Update talkspeed config setting, when set by game scripts
svn-id: r22854
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2 changed files with 8 additions and 9 deletions
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@ -421,16 +421,15 @@ void ScummEngine_v8::writeVar(uint var, int value) {
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if (var == VAR_CHARINC) {
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if (ConfMan.hasKey("talkspeed")) {
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_defaultTalkDelay = getTalkspeed();
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VAR(VAR_CHARINC) = _defaultTalkDelay;
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value = getTalkspeed();
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} else {
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// Save the new talkspeed value to ConfMan
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setTalkspeed(_defaultTalkDelay);
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setTalkspeed(value);
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}
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} else {
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_scummVars[var] = value;
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}
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_scummVars[var] = value;
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if ((_varwatch == (int)var) || (_varwatch == 0)) {
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if (vm.slot[_currentScript].number < 100)
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debugC(DEBUG_VARS, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
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