Added code to prevent NPCs from moving when being talked to

svn-id: r26546
This commit is contained in:
Paul Gilbert 2007-04-19 06:46:56 +00:00
parent a3bde14ead
commit fdea5abb34
6 changed files with 35 additions and 25 deletions

View file

@ -339,9 +339,8 @@ HotspotData::HotspotData(HotspotResource *rec) {
talkMessageId = 0;
talkDestCharacterId = 0;
talkCountdown = 0;
pauseCtr = 0;
useHotspotId = 0;
v2b = 0;
pauseCtr = 0;
actionHotspotId = 0;
talkOverride = 0;
}
@ -381,7 +380,7 @@ void HotspotData::saveToStream(WriteStream *stream) {
stream->writeUint16LE(pauseCtr);
stream->writeUint16LE(useHotspotId);
stream->writeUint16LE(use2HotspotId);
stream->writeUint16LE(v2b);
stream->writeUint16LE(talkGate);
stream->writeUint16LE(actionHotspotId);
stream->writeUint16LE(talkOverride);
}
@ -421,7 +420,7 @@ void HotspotData::loadFromStream(ReadStream *stream) {
pauseCtr = stream->readUint16LE();
useHotspotId = stream->readUint16LE();
use2HotspotId = stream->readUint16LE();
v2b = stream->readUint16LE();
talkGate = stream->readUint16LE();
actionHotspotId = stream->readUint16LE();
talkOverride = stream->readUint16LE();
}