ILLUSIONS: More work on the script system

This commit is contained in:
johndoe123 2014-03-13 14:31:02 +01:00 committed by Eugene Sandulenko
parent bb67c2c2ff
commit fc47ac41ae
6 changed files with 238 additions and 0 deletions

View file

@ -33,6 +33,7 @@
#include "illusions/actorresource.h"
#include "illusions/thread.h"
#include "illusions/scriptresource.h"
#include "illusions/scriptman.h"
#include "audio/audiostream.h"
#include "common/config-manager.h"

View file

@ -11,6 +11,7 @@ MODULE_OBJS := \
illusions.o \
input.o \
resourcesystem.o \
scriptman.o \
scriptresource.o \
spritedecompressqueue.o \
spritedrawqueue.o \

View file

@ -0,0 +1,126 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/scriptman.h"
namespace Illusions {
// ActiveScenes
void ActiveScenes::clear() {
_stack.clear();
}
void ActiveScenes::push(uint32 sceneId) {
ActiveScene activeScene;
activeScene._sceneId = sceneId;
activeScene._pauseCtr = 0;
_stack.push(activeScene);
}
void ActiveScenes::pop() {
_stack.pop();
}
void ActiveScenes::pauseActiveScene() {
++_stack.top()._pauseCtr;
}
void ActiveScenes::unpauseActiveScene() {
--_stack.top()._pauseCtr;
}
int ActiveScenes::getActiveScenesCount() {
return _stack.size();
}
void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) {
if (sceneId)
*sceneId = _stack[index]._sceneId;
if (pauseCtr)
*pauseCtr = _stack[index]._pauseCtr;
}
uint32 ActiveScenes::getCurrentScene() {
if (_stack.size() > 0)
return _stack.top()._sceneId;
return 0;
}
bool ActiveScenes::isSceneActive(uint32 sceneId) {
for (uint i = 0; i < _stack.size(); ++i)
if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0)
return true;
return false;
}
// ScriptStack
ScriptStack::ScriptStack() {
clear();
}
void ScriptStack::clear() {
for (uint i = 0; i < 256; ++i)
_stack[i] = (int16)0xEEEE;
_stackPos = 256;
}
void ScriptStack::push(int16 value) {
--_stackPos;
if (_stackPos > 0)
_stack[_stackPos] = value;
}
int16 ScriptStack::pop() {
int16 value = 0;
if (_stackPos < 256) {
value = _stack[_stackPos];
_stack[_stackPos] = (int16)0xEEEE;
++_stackPos;
}
return value;
}
int16 ScriptStack::peek() {
int16 value = 0;
if (_stackPos < 256)
value = _stack[_stackPos];
return value;
}
// ScriptMan
ScriptMan::ScriptMan(IllusionsEngine *vm)
: _vm(vm) {
}
ScriptMan::~ScriptMan() {
}
void ScriptMan::setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId) {
_theSceneId = theSceneId;
_theThreadId = theThreadId;
}
} // End of namespace Illusions

View file

@ -0,0 +1,85 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SCRIPTMAN_H
#define ILLUSIONS_SCRIPTMAN_H
#include "illusions/scriptresource.h"
#include "common/algorithm.h"
#include "common/stack.h"
namespace Illusions {
class IllusionsEngine;
struct ActiveScene {
uint32 _sceneId;
int _pauseCtr;
};
class ActiveScenes {
public:
ActiveScenes();
void clear();
void push(uint32 sceneId);
void pop();
void pauseActiveScene();
void unpauseActiveScene();
int getActiveScenesCount();
void getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr);
uint32 getCurrentScene();
bool isSceneActive(uint32 sceneId);
protected:
Common::FixedStack<ActiveScene, 16> _stack;
};
class ScriptStack {
public:
ScriptStack();
void clear();
void push(int16 value);
int16 pop();
int16 peek();
protected:
int _stackPos;
int16 _stack[256];
};
class ScriptMan {
public:
ScriptMan(IllusionsEngine *vm);
~ScriptMan();
void setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId);
public:
IllusionsEngine *_vm;
ActiveScenes _activeScenes;
ScriptStack _stack;
uint32 _theSceneId;
uint32 _theThreadId;
};
} // End of namespace Illusions
#endif // ILLUSIONS_SCRIPTMAN_H

View file

@ -71,6 +71,18 @@ void BlockCounters::init(uint count, byte *blockCounters) {
_blockCounters = blockCounters;
}
void BlockCounters::clear() {
for (uint i = 0; i < _count; ++i)
_blockCounters[i] = 0;
}
byte BlockCounters::get(uint index) {
return _blockCounters[index] & 0x3F;
}
void BlockCounters::set(uint index, byte value) {
_blockCounters[index] = (get(index) ^ value) & 0x3F;
}
// TriggerCause
@ -159,6 +171,9 @@ ScriptResource::~ScriptResource() {
void ScriptResource::load(byte *data, uint32 dataSize) {
Common::MemoryReadStream stream(data, dataSize, DisposeAfterUse::NO);
_data = data;
_dataSize = dataSize;
stream.skip(4); // Skip unused
uint propertiesCount = stream.readUint16LE();
uint blockCountersCount = stream.readUint16LE();
@ -194,4 +209,8 @@ void ScriptResource::load(byte *data, uint32 dataSize) {
}
byte *ScriptResource::getThreadCode(uint32 threadId) {
return _data + _codeOffsets[threadId & 0xFFFF];
}
} // End of namespace Illusions

View file

@ -54,6 +54,9 @@ class BlockCounters {
public:
BlockCounters();
void init(uint count, byte *blockCounters);
void clear();
byte get(uint index);
void set(uint index, byte value);
public:
uint _count;
byte *_blockCounters;
@ -95,7 +98,10 @@ public:
ScriptResource();
~ScriptResource();
void load(byte *data, uint32 dataSize);
byte *getThreadCode(uint32 threadId);
public:
byte *_data;
uint32 _dataSize;
Properties _properties;
BlockCounters _blockCounters;
uint32 *_codeOffsets;