CONFIGMAN: added defragmentation methods for one-plugin-at-a-time

One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.

svn-id: r54243
This commit is contained in:
Yotam Barnoy 2010-11-15 13:37:06 +00:00
parent 457127d2a6
commit fdc2a2cd81
4 changed files with 28 additions and 3 deletions

View file

@ -408,6 +408,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES)
// do our best to prevent fragmentation by unloading as soon as we can
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
// reallocate the config manager to get rid of any fragmentation
ConfMan.defragment();
#endif
// Did an error occur ?