ENGINES: METAENGINE: Move initKeymaps into MetaEngineConnect.
- Used by Sky, for example.
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2 changed files with 6 additions and 6 deletions
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@ -49,7 +49,7 @@ Common::String MetaEngineConnect::getSavegameFile(int saveGameIdx, const char *t
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}
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}
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Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
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Common::KeymapArray MetaEngineConnect::initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
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