H3 win - Suppress an enum and use directly the screen number, with a comment
svn-id: r52188
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ab5bb86e20
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2 changed files with 1 additions and 11 deletions
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@ -95,7 +95,7 @@ void intro_3w::preNewGame() {
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void intro_3w::introInit() {
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void intro_3w::introInit() {
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// Hugo 3 - show map and set up for introPlay()
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// Hugo 3 - show map and set up for introPlay()
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//#if STORY
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//#if STORY
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_vm.file().readBackground(INTRO_2_FILE);
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_vm.file().readBackground(22); // display screen MAP_3w
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_vm.screen().displayBackground();
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_vm.screen().displayBackground();
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introTicks = 0;
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introTicks = 0;
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//#endif
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//#endif
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@ -34,16 +34,6 @@
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#define INTRO_H
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#define INTRO_H
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namespace Hugo {
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namespace Hugo {
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// TODO : Remove this enum. Only used in Hugo 3w intro.
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// Enumerate picture files. All screens must have an entry here, in order
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enum screenid_3w {
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CRASH, WEB, BRIDGE_3w, BRIDGE2, CLIFFTOP, WFALL,
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WFALL_B, WBASE, STREAM_3w, STREAM2, PATH_UL, VILLAGE,
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HUT_OUT, HUT_IN, GARDEN_3w, OLDMAN_3w, CLIFF, SLOPE,
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CAMP, SUNSET, TURN, PLANE, MAP, PATH,
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CAVE, FINTRO, NUM_PICS
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};
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#define INTRO_2_FILE MAP
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enum seqTextIntro {
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enum seqTextIntro {
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kIntro1 = 0,
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kIntro1 = 0,
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