ENGINES: METAENGINE: Move initKeymaps into MetaEngineConnect.
- Used by Sky, for example.
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2 changed files with 6 additions and 6 deletions
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@ -49,7 +49,7 @@ Common::String MetaEngineConnect::getSavegameFile(int saveGameIdx, const char *t
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}
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}
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Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
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Common::KeymapArray MetaEngineConnect::initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
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@ -178,11 +178,6 @@ public:
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virtual const Common::AchievementsInfo getAchievementsInfo(const Common::String &target) const {
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return Common::AchievementsInfo();
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}
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/**
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* Return the keymap used by the target.
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*/
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virtual Common::Array<Common::Keymap *> initKeymaps(const char *target) const;
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};
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/**
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@ -324,6 +319,11 @@ public:
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return getSavegameFile(kSavegameFilePattern, target);
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}
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/**
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* Return the keymap used by the target.
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*/
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virtual Common::Array<Common::Keymap *> initKeymaps(const char *target) const;
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/** @name MetaEngineFeature flags */
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//@{
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