypeSound, number)))) {
|
||||
debugC(2, kDebugLevelSound, "Initializing song number %d\n", number);
|
||||
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1,
|
||||
handle), 0, handle, number);
|
||||
PUT_SEL32(segMan, obj, nodePtr, obj);
|
||||
PUT_SEL32(segMan, obj, handle, obj);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_DISPOSE_HANDLE : {
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
s->_sound.sfx_remove_song(handle);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_UPDATE_HANDLE : {
|
||||
/* FIXME: Get these from the sound server */
|
||||
int signal = 0;
|
||||
int min = 0;
|
||||
int sec = 0;
|
||||
int frame = 0;
|
||||
|
||||
/* FIXME: Update the sound server state with 'vol' */
|
||||
int looping = GET_SEL32V(segMan, obj, loop);
|
||||
//int vol = GET_SEL32V(segMan, obj, vol);
|
||||
int pri = GET_SEL32V(segMan, obj, pri);
|
||||
|
||||
s->_sound.sfx_song_set_loops(handle, looping);
|
||||
s->_sound.sfx_song_renice(handle, pri);
|
||||
|
||||
debugC(2, kDebugLevelSound, "[sound01-update-handle] -- CUE %04x:%04x", PRINT_REG(obj));
|
||||
|
||||
PUT_SEL32V(segMan, obj, signal, signal);
|
||||
PUT_SEL32V(segMan, obj, min, min);
|
||||
PUT_SEL32V(segMan, obj, sec, sec);
|
||||
PUT_SEL32V(segMan, obj, frame, frame);
|
||||
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_STOP_HANDLE : {
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_SUSPEND_HANDLE : {
|
||||
int state = argv[2].toUint16();
|
||||
int setstate = (state) ?
|
||||
SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING;
|
||||
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, setstate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_FADE_HANDLE : {
|
||||
/* There are four parameters that control the fade here.
|
||||
* TODO: Figure out the exact semantics */
|
||||
|
||||
/* FIXME: The next couple of lines actually STOP the song right away */
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_UPDATE_CUES : {
|
||||
int signal = 0;
|
||||
int min = 0;
|
||||
int sec = 0;
|
||||
int frame = 0;
|
||||
int result = SI_LOOP; /* small hack */
|
||||
int cue = 0;
|
||||
|
||||
while (result == SI_LOOP)
|
||||
result = s->_sound.sfx_poll_specific(handle, &cue);
|
||||
|
||||
switch (result) {
|
||||
|
||||
case SI_ABSOLUTE_CUE:
|
||||
signal = cue;
|
||||
debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n",
|
||||
PRINT_REG(obj), signal);
|
||||
|
||||
PUT_SEL32V(segMan, obj, signal, signal);
|
||||
break;
|
||||
|
||||
case SI_RELATIVE_CUE:
|
||||
signal = cue;
|
||||
debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n",
|
||||
PRINT_REG(obj), cue);
|
||||
|
||||
/* FIXME to match commented-out semantics
|
||||
* below, with proper storage of dataInc and
|
||||
* signal in the iterator code. */
|
||||
PUT_SEL32V(segMan, obj, dataInc, signal);
|
||||
PUT_SEL32V(segMan, obj, signal, signal);
|
||||
break;
|
||||
|
||||
case SI_FINISHED:
|
||||
debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj));
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
break;
|
||||
|
||||
case SI_LOOP:
|
||||
break; /* Doesn't happen */
|
||||
}
|
||||
|
||||
/* switch (signal) */
|
||||
/* { */
|
||||
/* case 0x00: */
|
||||
/* if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) */
|
||||
/* { */
|
||||
/* PUT_SEL32V(segMan, obj, dataInc, dataInc); */
|
||||
/* PUT_SEL32V(segMan, obj, signal, dataInc+0x7f); */
|
||||
/* } else */
|
||||
/* { */
|
||||
/* PUT_SEL32V(segMan, obj, signal, signal); */
|
||||
/* } */
|
||||
/* break; */
|
||||
/* case 0xFF: /\* May be unnecessary *\/ */
|
||||
/* s->_sound.sfx_song_set_status(*/
|
||||
/* handle, SOUND_STATUS_STOPPED); */
|
||||
/* break; */
|
||||
/* default : */
|
||||
/* if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) */
|
||||
/* { */
|
||||
/* PUT_SEL32V(segMan, obj, dataInc, dataInc); */
|
||||
/* PUT_SEL32V(segMan, obj, signal, dataInc+0x7f); */
|
||||
/* } else */
|
||||
/* { */
|
||||
/* PUT_SEL32V(segMan, obj, signal, signal); */
|
||||
/* } */
|
||||
/* break; */
|
||||
/* } */
|
||||
|
||||
PUT_SEL32V(segMan, obj, min, min);
|
||||
PUT_SEL32V(segMan, obj, sec, sec);
|
||||
PUT_SEL32V(segMan, obj, frame, frame);
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_MIDI_SEND : {
|
||||
int channel = argv[2].toSint16();
|
||||
int midiCmd = argv[3].toUint16() == 0xff ?
|
||||
0xe0 : /* Pitch wheel */
|
||||
0xb0; /* argv[3].toUint16() is actually a controller number */
|
||||
int controller = argv[3].toUint16();
|
||||
int param = argv[4].toUint16();
|
||||
|
||||
s->_sound.sfx_send_midi(handle,
|
||||
channel, midiCmd, controller, param);
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_REVERB : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI01_SOUND_HOLD : {
|
||||
//int flag = argv[2].toSint16();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return s->r_acc;
|
||||
}
|
||||
|
||||
static reg_t kDoSoundSci1Late(EngineState *s, int argc, reg_t *argv) {
|
||||
SegManager *segMan = s->_segMan;
|
||||
uint16 command = argv[0].toUint16();
|
||||
reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
|
||||
SongHandle handle = FROBNICATE_HANDLE(obj);
|
||||
int number = obj.segment ?
|
||||
GET_SEL32V(segMan, obj, number) :
|
||||
-1; /* We were not going to use it anyway */
|
||||
|
||||
#ifdef DEBUG_SOUND
|
||||
if (command != _K_SCI1_SOUND_UPDATE_CUES) {
|
||||
int i;
|
||||
|
||||
debugC(2, kDebugLevelSound, "Command 0x%x", command);
|
||||
switch (command) {
|
||||
case 0:
|
||||
debugC(2, kDebugLevelSound, "[MasterVolume]");
|
||||
break;
|
||||
case 1:
|
||||
debugC(2, kDebugLevelSound, "[Mute]");
|
||||
break;
|
||||
case 2:
|
||||
debugC(2, kDebugLevelSound, "[NOP(2)]");
|
||||
break;
|
||||
case 3:
|
||||
debugC(2, kDebugLevelSound, "[GetPolyphony]");
|
||||
break;
|
||||
case 4:
|
||||
debugC(2, kDebugLevelSound, "[GetAudioCapability]");
|
||||
break;
|
||||
case 5:
|
||||
debugC(2, kDebugLevelSound, "[GlobalSuspend]");
|
||||
break;
|
||||
case 6:
|
||||
debugC(2, kDebugLevelSound, "[Init]");
|
||||
break;
|
||||
case 7:
|
||||
debugC(2, kDebugLevelSound, "[Dispose]");
|
||||
break;
|
||||
case 8:
|
||||
debugC(2, kDebugLevelSound, "[Play]");
|
||||
break;
|
||||
case 9:
|
||||
debugC(2, kDebugLevelSound, "[Stop]");
|
||||
break;
|
||||
case 10:
|
||||
debugC(2, kDebugLevelSound, "[SuspendHandle]");
|
||||
break;
|
||||
case 11:
|
||||
debugC(2, kDebugLevelSound, "[Fade]");
|
||||
break;
|
||||
case 12:
|
||||
debugC(2, kDebugLevelSound, "[Hold]");
|
||||
break;
|
||||
case 13:
|
||||
debugC(2, kDebugLevelSound, "[Unused(13)]");
|
||||
break;
|
||||
case 14:
|
||||
debugC(2, kDebugLevelSound, "[SetVolume]");
|
||||
break;
|
||||
case 15:
|
||||
debugC(2, kDebugLevelSound, "[SetPriority]");
|
||||
break;
|
||||
case 16:
|
||||
debugC(2, kDebugLevelSound, "[SetLoop]");
|
||||
break;
|
||||
case 17:
|
||||
debugC(2, kDebugLevelSound, "[UpdateCues]");
|
||||
break;
|
||||
case 18:
|
||||
debugC(2, kDebugLevelSound, "[MidiSend]");
|
||||
break;
|
||||
case 19:
|
||||
debugC(2, kDebugLevelSound, "[Reverb]");
|
||||
break;
|
||||
case 20:
|
||||
debugC(2, kDebugLevelSound, "[UpdateVolPri]");
|
||||
break;
|
||||
default:
|
||||
debugC(2, kDebugLevelSound, "[unknown]");
|
||||
break;
|
||||
}
|
||||
|
||||
debugC(2, kDebugLevelSound, "(");
|
||||
for (i = 1; i < argc; i++) {
|
||||
debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i]));
|
||||
if (i + 1 < argc)
|
||||
debugC(2, kDebugLevelSound, ", ");
|
||||
}
|
||||
debugC(2, kDebugLevelSound, ")\n");
|
||||
}
|
||||
#endif // DEBUG_SOUND
|
||||
|
||||
switch (command) {
|
||||
case _K_SCI1_SOUND_MASTER_VOLME : {
|
||||
int vol = (argc > 1 ? argv[1].offset : -1);
|
||||
|
||||
if (vol != -1)
|
||||
s->_sound.sfx_setVolume(vol);
|
||||
|
||||
s->r_acc = make_reg(0, s->_sound.sfx_getVolume());
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_MUTE_SOUND : {
|
||||
/* if there's a parameter, we're setting it. Otherwise,
|
||||
we're querying it. */
|
||||
/*int param = UPARAM_OR_ALT(1,-1);
|
||||
|
||||
if (param != -1)
|
||||
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
|
||||
else
|
||||
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);
|
||||
break;*/
|
||||
}
|
||||
case _K_SCI1_SOUND_UNUSED1 : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_GET_POLYPHONY : {
|
||||
/*s->acc = s->sound_server->command(s, SOUND_COMMAND_TEST, 0, 0);*/
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_GET_AUDIO_CAPABILITY : {
|
||||
// Tests for digital audio support
|
||||
return make_reg(0, 1);
|
||||
}
|
||||
case _K_SCI1_SOUND_PLAY_HANDLE : {
|
||||
int looping = GET_SEL32V(segMan, obj, loop);
|
||||
//int vol = GET_SEL32V(segMan, obj, vol);
|
||||
int pri = GET_SEL32V(segMan, obj, pri);
|
||||
int sampleLen = 0;
|
||||
Song *song = s->_sound._songlib.findSong(handle);
|
||||
|
||||
if (GET_SEL32V(segMan, obj, nodePtr) && (song && number != song->_resourceNum)) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
s->_sound.sfx_remove_song(handle);
|
||||
PUT_SEL32(segMan, obj, nodePtr, NULL_REG);
|
||||
}
|
||||
|
||||
if (!GET_SEL32V(segMan, obj, nodePtr) && obj.segment) {
|
||||
// In SCI1.1 games, sound effects are started from here. If we can find
|
||||
// a relevant audio resource, play it, otherwise switch to synthesized
|
||||
// effects. If the resource exists, play it using map 65535 (sound
|
||||
// effects map)
|
||||
if (s->resMan->testResource(ResourceId(kResourceTypeAudio, number)) &&
|
||||
getSciVersion() >= SCI_VERSION_1_1) {
|
||||
// Found a relevant audio resource, play it
|
||||
s->_audio->stopAudio();
|
||||
warning("Initializing audio resource instead of requested sound resource %d", number);
|
||||
sampleLen = s->_audio->startAudio(65535, number);
|
||||
// Also create iterator, that will fire SI_FINISHED event, when the sound is done playing
|
||||
s->_sound.sfx_add_song(build_timeriterator(s, sampleLen), 0, handle, number);
|
||||
} else {
|
||||
if (!s->resMan->testResource(ResourceId(kResourceTypeSound, number))) {
|
||||
warning("Could not open song number %d", number);
|
||||
// Send a "stop handle" event so that the engine won't wait forever here
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
return s->r_acc;
|
||||
}
|
||||
debugC(2, kDebugLevelSound, "Initializing song number %d\n", number);
|
||||
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1,
|
||||
handle), 0, handle, number);
|
||||
}
|
||||
|
||||
PUT_SEL32(segMan, obj, nodePtr, obj);
|
||||
PUT_SEL32(segMan, obj, handle, obj);
|
||||
}
|
||||
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
|
||||
s->_sound.sfx_song_set_loops(handle, looping);
|
||||
s->_sound.sfx_song_renice(handle, pri);
|
||||
PUT_SEL32V(segMan, obj, signal, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_INIT_HANDLE : {
|
||||
//int looping = GET_SEL32V(segMan, obj, loop);
|
||||
//int vol = GET_SEL32V(segMan, obj, vol);
|
||||
//int pri = GET_SEL32V(segMan, obj, pri);
|
||||
|
||||
if (GET_SEL32V(segMan, obj, nodePtr)) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
s->_sound.sfx_remove_song(handle);
|
||||
}
|
||||
|
||||
if (obj.segment && (s->resMan->testResource(ResourceId(kResourceTypeSound, number)))) {
|
||||
debugC(2, kDebugLevelSound, "Initializing song number %d\n", number);
|
||||
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1,
|
||||
handle), 0, handle, number);
|
||||
PUT_SEL32(segMan, obj, nodePtr, obj);
|
||||
PUT_SEL32(segMan, obj, handle, obj);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_DISPOSE_HANDLE : {
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
s->_sound.sfx_remove_song(handle);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_STOP_HANDLE : {
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
if (obj.segment) {
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_SUSPEND_HANDLE : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_FADE_HANDLE : {
|
||||
fade_params_t fade;
|
||||
if (obj.segment) {
|
||||
fade.final_volume = argv[2].toUint16();
|
||||
fade.ticks_per_step = argv[3].toUint16();
|
||||
fade.step_size = argv[4].toUint16();
|
||||
fade.action = argv[5].toUint16() ?
|
||||
FADE_ACTION_FADE_AND_STOP :
|
||||
FADE_ACTION_FADE_AND_CONT;
|
||||
|
||||
s->_sound.sfx_song_set_fade(handle, &fade);
|
||||
|
||||
/* FIXME: The next couple of lines actually STOP the handle, rather
|
||||
** than fading it! */
|
||||
if (argv[5].toUint16()) {
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||||
} else {
|
||||
// FIXME: Support fade-and-continue. For now, send signal right away.
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_HOLD_HANDLE : {
|
||||
int value = argv[2].toSint16();
|
||||
|
||||
s->_sound.sfx_song_set_hold(handle, value);
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_UNUSED2 : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_SET_HANDLE_VOLUME : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_SET_HANDLE_PRIORITY : {
|
||||
int value = argv[2].toSint16();
|
||||
|
||||
script_set_priority(s, obj, value);
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_SET_HANDLE_LOOP : {
|
||||
if (!GET_SEL32(segMan, obj, nodePtr).isNull()) {
|
||||
uint16 looping = argv[2].toUint16();
|
||||
|
||||
if (looping < 65535)
|
||||
looping = 1;
|
||||
|
||||
s->_sound.sfx_song_set_loops(handle, looping);
|
||||
PUT_SEL32V(segMan, obj, loop, looping);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_UPDATE_CUES : {
|
||||
int signal = 0;
|
||||
//int min = 0;
|
||||
//int sec = 0;
|
||||
//int frame = 0;
|
||||
int result = SI_LOOP; /* small hack */
|
||||
int cue = 0;
|
||||
|
||||
while (result == SI_LOOP)
|
||||
result = s->_sound.sfx_poll_specific(handle, &cue);
|
||||
|
||||
switch (result) {
|
||||
|
||||
case SI_ABSOLUTE_CUE:
|
||||
signal = cue;
|
||||
debugC(2, kDebugLevelSound, "[CUE] %04x:%04x Absolute Cue: %d\n",
|
||||
PRINT_REG(obj), signal);
|
||||
|
||||
PUT_SEL32V(segMan, obj, signal, signal);
|
||||
break;
|
||||
|
||||
case SI_RELATIVE_CUE:
|
||||
debugC(2, kDebugLevelSound, "[CUE] %04x:%04x Relative Cue: %d\n",
|
||||
PRINT_REG(obj), cue);
|
||||
|
||||
PUT_SEL32V(segMan, obj, dataInc, cue);
|
||||
PUT_SEL32V(segMan, obj, signal, cue + 127);
|
||||
break;
|
||||
|
||||
case SI_FINISHED:
|
||||
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||||
break;
|
||||
|
||||
case SI_LOOP:
|
||||
break; /* Doesn't happen */
|
||||
}
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_MIDI_SEND : {
|
||||
s->_sound.sfx_send_midi(handle,
|
||||
argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(), argv[5].toUint16());
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_REVERB : {
|
||||
break;
|
||||
}
|
||||
case _K_SCI1_SOUND_UPDATE_VOL_PRI : {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return s->r_acc;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used for synthesized music playback
|
||||
*/
|
||||
reg_t kDoSound(EngineState *s, int argc, reg_t *argv) {
|
||||
switch (s->detectDoSoundType()) {
|
||||
case SCI_VERSION_0_EARLY:
|
||||
return kDoSoundSci0(s, argc, argv);
|
||||
case SCI_VERSION_1_EARLY:
|
||||
return kDoSoundSci1Early(s, argc, argv);
|
||||
case SCI_VERSION_1_LATE:
|
||||
return kDoSoundSci1Late(s, argc, argv);
|
||||
default:
|
||||
warning("Unknown DoSound type");
|
||||
return NULL_REG;
|
||||
}
|
||||
return s->_soundCmd->parseCommand(argc, argv, s->r_acc);
|
||||
}
|
||||
|
||||
reg_t kDoCdAudio(EngineState *s, int argc, reg_t *argv) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue