ILLUSIONS: Split detection features & adapt to new plugins.
This commit is contained in:
parent
242e01bb02
commit
fe37efbca2
7 changed files with 227 additions and 125 deletions
2
configure
vendored
2
configure
vendored
|
@ -6163,7 +6163,7 @@ done
|
||||||
declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
|
declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
|
||||||
"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
|
"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
|
||||||
"ZVISION" "AGOS" "GOB" "COMPOSER" "DM" "DRACI" "DRAGONS" "GNAP"
|
"ZVISION" "AGOS" "GOB" "COMPOSER" "DM" "DRACI" "DRAGONS" "GNAP"
|
||||||
"GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO")
|
"GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO" "ILLUSIONS")
|
||||||
detectId="_DETECTION"
|
detectId="_DETECTION"
|
||||||
|
|
||||||
echo "Creating engines/plugins_table.h"
|
echo "Creating engines/plugins_table.h"
|
||||||
|
|
|
@ -20,16 +20,12 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "illusions/illusions.h"
|
|
||||||
#include "illusions/bbdou/illusions_bbdou.h"
|
|
||||||
#include "illusions/duckman/illusions_duckman.h"
|
|
||||||
|
|
||||||
#include "common/config-manager.h"
|
|
||||||
#include "engines/advancedDetector.h"
|
#include "engines/advancedDetector.h"
|
||||||
#include "common/savefile.h"
|
|
||||||
#include "common/system.h"
|
|
||||||
#include "base/plugins.h"
|
#include "base/plugins.h"
|
||||||
#include "graphics/thumbnail.h"
|
|
||||||
|
#include "illusions/detection_enums.h"
|
||||||
|
#include "illusions/detection.h"
|
||||||
|
|
||||||
static const PlainGameDescriptor illusionsGames[] = {
|
static const PlainGameDescriptor illusionsGames[] = {
|
||||||
{ "bbdou", "Beavis and Butt-head Do U" },
|
{ "bbdou", "Beavis and Butt-head Do U" },
|
||||||
|
@ -39,19 +35,6 @@ static const PlainGameDescriptor illusionsGames[] = {
|
||||||
|
|
||||||
namespace Illusions {
|
namespace Illusions {
|
||||||
|
|
||||||
struct IllusionsGameDescription {
|
|
||||||
ADGameDescription desc;
|
|
||||||
int gameId;
|
|
||||||
};
|
|
||||||
|
|
||||||
int IllusionsEngine::getGameId() const {
|
|
||||||
return _gameDescription->gameId;
|
|
||||||
}
|
|
||||||
|
|
||||||
Common::Language IllusionsEngine::getGameLanguage() const {
|
|
||||||
return _gameDescription->desc.language;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const IllusionsGameDescription gameDescriptions[] = {
|
static const IllusionsGameDescription gameDescriptions[] = {
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
|
@ -146,102 +129,6 @@ public:
|
||||||
const char *getOriginalCopyright() const override {
|
const char *getOriginalCopyright() const override {
|
||||||
return "(C) The Illusions Gaming Company";
|
return "(C) The Illusions Gaming Company";
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hasFeature(MetaEngineFeature f) const override;
|
|
||||||
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
|
||||||
int getMaximumSaveSlot() const override;
|
|
||||||
SaveStateList listSaves(const char *target) const override;
|
|
||||||
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
|
|
||||||
void removeSaveState(const char *target, int slot) const override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const {
|
REGISTER_PLUGIN_STATIC(ILLUSIONS_DETECTION, PLUGIN_TYPE_METAENGINE, IllusionsMetaEngine);
|
||||||
return
|
|
||||||
(f == kSupportsListSaves) ||
|
|
||||||
(f == kSupportsDeleteSave) ||
|
|
||||||
(f == kSupportsLoadingDuringStartup) ||
|
|
||||||
(f == kSavesSupportMetaInfo) ||
|
|
||||||
(f == kSavesSupportThumbnail) ||
|
|
||||||
(f == kSavesSupportCreationDate);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IllusionsMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
||||||
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
||||||
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
int IllusionsMetaEngine::getMaximumSaveSlot() const {
|
|
||||||
return 999;
|
|
||||||
}
|
|
||||||
|
|
||||||
SaveStateList IllusionsMetaEngine::listSaves(const char *target) const {
|
|
||||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
||||||
Illusions::IllusionsEngine::SaveHeader header;
|
|
||||||
Common::String pattern = target;
|
|
||||||
pattern += ".???";
|
|
||||||
Common::StringArray filenames;
|
|
||||||
filenames = saveFileMan->listSavefiles(pattern.c_str());
|
|
||||||
SaveStateList saveList;
|
|
||||||
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
||||||
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
||||||
int slotNum = atoi(file->c_str() + file->size() - 3);
|
|
||||||
if (slotNum >= 0 && slotNum <= 999) {
|
|
||||||
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
|
|
||||||
if (in) {
|
|
||||||
if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
|
|
||||||
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
|
|
||||||
}
|
|
||||||
delete in;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
|
||||||
return saveList;
|
|
||||||
}
|
|
||||||
|
|
||||||
SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
||||||
Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
|
|
||||||
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
|
|
||||||
if (in) {
|
|
||||||
Illusions::IllusionsEngine::SaveHeader header;
|
|
||||||
Illusions::IllusionsEngine::kReadSaveHeaderError error;
|
|
||||||
error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
|
|
||||||
delete in;
|
|
||||||
if (error == Illusions::IllusionsEngine::kRSHENoError) {
|
|
||||||
SaveStateDescriptor desc(slot, header.description);
|
|
||||||
// Slot 0 is used for the "Continue" save
|
|
||||||
desc.setDeletableFlag(slot != 0);
|
|
||||||
desc.setWriteProtectedFlag(slot == 0);
|
|
||||||
desc.setThumbnail(header.thumbnail);
|
|
||||||
desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
|
|
||||||
desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
|
|
||||||
desc.setPlayTime(header.playTime * 1000);
|
|
||||||
return desc;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return SaveStateDescriptor();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
||||||
const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc;
|
|
||||||
if (gd) {
|
|
||||||
switch (gd->gameId) {
|
|
||||||
case Illusions::kGameIdBBDOU:
|
|
||||||
*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
|
|
||||||
break;
|
|
||||||
case Illusions::kGameIdDuckman:
|
|
||||||
*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
error("Unknown game id");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return desc != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
|
|
||||||
REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
|
|
||||||
#else
|
|
||||||
REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
|
|
||||||
#endif
|
|
||||||
|
|
31
engines/illusions/detection.h
Normal file
31
engines/illusions/detection.h
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace Illusions {
|
||||||
|
|
||||||
|
struct IllusionsGameDescription {
|
||||||
|
ADGameDescription desc;
|
||||||
|
int gameId;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // End of namespace Illusions
|
||||||
|
|
31
engines/illusions/detection_enums.h
Normal file
31
engines/illusions/detection_enums.h
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
namespace Illusions {
|
||||||
|
|
||||||
|
enum {
|
||||||
|
kGameIdBBDOU = 1,
|
||||||
|
kGameIdDuckman = 2
|
||||||
|
};
|
||||||
|
|
||||||
|
} // End of namespace Illusions
|
|
@ -26,6 +26,7 @@
|
||||||
#include "illusions/graphics.h"
|
#include "illusions/graphics.h"
|
||||||
#include "audio/mixer.h"
|
#include "audio/mixer.h"
|
||||||
#include "audio/decoders/aiff.h"
|
#include "audio/decoders/aiff.h"
|
||||||
|
|
||||||
#include "common/array.h"
|
#include "common/array.h"
|
||||||
#include "common/events.h"
|
#include "common/events.h"
|
||||||
#include "common/file.h"
|
#include "common/file.h"
|
||||||
|
@ -34,8 +35,10 @@
|
||||||
#include "common/str.h"
|
#include "common/str.h"
|
||||||
#include "common/substream.h"
|
#include "common/substream.h"
|
||||||
#include "common/system.h"
|
#include "common/system.h"
|
||||||
|
|
||||||
#include "engines/engine.h"
|
#include "engines/engine.h"
|
||||||
#include "graphics/surface.h"
|
#include "graphics/surface.h"
|
||||||
|
#include "illusions/detection_enums.h"
|
||||||
|
|
||||||
namespace Illusions {
|
namespace Illusions {
|
||||||
|
|
||||||
|
@ -76,11 +79,6 @@ class UpdateFunctions;
|
||||||
class GameState;
|
class GameState;
|
||||||
class ScreenPaletteBase;
|
class ScreenPaletteBase;
|
||||||
|
|
||||||
enum {
|
|
||||||
kGameIdBBDOU = 1,
|
|
||||||
kGameIdDuckman = 2
|
|
||||||
};
|
|
||||||
|
|
||||||
class IllusionsEngine : public Engine {
|
class IllusionsEngine : public Engine {
|
||||||
public:
|
public:
|
||||||
IllusionsEngine(OSystem *syst, const IllusionsGameDescription *gd);
|
IllusionsEngine(OSystem *syst, const IllusionsGameDescription *gd);
|
||||||
|
|
152
engines/illusions/metaengine.cpp
Normal file
152
engines/illusions/metaengine.cpp
Normal file
|
@ -0,0 +1,152 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "illusions/illusions.h"
|
||||||
|
#include "illusions/bbdou/illusions_bbdou.h"
|
||||||
|
#include "illusions/duckman/illusions_duckman.h"
|
||||||
|
|
||||||
|
#include "common/config-manager.h"
|
||||||
|
#include "engines/advancedDetector.h"
|
||||||
|
#include "common/savefile.h"
|
||||||
|
#include "common/system.h"
|
||||||
|
#include "base/plugins.h"
|
||||||
|
#include "graphics/thumbnail.h"
|
||||||
|
|
||||||
|
#include "illusions/detection.h"
|
||||||
|
|
||||||
|
namespace Illusions {
|
||||||
|
|
||||||
|
int IllusionsEngine::getGameId() const {
|
||||||
|
return _gameDescription->gameId;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Language IllusionsEngine::getGameLanguage() const {
|
||||||
|
return _gameDescription->desc.language;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // End of namespace Illusions
|
||||||
|
|
||||||
|
class IllusionsMetaEngineConnect : public AdvancedMetaEngineConnect {
|
||||||
|
public:
|
||||||
|
const char *getName() const override {
|
||||||
|
return "illusions";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hasFeature(MetaEngineFeature f) const override;
|
||||||
|
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
||||||
|
|
||||||
|
int getMaximumSaveSlot() const override;
|
||||||
|
SaveStateList listSaves(const char *target) const override;
|
||||||
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
|
||||||
|
void removeSaveState(const char *target, int slot) const override;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool IllusionsMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
|
||||||
|
return
|
||||||
|
(f == kSupportsListSaves) ||
|
||||||
|
(f == kSupportsDeleteSave) ||
|
||||||
|
(f == kSupportsLoadingDuringStartup) ||
|
||||||
|
(f == kSavesSupportMetaInfo) ||
|
||||||
|
(f == kSavesSupportThumbnail) ||
|
||||||
|
(f == kSavesSupportCreationDate);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IllusionsMetaEngineConnect::removeSaveState(const char *target, int slot) const {
|
||||||
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
||||||
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
int IllusionsMetaEngineConnect::getMaximumSaveSlot() const {
|
||||||
|
return 999;
|
||||||
|
}
|
||||||
|
|
||||||
|
SaveStateList IllusionsMetaEngineConnect::listSaves(const char *target) const {
|
||||||
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||||
|
Illusions::IllusionsEngine::SaveHeader header;
|
||||||
|
Common::String pattern = target;
|
||||||
|
pattern += ".???";
|
||||||
|
Common::StringArray filenames;
|
||||||
|
filenames = saveFileMan->listSavefiles(pattern.c_str());
|
||||||
|
SaveStateList saveList;
|
||||||
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
||||||
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
||||||
|
int slotNum = atoi(file->c_str() + file->size() - 3);
|
||||||
|
if (slotNum >= 0 && slotNum <= 999) {
|
||||||
|
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
|
||||||
|
if (in) {
|
||||||
|
if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
|
||||||
|
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
|
||||||
|
}
|
||||||
|
delete in;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
||||||
|
return saveList;
|
||||||
|
}
|
||||||
|
|
||||||
|
SaveStateDescriptor IllusionsMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
|
||||||
|
Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
|
||||||
|
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
|
||||||
|
if (in) {
|
||||||
|
Illusions::IllusionsEngine::SaveHeader header;
|
||||||
|
Illusions::IllusionsEngine::kReadSaveHeaderError error;
|
||||||
|
error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
|
||||||
|
delete in;
|
||||||
|
if (error == Illusions::IllusionsEngine::kRSHENoError) {
|
||||||
|
SaveStateDescriptor desc(slot, header.description);
|
||||||
|
// Slot 0 is used for the "Continue" save
|
||||||
|
desc.setDeletableFlag(slot != 0);
|
||||||
|
desc.setWriteProtectedFlag(slot == 0);
|
||||||
|
desc.setThumbnail(header.thumbnail);
|
||||||
|
desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
|
||||||
|
desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
|
||||||
|
desc.setPlayTime(header.playTime * 1000);
|
||||||
|
return desc;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return SaveStateDescriptor();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IllusionsMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||||
|
const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc;
|
||||||
|
if (gd) {
|
||||||
|
switch (gd->gameId) {
|
||||||
|
case Illusions::kGameIdBBDOU:
|
||||||
|
*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
|
||||||
|
break;
|
||||||
|
case Illusions::kGameIdDuckman:
|
||||||
|
*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
error("Unknown game id");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return desc != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
|
||||||
|
REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngineConnect);
|
||||||
|
#else
|
||||||
|
REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngineConnect);
|
||||||
|
#endif
|
|
@ -18,7 +18,6 @@ MODULE_OBJS := \
|
||||||
bbdou/scriptopcodes_bbdou.o \
|
bbdou/scriptopcodes_bbdou.o \
|
||||||
camera.o \
|
camera.o \
|
||||||
cursor.o \
|
cursor.o \
|
||||||
detection.o \
|
|
||||||
dictionary.o \
|
dictionary.o \
|
||||||
duckman/duckman_credits.o \
|
duckman/duckman_credits.o \
|
||||||
duckman/duckman_dialog.o \
|
duckman/duckman_dialog.o \
|
||||||
|
@ -39,6 +38,7 @@ MODULE_OBJS := \
|
||||||
graphics.o \
|
graphics.o \
|
||||||
illusions.o \
|
illusions.o \
|
||||||
input.o \
|
input.o \
|
||||||
|
metaengine.o \
|
||||||
menusystem.o \
|
menusystem.o \
|
||||||
pathfinder.o \
|
pathfinder.o \
|
||||||
resources/actorresource.o \
|
resources/actorresource.o \
|
||||||
|
@ -76,3 +76,6 @@ endif
|
||||||
|
|
||||||
# Include common rules
|
# Include common rules
|
||||||
include $(srcdir)/rules.mk
|
include $(srcdir)/rules.mk
|
||||||
|
|
||||||
|
# Detection objects
|
||||||
|
DETECT_OBJS += $(MODULE)/detection.o
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue