GPH: Cleanup loadGFXMode().

This commit is contained in:
David-John Willis 2011-10-03 12:32:02 +01:00
parent 69683b8ee0
commit fc551cf1ad

View file

@ -326,6 +326,9 @@ void GPHGraphicsManager::internUpdateScreen() {
_dirtyRectList[0].y = 0;
_dirtyRectList[0].w = width;
_dirtyRectList[0].h = height;
// HACK: Make sure the full hardware screen is wiped clean.
SDL_FillRect(_hwscreen, NULL, 0);
}
// Only draw anything if necessary
@ -454,82 +457,34 @@ void GPHGraphicsManager::hideOverlay() {
SurfaceSdlGraphicsManager::hideOverlay();
}
//bool GPHGraphicsManager::loadGFXMode() {
// _videoMode.overlayWidth = 320;
// _videoMode.overlayHeight = 240;
// _videoMode.fullscreen = true;
//
// /* Forcefully disable aspect ratio correction for games
// that start with a native 240px height resolution
// This corrects games with non-standard resolutions
// such as MM Nes (256x240).
// */
// if(_videoMode.screenHeight == 240) {
// _videoMode.aspectRatioCorrection = false;
// }
// debug("Game ScreenMode = %d*%d", _videoMode.screenWidth, _videoMode.screenHeight);
// if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
// _videoMode.aspectRatioCorrection = false;
// setGraphicsMode(GFX_HALF);
// debug("GraphicsMode set to HALF");
// } else {
// setGraphicsMode(GFX_NORMAL);
// debug("GraphicsMode set to NORMAL");
// }
// if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
// //_videoMode.overlayWidth = _videoMode.screenWidth / 2;
// //_videoMode.overlayHeight = _videoMode.screenHeight / 2;
// _videoMode.overlayWidth = 320;
// _videoMode.overlayHeight = 240;
// _videoMode.fullscreen = true;
// } else {
//
// _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
// _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
//
// if (_videoMode.aspectRatioCorrection)
// _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
//
// //_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
// //_videoMode.hardwareHeight = effectiveScreenHeight();
// _videoMode.hardwareWidth = 320;
// _videoMode.hardwareHeight = 240;
//
// }
// return SurfaceSdlGraphicsManager::loadGFXMode();
//}
bool GPHGraphicsManager::loadGFXMode() {
// We don't offer anything other than fullscreen on GPH devices so lets not even pretend.
_videoMode.fullscreen = true;
// Set the hardware stats to match the LCD.
_videoMode.hardwareWidth = 320;
_videoMode.hardwareHeight = 240;
if (_videoMode.screenHeight != 200)
_videoMode.aspectRatioCorrection = false;
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;
setGraphicsMode(GFX_HALF);
// printf("GFX_HALF\n");
} else {
setGraphicsMode(GFX_NORMAL);
// printf("GFX_NORMAL\n");
}
if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
_videoMode.overlayWidth = _videoMode.screenWidth / 2;
_videoMode.overlayHeight = _videoMode.screenHeight / 2;
_videoMode.fullscreen = true;
} else {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = effectiveScreenHeight();
}
return SurfaceSdlGraphicsManager::loadGFXMode();
}
@ -545,6 +500,10 @@ void GPHGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
case OSystem::kFeatureAspectRatioCorrection:
setAspectRatioCorrection(enable);
break;
case OSystem::kFeatureCursorPalette:
_cursorPaletteDisabled = !enable;
blitCursor();
break;
default:
break;
}
@ -556,6 +515,8 @@ bool GPHGraphicsManager::getFeatureState(OSystem::Feature f) {
switch (f) {
case OSystem::kFeatureAspectRatioCorrection:
return _videoMode.aspectRatioCorrection;
case OSystem::kFeatureCursorPalette:
return !_cursorPaletteDisabled;
default:
return false;
}