SHERLOCK: Beginnings of Scalpel logo display
This commit is contained in:
parent
52ca97fe63
commit
fd33a100a1
7 changed files with 736 additions and 3 deletions
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@ -4,6 +4,8 @@ MODULE_OBJS = \
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scalpel/darts.o \
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scalpel/scalpel.o \
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scalpel/drivers/adlib.o \
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scalpel/tsage/logo.o \
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scalpel/tsage/resources.o \
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scalpel/scalpel_scene.o \
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scalpel/scalpel_user_interface.o \
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scalpel/settings.o \
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@ -255,7 +255,7 @@ Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &so
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}
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Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &source, uint32 outSize) {
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int inSize = (_vm->getGameID() == GType_RoseTattoo) ? source.readUint32LE() : -1;
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int inSize = (_vm->getGameID() == GType_RoseTattoo) ? source.readSint32LE() : -1;
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byte *outBuffer = (byte *)malloc(outSize);
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Common::MemoryReadStream *outStream = new Common::MemoryReadStream(outBuffer, outSize, DisposeAfterUse::YES);
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@ -265,7 +265,7 @@ Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &so
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}
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void Resources::decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize) {
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int inputSize = (_vm->getGameID() == GType_RoseTattoo) ? source.readUint32LE() : -1;
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int inputSize = (_vm->getGameID() == GType_RoseTattoo) ? source.readSint32LE() : -1;
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decompressLZ(source, buffer, outSize, inputSize);
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}
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@ -20,11 +20,12 @@
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*
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*/
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#include "engines/util.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/scalpel/tsage/logo.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/music.h"
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#include "sherlock/animation.h"
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#include "engines/util.h"
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namespace Sherlock {
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@ -423,6 +424,8 @@ void ScalpelEngine::showOpening() {
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if (isDemo() && _interactiveFl)
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return;
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if (!TsAGE::Logo::show(this))
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return;
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if (!showCityCutscene())
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return;
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if (!showAlleyCutscene())
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139
engines/sherlock/scalpel/tsage/logo.cpp
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139
engines/sherlock/scalpel/tsage/logo.cpp
Normal file
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@ -0,0 +1,139 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "sherlock/scalpel/tsage/logo.h"
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#include "sherlock/scalpel/scalpel.h"
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namespace Sherlock {
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namespace Scalpel {
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namespace TsAGE {
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bool Logo::show(ScalpelEngine *vm) {
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Events &events = *vm->_events;
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Logo *logo = new Logo(vm);
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bool interrupted = false;
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while (!logo->finished()) {
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logo->nextFrame();
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events.wait(2);
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events.setButtonState();
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interrupted = vm->shouldQuit() || events.kbHit() || events._pressed;
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if (interrupted) {
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events.clearEvents();
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break;
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}
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}
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delete logo;
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return !interrupted;
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}
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Logo::Logo(ScalpelEngine *vm) : _vm(vm), _lib("sf3.rlb"), _surface(vm->_screen->w(), vm->_screen->h()) {
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// Initialize frame counter
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_counter = 0;
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// Set up the palettes
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Common::fill(&_palette1[0], &_palette1[PALETTE_SIZE], 0);
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Common::fill(&_palette1[0], &_palette2[PALETTE_SIZE], 0);
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Common::fill(&_palette1[0], &_palette3[PALETTE_SIZE], 0);
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_lib.getPalette(_palette1, 1111);
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_lib.getPalette(_palette1, 10);
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_lib.getPalette(_palette2, 1111);
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_lib.getPalette(_palette2, 1);
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_lib.getPalette(_palette3, 1111);
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_lib.getPalette(_palette3, 14);
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}
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bool Logo::finished() const {
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return false;
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}
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void Logo::nextFrame() {
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switch (_counter++) {
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case 0:
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loadBackground();
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fade(_palette1);
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break;
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default:
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break;
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}
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}
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void Logo::loadBackground() {
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Screen &screen = *_vm->_screen;
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for (int idx = 0; idx < 4; ++idx) {
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// Get the portion of the screen
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Common::SeekableReadStream *stream = _lib.getResource(RES_BITMAP, 10, idx);
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// Load it onto the surface
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Common::Point pt((idx / 2) * (_surface.w() / 2), (idx % 2) * (_surface.h() / 2));
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for (int y = 0; y < (_surface.h() / 2); ++y, ++pt.y) {
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byte *pDest = (byte *)_surface.getBasePtr(pt.x, pt.y);
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stream->read(pDest, _surface.w() / 2);
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}
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// _backgroundBounds = Rect(0, 0, READ_LE_UINT16(data), READ_LE_UINT16(data + 2));
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delete stream;
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}
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// Default to a blank palette
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byte palette[PALETTE_SIZE];
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Common::fill(&palette[0], &palette[PALETTE_SIZE], 0);
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screen.setPalette(palette);
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// Copy the surface to the screen
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screen.blitFrom(_surface);
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}
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void Logo::fade(const byte palette[PALETTE_SIZE]) {
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Events &events = *_vm->_events;
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Screen &screen = *_vm->_screen;
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byte tempPalette[PALETTE_SIZE];
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for (int percent = 0; percent < 100; percent += 6) {
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for (int palIndex = 0; palIndex < 256; ++palIndex) {
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const byte *palP = (const byte *)&palette[palIndex * 3];
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byte *destP = &tempPalette[palIndex * 3];
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for (int rgbIndex = 0; rgbIndex < 3; ++rgbIndex, ++palP, ++destP) {
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*destP = (int)*palP * percent / 100;
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}
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}
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screen.setPalette(tempPalette);
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events.wait(1);
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}
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// Set final palette
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screen.setPalette(palette);
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}
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} // end of namespace TsAGE
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} // end of namespace Scalpel
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} // end of namespace Sherlock
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77
engines/sherlock/scalpel/tsage/logo.h
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77
engines/sherlock/scalpel/tsage/logo.h
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@ -0,0 +1,77 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_TSAGE_LOGO_H
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#define SHERLOCK_SCALPEL_TSAGE_LOGO_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/util.h"
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#include "graphics/surface.h"
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#include "sherlock/scalpel/tsage/resources.h"
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#include "sherlock/screen.h"
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namespace Sherlock {
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namespace Scalpel {
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class ScalpelEngine;
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namespace TsAGE {
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class Logo {
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private:
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ScalpelEngine *_vm;
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TLib _lib;
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Surface _surface;
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int _counter;
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byte _palette1[PALETTE_SIZE];
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byte _palette2[PALETTE_SIZE];
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byte _palette3[PALETTE_SIZE];
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Logo(ScalpelEngine *vm);
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void nextFrame();
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bool finished() const;
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/**
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* Load the background for the scene
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*/
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void loadBackground();
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/**
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* Fade from the current palette to a new one
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*/
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void fade(const byte palette[PALETTE_SIZE]);
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public:
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static bool show(ScalpelEngine *vm);
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};
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} // end of namespace TsAGE
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} // end of namespace Scalpel
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} // end of namespace Sherlock
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#endif
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373
engines/sherlock/scalpel/tsage/resources.cpp
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373
engines/sherlock/scalpel/tsage/resources.cpp
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@ -0,0 +1,373 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/memstream.h"
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#include "common/stack.h"
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#include "sherlock/scalpel/tsage/resources.h"
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namespace Sherlock {
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namespace Scalpel {
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namespace TsAGE {
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static uint16 bitMasks[4] = {0x1ff, 0x3ff, 0x7ff, 0xfff};
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uint16 BitReader::readToken() {
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assert((numBits >= 9) && (numBits <= 12));
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uint16 result = _remainder;
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int bitsLeft = numBits - _bitsLeft;
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int bitOffset = _bitsLeft;
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_bitsLeft = 0;
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while (bitsLeft >= 0) {
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_remainder = readByte();
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result |= _remainder << bitOffset;
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bitsLeft -= 8;
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bitOffset += 8;
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}
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_bitsLeft = -bitsLeft;
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_remainder >>= 8 - _bitsLeft;
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return result & bitMasks[numBits - 9];
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}
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/*-------------------------------------------------------------------------*/
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TLib::TLib(const Common::String &filename) : _filename(filename) {
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// If the resource strings list isn't yet loaded, load them
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if (_resStrings.size() == 0) {
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Common::File f;
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if (f.open("tsage.cfg")) {
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while (!f.eos()) {
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_resStrings.push_back(f.readLine());
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}
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f.close();
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}
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}
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if (!_file.open(filename))
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error("Missing file %s", filename.c_str());
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loadIndex();
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}
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TLib::~TLib() {
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_resStrings.clear();
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}
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/**
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* Load a section index from the given position in the file
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*/
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void TLib::loadSection(uint32 fileOffset) {
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_resources.clear();
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_file.seek(fileOffset);
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_sections.fileOffset = fileOffset;
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loadSection(_file, _resources);
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}
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struct DecodeReference {
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uint16 vWord;
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uint8 vByte;
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};
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/**
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* Gets a resource from the currently loaded section
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*/
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Common::SeekableReadStream *TLib::getResource(uint16 id, bool suppressErrors) {
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// Scan for an entry for the given Id
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ResourceEntry *re = nullptr;
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ResourceList::iterator iter;
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for (iter = _resources.begin(); iter != _resources.end(); ++iter) {
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if ((*iter).id == id) {
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re = &(*iter);
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break;
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}
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}
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if (!re) {
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if (suppressErrors)
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return nullptr;
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error("Could not find resource Id #%d", id);
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}
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if (!re->isCompressed) {
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// Read in the resource data and return it
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byte *dataP = (byte *)malloc(re->size);
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_file.seek(_sections.fileOffset + re->fileOffset);
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_file.read(dataP, re->size);
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return new Common::MemoryReadStream(dataP, re->size, DisposeAfterUse::YES);
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}
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/*
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* Decompress the data block
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*/
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_file.seek(_sections.fileOffset + re->fileOffset);
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Common::ReadStream *compStream = _file.readStream(re->size);
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BitReader bitReader(*compStream);
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byte *dataOut = (byte *)malloc(re->uncompressedSize);
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byte *destP = dataOut;
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uint bytesWritten = 0;
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uint16 ctrCurrent = 0x102, ctrMax = 0x200;
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uint16 word_48050 = 0, currentToken = 0, word_48054 =0;
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byte byte_49068 = 0, byte_49069 = 0;
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const uint tableSize = 0x1000;
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DecodeReference *table = (DecodeReference *)malloc(tableSize * sizeof(DecodeReference));
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if (!table)
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error("[TLib::getResource] Cannot allocate table buffer");
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for (uint i = 0; i < tableSize; ++i) {
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table[i].vByte = table[i].vWord = 0;
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}
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Common::Stack<uint16> tokenList;
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for (;;) {
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// Get the next decode token
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uint16 token = bitReader.readToken();
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// Handle the token
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if (token == 0x101) {
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// End of compressed stream
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break;
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} else if (token == 0x100) {
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// Reset bit-rate
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bitReader.numBits = 9;
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ctrMax = 0x200;
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ctrCurrent = 0x102;
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// Set variables with next token
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currentToken = word_48050 = bitReader.readToken();
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byte_49069 = byte_49068 = (byte)currentToken;
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++bytesWritten;
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assert(bytesWritten <= re->uncompressedSize);
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*destP++ = byte_49069;
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} else {
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word_48054 = word_48050 = token;
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if (token >= ctrCurrent) {
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word_48050 = currentToken;
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tokenList.push(byte_49068);
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}
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while (word_48050 >= 0x100) {
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assert(word_48050 < 0x1000);
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tokenList.push(table[word_48050].vByte);
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word_48050 = table[word_48050].vWord;
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}
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byte_49069 = byte_49068 = (byte)word_48050;
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tokenList.push(word_48050);
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// Write out any cached tokens
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while (!tokenList.empty()) {
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++bytesWritten;
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assert(bytesWritten <= re->uncompressedSize);
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*destP++ = tokenList.pop();
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}
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assert(ctrCurrent < 0x1000);
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table[ctrCurrent].vByte = byte_49069;
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table[ctrCurrent].vWord = currentToken;
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++ctrCurrent;
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currentToken = word_48054;
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if ((ctrCurrent >= ctrMax) && (bitReader.numBits != 12)) {
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// Move to the next higher bit-rate
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++bitReader.numBits;
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ctrMax <<= 1;
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}
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}
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}
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free(table);
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assert(bytesWritten == re->uncompressedSize);
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delete compStream;
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return new Common::MemoryReadStream(dataOut, re->uncompressedSize, DisposeAfterUse::YES);
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}
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/**
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* Finds the correct section and loads the specified resource within it
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*/
|
||||
Common::SeekableReadStream *TLib::getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors) {
|
||||
SectionList::iterator i = _sections.begin();
|
||||
while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum))
|
||||
++i;
|
||||
if (i == _sections.end()) {
|
||||
if (suppressErrors)
|
||||
return nullptr;
|
||||
error("Unknown resource type %d num %d", resType, resNum);
|
||||
}
|
||||
|
||||
loadSection((*i).fileOffset);
|
||||
|
||||
return getResource(rlbNum, suppressErrors);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the offset of the start of a resource in the resource file
|
||||
*/
|
||||
uint32 TLib::getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry) {
|
||||
// Find the correct section
|
||||
SectionList::iterator i = _sections.begin();
|
||||
while ((i != _sections.end()) && ((*i).resType != resType || (*i).resNum != resNum))
|
||||
++i;
|
||||
if (i == _sections.end()) {
|
||||
error("Unknown resource type %d num %d", resType, resNum);
|
||||
}
|
||||
|
||||
// Load in the section index
|
||||
loadSection((*i).fileOffset);
|
||||
|
||||
// Scan for an entry for the given Id
|
||||
ResourceEntry *re = nullptr;
|
||||
ResourceList::iterator iter;
|
||||
for (iter = _resources.begin(); iter != _resources.end(); ++iter) {
|
||||
if ((*iter).id == rlbNum) {
|
||||
re = &(*iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Throw an error if no resource was found, or the resource is compressed
|
||||
if (!re || re->isCompressed)
|
||||
error("Invalid resource Id #%d", rlbNum);
|
||||
|
||||
// Return the resource entry as well as the file offset
|
||||
entry = *re;
|
||||
return _sections.fileOffset + entry.fileOffset;
|
||||
}
|
||||
|
||||
void TLib::loadIndex() {
|
||||
uint16 resNum, configId, fileOffset;
|
||||
|
||||
// Load the root resources section
|
||||
loadSection(0);
|
||||
|
||||
// Get the single resource from it
|
||||
Common::SeekableReadStream *stream = getResource(0);
|
||||
|
||||
_sections.clear();
|
||||
|
||||
// Loop through reading the entries
|
||||
while ((resNum = stream->readUint16LE()) != 0xffff) {
|
||||
configId = stream->readUint16LE();
|
||||
fileOffset = stream->readUint16LE();
|
||||
|
||||
SectionEntry se;
|
||||
se.resNum = resNum;
|
||||
se.resType = (ResourceType)(configId & 0x1f);
|
||||
se.fileOffset = (((configId >> 5) & 0x7ff) << 16) | fileOffset;
|
||||
|
||||
_sections.push_back(se);
|
||||
}
|
||||
|
||||
delete stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the specified palette resource and returns it's data
|
||||
*
|
||||
* @paletteNum Specefies the palette number
|
||||
*/
|
||||
void TLib::getPalette(byte palette[PALETTE_SIZE], int paletteNum) {
|
||||
// Get the specified palette
|
||||
Common::SeekableReadStream *stream = getResource(RES_PALETTE, paletteNum, 0, true);
|
||||
if (!stream)
|
||||
return;
|
||||
|
||||
int startNum = stream->readUint16LE();
|
||||
int numEntries = stream->readUint16LE();
|
||||
assert((startNum < 256) && ((startNum + numEntries) <= 256));
|
||||
stream->skip(2);
|
||||
|
||||
// Copy over the data
|
||||
stream->read(&palette[startNum * 3], numEntries * 3);
|
||||
|
||||
delete stream;
|
||||
}
|
||||
|
||||
/**
|
||||
* Open up the given resource file using a passed file object. If the desired entry is found
|
||||
* in the index, return the index entry for it, and move the file to the start of the resource
|
||||
*/
|
||||
bool TLib::scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum,
|
||||
ResourceEntry &resEntry) {
|
||||
// Load the root section index
|
||||
ResourceList resList;
|
||||
loadSection(f, resList);
|
||||
|
||||
// Loop through the index for the desired entry
|
||||
ResourceList::iterator iter;
|
||||
for (iter = resList.begin(); iter != resList.end(); ++iter) {
|
||||
ResourceEntry &re = *iter;
|
||||
if (re.id == resNum) {
|
||||
// Found it, so exit
|
||||
resEntry = re;
|
||||
f.seek(re.fileOffset);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// No matching entry found
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner logic for decoding a section index into a passed resource list object
|
||||
*/
|
||||
void TLib::loadSection(Common::File &f, ResourceList &resources) {
|
||||
if (f.readUint32BE() != 0x544D492D)
|
||||
error("Data block is not valid Rlb data");
|
||||
|
||||
/*uint8 unknown1 = */f.readByte();
|
||||
uint16 numEntries = f.readByte();
|
||||
|
||||
for (uint i = 0; i < numEntries; ++i) {
|
||||
uint16 id = f.readUint16LE();
|
||||
uint16 size = f.readUint16LE();
|
||||
uint16 uncSize = f.readUint16LE();
|
||||
uint8 sizeHi = f.readByte();
|
||||
uint8 type = f.readByte() >> 5;
|
||||
assert(type <= 1);
|
||||
uint32 offset = f.readUint32LE();
|
||||
|
||||
ResourceEntry re;
|
||||
re.id = id;
|
||||
re.fileOffset = offset;
|
||||
re.isCompressed = type != 0;
|
||||
re.size = ((sizeHi & 0xF) << 16) | size;
|
||||
re.uncompressedSize = ((sizeHi & 0xF0) << 12) | uncSize;
|
||||
|
||||
resources.push_back(re);
|
||||
}
|
||||
}
|
||||
|
||||
} // end of namespace TsAGE
|
||||
} // end of namespace Scalpel
|
||||
} // end of namespace Sherlock
|
139
engines/sherlock/scalpel/tsage/resources.h
Normal file
139
engines/sherlock/scalpel/tsage/resources.h
Normal file
|
@ -0,0 +1,139 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
|
||||
#define SHERLOCK_SCALPEL_TSAGE_RESOURCES_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/file.h"
|
||||
#include "common/list.h"
|
||||
#include "common/str.h"
|
||||
#include "common/str-array.h"
|
||||
#include "common/util.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "sherlock/screen.h"
|
||||
|
||||
namespace Sherlock {
|
||||
namespace Scalpel {
|
||||
namespace TsAGE {
|
||||
|
||||
// Magic number used by original game to identify valid memory blocks
|
||||
const uint32 MEMORY_ENTRY_ID = 0xE11DA722;
|
||||
|
||||
const int MEMORY_POOL_SIZE = 1000;
|
||||
|
||||
enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE,
|
||||
RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS,
|
||||
RES_BITMAP, RES_SAVE, RES_SEQUENCE,
|
||||
// Return to Ringworld specific resource types
|
||||
RT17, RT18, RT19, RT20, RT21, RT22, RT23, RT24, RT25, RT26, RT27, RT28, RT29, RT30, RT31
|
||||
};
|
||||
|
||||
class SectionEntry {
|
||||
public:
|
||||
ResourceType resType;
|
||||
uint16 resNum;
|
||||
uint32 fileOffset;
|
||||
|
||||
SectionEntry() {
|
||||
resType = RES_LIBRARY;
|
||||
resNum = 0;
|
||||
fileOffset = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class ResourceEntry {
|
||||
public:
|
||||
uint16 id;
|
||||
bool isCompressed;
|
||||
uint32 fileOffset;
|
||||
uint32 size;
|
||||
uint32 uncompressedSize;
|
||||
|
||||
ResourceEntry() {
|
||||
id = 0;
|
||||
isCompressed = false;
|
||||
fileOffset = 0;
|
||||
size = 0;
|
||||
uncompressedSize = 0;
|
||||
}
|
||||
};
|
||||
|
||||
typedef Common::List<ResourceEntry> ResourceList;
|
||||
|
||||
class SectionList : public Common::List<SectionEntry> {
|
||||
public:
|
||||
uint32 fileOffset;
|
||||
|
||||
SectionList() {
|
||||
fileOffset = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class BitReader {
|
||||
private:
|
||||
Common::ReadStream &_stream;
|
||||
uint8 _remainder, _bitsLeft;
|
||||
byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
|
||||
public:
|
||||
BitReader(Common::ReadStream &s) : _stream(s) {
|
||||
numBits = 9;
|
||||
_remainder = 0;
|
||||
_bitsLeft = 0;
|
||||
}
|
||||
uint16 readToken();
|
||||
|
||||
int numBits;
|
||||
};
|
||||
|
||||
class TLib {
|
||||
private:
|
||||
Common::StringArray _resStrings;
|
||||
private:
|
||||
Common::File _file;
|
||||
Common::String _filename;
|
||||
ResourceList _resources;
|
||||
SectionList _sections;
|
||||
|
||||
void loadSection(uint32 fileOffset);
|
||||
void loadIndex();
|
||||
|
||||
static bool scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, ResourceEntry &resEntry);
|
||||
static void loadSection(Common::File &f, ResourceList &resources);
|
||||
public:
|
||||
TLib(const Common::String &filename);
|
||||
~TLib();
|
||||
|
||||
const Common::String &getFilename() { return _filename; }
|
||||
const SectionList &getSections() { return _sections; }
|
||||
Common::SeekableReadStream *getResource(uint16 id, bool suppressErrors = false);
|
||||
Common::SeekableReadStream *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
|
||||
uint32 getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry);
|
||||
void getPalette(byte palette[PALETTE_SIZE], int paletteNum);
|
||||
};
|
||||
|
||||
} // end of namespace TsAGE
|
||||
} // end of namespace Scalpel
|
||||
} // end of namespace Sherlock
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue