Fixed header for OS X, and added OpenGL feature to configure script. (Patch by clone2727)

svn-id: r50908
This commit is contained in:
Alejandro Marzini 2010-07-15 05:04:44 +00:00
parent 25f1980dad
commit fc8b60abda
2 changed files with 49 additions and 3 deletions

View file

@ -37,7 +37,9 @@
#undef ARRAYSIZE
#endif
#ifdef USE_GLES
#ifdef MACOSX
#include <gl.h>
#elif defined(USE_GLES)
#include <GLES/gl.h>
#else
#include <GL/gl.h>

48
configure vendored
View file

@ -123,6 +123,7 @@ _zlib=auto
_mpeg2=no
_fluidsynth=auto
_16bit=auto
_opengl=auto
_readline=auto
# Default option behaviour yes/no
_debug_build=auto
@ -676,6 +677,7 @@ Optional Features:
--default-dynamic make plugins dynamic by default
--disable-mt32emu don't enable the integrated MT-32 emulator
--disable-16bit don't enable 16bit color support
--disable-opengl don't enable OpenGL (ES)
--disable-scalers exclude scalers
--disable-hq-scalers exclude HQ2x and HQ3x scalers
--disable-translation don't build support for translated messages
@ -705,6 +707,9 @@ Optional Libraries:
--with-mpeg2-prefix=DIR Prefix where libmpeg2 is installed (optional)
--enable-mpeg2 enable mpeg2 codec for cutscenes [no]
--with-opengl-prefix=DIR Prefix where OpenGL (ES) is installed (optional)
--disable-opengl disable OpenGL (ES) support [autodetect]
--disable-indeo3 disable Indeo3 decoder [autodetect]
--with-fluidsynth-prefix=DIR Prefix where libfluidsynth is installed (optional)
@ -758,6 +763,8 @@ for ac_option in $@; do
--disable-fluidsynth) _fluidsynth=no ;;
--enable-readline) _readline=yes ;;
--disable-readline) _readline=no ;;
--enable-opengl) _opengl=yes ;;
--disable-opengl) _opengl=no ;;
--enable-verbose-build) _verbose_build=yes ;;
--enable-plugins) _dynamic_modules=yes ;;
--default-dynamic) _plugins_default=dynamic ;;
@ -821,6 +828,11 @@ for ac_option in $@; do
READLINE_CFLAGS="-I$arg/include"
READLINE_LIBS="-L$arg/lib"
;;
--with-opengl-prefix=*)
arg=`echo $ac_option | cut -d '=' -f 2`
OPENGL_CFLAGS="-I$arg/include"
OPENGL_LIBS="-L$arg/lib"
;;
--backend=*)
_backend=`echo $ac_option | cut -d '=' -f 2`
;;
@ -1345,8 +1357,10 @@ case $_host_os in
;;
darwin*)
DEFINES="$DEFINES -DUNIX -DMACOSX"
CXXFLAGS="$CXXFLAGS -I/System/Library/Frameworks/OpenGL.framework/Headers"
LIBS="$LIBS -framework AudioUnit -framework AudioToolbox -framework Carbon -framework CoreMIDI -framework OpenGL"
CXXFLAGS="$CXXFLAGS"
LIBS="$LIBS -framework AudioUnit -framework AudioToolbox -framework Carbon -framework CoreMIDI"
OPENGL_CFLAGS="-I/System/Library/Frameworks/OpenGL.framework/Headers"
OPENGL_LIBS="-framework OpenGL"
add_line_to_config_mk 'MACOSX = 1'
;;
dreamcast)
@ -1440,6 +1454,14 @@ case $_host_os in
;;
esac
# HACK: On non-OSX systems, add the GL library
case $_host_os in
*darwin*)
;;
*)
OPENGL_LIBS="$OPENGL_LIBS -lGL"
esac
if test -n "$_host"; then
# Cross-compiling mode - add your target here if needed
echo "Cross-compiling to $_host"
@ -2261,6 +2283,28 @@ else
_def_text_console='#undef USE_TEXT_CONSOLE'
fi
#
# Check for OpenGL (ES)
#
echocheck "OpenGL (ES)"
if test "$_opengl" = auto ; then
# TODO: This is just a quick hack until actual detection is added, which
# will be a pain because of the various directories that OpenGL can have
# its headers in. Maybe we should force the platforms to automatically
# include the directory that includes gl.h?
_opengl=yes
fi
if test "$_opengl" = yes ; then
_def_opengl='#define USE_OPENGL'
LIBS="$LIBS $OPENGL_LIBS"
INCLUDES="$INCLUDES $OPENGL_CFLAGS"
DEFINES="$DEFINES -DUSE_OPENGL"
else
_def_opengl='#undef USE_OPENGL'
fi
echo "$_opengl"
#
# Check for nasm
#