Added a few more comments
svn-id: r17829
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parent
b56b84b145
commit
fc016e8e8a
1 changed files with 29 additions and 2 deletions
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@ -696,6 +696,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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if (s->isLoading())
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memcpy(md5Backup, _gameMD5, 16);
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//
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// Save/load main state (many members of class ScummEngine get saved here)
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//
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s->saveLoadEntries(this, mainEntries);
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// MD5 Operations: Backup on load, compare, and reset.
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@ -730,12 +734,14 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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_actors[i].initActor(-1);
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}
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s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
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//
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// Save/load sound data
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//
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s->saveLoadEntries(_sound, soundEntries);
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//
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// Save/load script data
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//
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@ -756,6 +762,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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}
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//
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// Save/load local objects
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//
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s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
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if (s->isLoading() && savegameVersion < VER(13)) {
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// Since roughly v13 of the save games, the objs storage has changed a bit
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@ -764,15 +774,20 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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}
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//
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// Save/load misc stuff
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//
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s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
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s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries);
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s->saveLoadArrayOf(_sentence, 6, sizeof(_sentence[0]), sentenceTabEntries);
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s->saveLoadArrayOf(_string, 6, sizeof(_string[0]), stringTabEntries);
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s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries);
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if (savegameVersion >= VER(13))
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s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries);
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//
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// Save/load resources
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//
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@ -820,14 +835,19 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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}
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//
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// Save/load object data
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// Save/load global object state
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//
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s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);
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s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);
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if (_objectRoomTable)
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s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte);
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//
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// Save/load palette data
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//
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if (_shadowPaletteSize) {
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s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte);
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// _roomPalette didn't show up until V21 save games
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@ -847,6 +867,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_palManipIntermediatePal, 0x600, 1, sleByte);
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}
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//
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// Save/load more global object state
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//
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s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
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@ -872,6 +896,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
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//
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// Save/load a list of the locked objects
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//
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@ -891,6 +916,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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}
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//
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// Save/load the Audio CD status
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//
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@ -906,6 +932,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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AudioCD.play(info.track, info.numLoops, info.start, info.duration);
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}
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//
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// Save/load the iMuse status
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//
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