Removed/clarified various FIXME comments

svn-id: r27784
This commit is contained in:
Max Horn 2007-06-30 12:01:27 +00:00
parent 252d183291
commit fc6da0b436

View file

@ -114,19 +114,14 @@ void ScummEngine::parseEvents() {
VAR(VAR_KEY_STATE) = keyState;
}
// FIXME: There is a discrepancy between EVENT_KEYDOWN and EVENT_KEYUP here:
// For EVENT_KEYDOWN, we use _keyPressed.keycode, which has potentially been
// modified, while for EVENT_KEYUP we use the unfiltered event.kbd.keycode.
// This could lead problems (like a key becoming 'stuck').
// FIXME #2: We are mixing ascii and keycode values here. We probably should
// be using keycodes, but at least INSANE checks for "Shift-V" by looking for
// the 'V' key being pressed. It would be easy to solve that by also storing the
// the modifier flags. However, since getKeyState() is also called by scripts,
// we have to be very careful with semantic changes.
// Nevertheless, it's bad to rely on "ascii" holdoing keycode values for special
// keys (like the function keys), so this should be fixed.
// FIXME: We are using ASCII values to index the _keyDownMap here,
// yet later one code which checks _keyDownMap will use KEYCODEs
// to do so. That is, we are mixing ascii and keycode values here,
// which is bad. We probably should be only using keycodes, but at
// least INSANE checks for "Shift-V" by looking for the 'V' key
// being pressed. It would be easy to solve that by also storing
// the modifier flags. However, since getKeyState() is also called
// by scripts, we have to be careful with semantic changes.
if (_keyPressed.ascii >= 512)
debugC(DEBUG_GENERAL, "_keyPressed > 512 (%d)", _keyPressed.ascii);
else
@ -134,11 +129,9 @@ void ScummEngine::parseEvents() {
break;
case Common::EVENT_KEYUP:
// FIXME: for some reason Common::KBD_ALT is set sometimes
// possible to a bug in sdl-common.cpp
if (event.kbd.ascii >= 512)
if (event.kbd.ascii >= 512) {
debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
else {
} else {
_keyDownMap[event.kbd.ascii] = false;
// Due to some weird bug with capslock key pressed
@ -148,6 +141,8 @@ void ScummEngine::parseEvents() {
// both upper and lower letters are unpressed on keyup event
//
// Fixes bug #1709430: "FT: CAPSLOCK + V enables cheating for all fights"
//
// Fingolfin remarks: This wouldn't be a problem if we used keycodes.
_keyDownMap[toupper(event.kbd.ascii)] = false;
}
break;
@ -473,12 +468,6 @@ void ScummEngine::processKeyboard(Common::KeyState lastKeyHit) {
if (_game.id == GID_CMI)
mainmenuKeyEnabled = true;
/*
FIXME: We also used to force-enable F5 in Sam&Max and HE >= 72 games -- why?
if ((_game.version <= 3) || (_game.id == GID_SAMNMAX) || (_game.id == GID_CMI) || (_game.heversion >= 72))
mainmenuKeyEnabled = true;
*/
if (mainmenuKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == 0)) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);