- Removed the unused hay_sb variable (originally, it was meant to check if the sound is active or not)

- mesa -> volumeControls
- Cleanup of volumeControls()
- fliplay -> playFLI, and removed openSSN() and EndSSN()
- Some translations:
button_izq -> leftMouseButton
button_dch -> rightMouseButton
animation_rayo -> animation_ray
hueso -> bone
vuela -> fly

svn-id: r32552
This commit is contained in:
Filippos Karapetis 2008-06-05 08:25:29 +00:00
parent 5acc34fb77
commit fe2fcbf2d5
4 changed files with 97 additions and 137 deletions

View file

@ -58,7 +58,7 @@ void DrasculaEngine::animation_1_1() {
while (term_int == 0) {
playMusic(29);
fliplay("logoddm.bin", 9);
playFLI("logoddm.bin", 9);
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE))
break;
delay(600);
@ -72,7 +72,7 @@ void DrasculaEngine::animation_1_1() {
delay(500);
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE))
break;
fliplay("logoalc.bin", 8);
playFLI("logoalc.bin", 8);
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE))
break;
clearRoom();
@ -97,7 +97,7 @@ void DrasculaEngine::animation_1_1() {
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE))
break;
fliplay("scrollb.bin", 9);
playFLI("scrollb.bin", 9);
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE))
break;
@ -373,7 +373,7 @@ void DrasculaEngine::animation_1_1() {
playMusic(2);
pause(5);
fliplay("intro.bin", 12);
playFLI("intro.bin", 12);
term_int = 1;
}
clearRoom();
@ -1419,7 +1419,7 @@ void DrasculaEngine::animation_6_3() {
updateScreen();
}
void DrasculaEngine::animation_rayo() {
void DrasculaEngine::animation_ray() {
loadPic("anr_1.alg", frontSurface, HALF_PAL);
loadPic("anr_2.alg", extraSurface);
loadPic("anr_3.alg", backSurface);
@ -1556,9 +1556,9 @@ void DrasculaEngine::animation_4_5() {
void DrasculaEngine::animation_5_5(){
int h;
int frame = 0;
int hueso_x[] = {1, 99, 197, 1, 99, 197, 1, 99, 197};
int hueso_y[] = {1, 1, 1, 66, 66, 66, 131, 131, 131};
int vuela_x[] = {1, 63, 125, 187, 249};
int boneX[] = {1, 99, 197, 1, 99, 197, 1, 99, 197};
int boneY[] = {1, 1, 1, 66, 66, 66, 131, 131, 131};
int flyX[] = {1, 63, 125, 187, 249};
int pixelX = curX - 53, pixelY = curY - 9;
withoutVerb();
@ -1575,7 +1575,7 @@ void DrasculaEngine::animation_5_5(){
for (frame = 0; frame < 9; frame++) {
pause(3);
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
copyRect(hueso_x[frame], hueso_y[frame], pixelX, pixelY, 97, 64, backSurface, screenSurface);
copyRect(boneX[frame], boneY[frame], pixelX, pixelY, 97, 64, backSurface, screenSurface);
updateScreen(pixelX, pixelY, pixelX,pixelY, 97,64, screenSurface);
}
@ -1585,7 +1585,7 @@ void DrasculaEngine::animation_5_5(){
for (frame = 0; frame < 9; frame++) {
pause(3);
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
copyRect(hueso_x[frame], hueso_y[frame], pixelX, pixelY, 97, 64, frontSurface, screenSurface);
copyRect(boneX[frame], boneY[frame], pixelX, pixelY, 97, 64, frontSurface, screenSurface);
updateScreen(pixelX, pixelY, pixelX,pixelY, 97, 64, screenSurface);
}
@ -1607,12 +1607,12 @@ void DrasculaEngine::animation_5_5(){
pause(9);
for (frame = 0; frame < 5; frame++) {
pause(3);
copyBackground(vuela_x[frame], 1, 174, 79, 61, 109, backSurface, screenSurface);
copyBackground(flyX[frame], 1, 174, 79, 61, 109, backSurface, screenSurface);
updateScreen(174, 79, 174, 79, 61, 109, screenSurface);
}
for (frame = 0; frame < 5; frame++) {
pause(3);
copyBackground(vuela_x[frame], 1, 174, 79, 61, 109, extraSurface, screenSurface);
copyBackground(flyX[frame], 1, 174, 79, 61, 109, extraSurface, screenSurface);
updateScreen(174, 79, 174, 79, 61, 109, screenSurface);
}
updateScreen(0, 0, 0, 0, 320, 200, drawSurface1);
@ -1682,7 +1682,6 @@ void DrasculaEngine::animation_12_5() {
const int rayX[] = {1, 46, 91, 136, 181, 226, 271, 181};
const int frusky_x[] = {100, 139, 178, 217, 100, 178, 217, 139, 100, 139};
const int elfrusky_x[] = {1, 68, 135, 1, 68, 135, 1, 68, 135, 68, 1, 135, 68, 135, 68};
//const int humo_x[] = {1, 29, 57, 85, 113, 141, 169, 197, 225};
int color, component;
char fade;
@ -2076,13 +2075,13 @@ void DrasculaEngine::animation_9_6() {
playMusic(17);
fadeToBlack(1);
clearRoom();
fliplay("qpc.bin", 1);
playFLI("qpc.bin", 1);
MusicFadeout();
stopMusic();
clearRoom();
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, v_cd * 16);
playMusic(3);
fliplay("crd.bin", 1);
playFLI("crd.bin", 1);
stopMusic();
}