based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
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f838473c25
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4 changed files with 45 additions and 87 deletions
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@ -116,7 +116,7 @@ int main(int argc, char *argv[])
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strcat(scummhome, "\\");
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strcat(scummhome, DEFAULT_CONFIG_FILE);
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#else
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strcpy(scummhome,DEFAULT_CONFIG_FILE);
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strcpy(scummhome, DEFAULT_CONFIG_FILE);
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#endif
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#endif
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