moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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fca9ec09e7
14 changed files with 655 additions and 588 deletions
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@ -24,6 +24,7 @@
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "charset.h"
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#include "imuse.h"
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#include "intern.h"
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#include "sound.h"
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@ -863,7 +864,7 @@ void Scumm_v6::o6_cursorCommand()
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case 0x9D: /* set charset colors */
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getStackList(args, sizeof(args) / sizeof(args[0]));
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for (i = 0; i < 16; i++)
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_charset._colorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)args[i];
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_charset->_colorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)args[i];
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break;
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case 0xD6:
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makeCursorColorTransparent(pop());
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@ -2581,10 +2582,10 @@ void Scumm_v6::o6_miscOps()
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setStringVars(0);
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addMessageToStack(getStringAddressVar(VAR_STRING2DRAW));
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if (strncmp("/SYSTEM.007/ /", (char *)buf, 14) == 0) {
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translateText(buf + 13, _charset._buffer);
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translateText(buf + 13, _charset->_buffer);
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//description();
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} else if (strncmp("/SYSTEM.007/ ", (char *)buf, 13) == 0) {
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strcpy((char *)_charset._buffer, (char *)buf + 13);
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strcpy((char *)_charset->_buffer, (char *)buf + 13);
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//description();
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}
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} else {
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