Added a few more comments

svn-id: r17829
This commit is contained in:
Max Horn 2005-04-26 16:43:20 +00:00
parent b56b84b145
commit fc016e8e8a

View file

@ -696,6 +696,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
if (s->isLoading())
memcpy(md5Backup, _gameMD5, 16);
//
// Save/load main state (many members of class ScummEngine get saved here)
//
s->saveLoadEntries(this, mainEntries);
// MD5 Operations: Backup on load, compare, and reset.
@ -730,12 +734,14 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
_actors[i].initActor(-1);
}
s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
//
// Save/load sound data
//
s->saveLoadEntries(_sound, soundEntries);
//
// Save/load script data
//
@ -756,6 +762,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
//
// Save/load local objects
//
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
if (s->isLoading() && savegameVersion < VER(13)) {
// Since roughly v13 of the save games, the objs storage has changed a bit
@ -764,15 +774,20 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
//
// Save/load misc stuff
//
s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries);
s->saveLoadArrayOf(_sentence, 6, sizeof(_sentence[0]), sentenceTabEntries);
s->saveLoadArrayOf(_string, 6, sizeof(_string[0]), stringTabEntries);
s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries);
if (savegameVersion >= VER(13))
s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries);
//
// Save/load resources
//
@ -820,14 +835,19 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
//
// Save/load object data
// Save/load global object state
//
s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);
s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);
if (_objectRoomTable)
s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte);
//
// Save/load palette data
//
if (_shadowPaletteSize) {
s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte);
// _roomPalette didn't show up until V21 save games
@ -847,6 +867,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_palManipIntermediatePal, 0x600, 1, sleByte);
}
//
// Save/load more global object state
//
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
@ -872,6 +896,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
//
// Save/load a list of the locked objects
//
@ -891,6 +916,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
}
//
// Save/load the Audio CD status
//
@ -906,6 +932,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
AudioCD.play(info.track, info.numLoops, info.start, info.duration);
}
//
// Save/load the iMuse status
//