ILLUSIONS: Split detection features & adapt to new plugins.
This commit is contained in:
parent
242e01bb02
commit
fe37efbca2
7 changed files with 227 additions and 125 deletions
2
configure
vendored
2
configure
vendored
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@ -6163,7 +6163,7 @@ done
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declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
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"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
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"ZVISION" "AGOS" "GOB" "COMPOSER" "DM" "DRACI" "DRAGONS" "GNAP"
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"GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO")
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"GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO" "ILLUSIONS")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -20,16 +20,12 @@
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/duckman/illusions_duckman.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "illusions/detection_enums.h"
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#include "illusions/detection.h"
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static const PlainGameDescriptor illusionsGames[] = {
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{ "bbdou", "Beavis and Butt-head Do U" },
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@ -39,19 +35,6 @@ static const PlainGameDescriptor illusionsGames[] = {
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namespace Illusions {
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struct IllusionsGameDescription {
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ADGameDescription desc;
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int gameId;
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};
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int IllusionsEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Language IllusionsEngine::getGameLanguage() const {
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return _gameDescription->desc.language;
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}
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static const IllusionsGameDescription gameDescriptions[] = {
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{
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{
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@ -146,102 +129,6 @@ public:
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const char *getOriginalCopyright() const override {
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return "(C) The Illusions Gaming Company";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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void IllusionsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int IllusionsMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList IllusionsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Illusions::IllusionsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Illusions::IllusionsEngine::SaveHeader header;
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Illusions::IllusionsEngine::kReadSaveHeaderError error;
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error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Illusions::IllusionsEngine::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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// Slot 0 is used for the "Continue" save
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc;
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if (gd) {
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switch (gd->gameId) {
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case Illusions::kGameIdBBDOU:
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*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
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break;
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case Illusions::kGameIdDuckman:
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*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
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break;
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default:
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error("Unknown game id");
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break;
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}
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
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REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(ILLUSIONS_DETECTION, PLUGIN_TYPE_METAENGINE, IllusionsMetaEngine);
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31
engines/illusions/detection.h
Normal file
31
engines/illusions/detection.h
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@ -0,0 +1,31 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Illusions {
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struct IllusionsGameDescription {
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ADGameDescription desc;
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int gameId;
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};
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} // End of namespace Illusions
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31
engines/illusions/detection_enums.h
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31
engines/illusions/detection_enums.h
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@ -0,0 +1,31 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Illusions {
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enum {
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kGameIdBBDOU = 1,
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kGameIdDuckman = 2
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};
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} // End of namespace Illusions
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@ -26,6 +26,7 @@
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#include "illusions/graphics.h"
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#include "audio/mixer.h"
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#include "audio/decoders/aiff.h"
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#include "common/array.h"
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#include "common/events.h"
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#include "common/file.h"
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@ -34,8 +35,10 @@
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#include "common/str.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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#include "illusions/detection_enums.h"
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namespace Illusions {
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@ -76,11 +79,6 @@ class UpdateFunctions;
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class GameState;
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class ScreenPaletteBase;
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enum {
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kGameIdBBDOU = 1,
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kGameIdDuckman = 2
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};
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class IllusionsEngine : public Engine {
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public:
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IllusionsEngine(OSystem *syst, const IllusionsGameDescription *gd);
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152
engines/illusions/metaengine.cpp
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152
engines/illusions/metaengine.cpp
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@ -0,0 +1,152 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/duckman/illusions_duckman.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "illusions/detection.h"
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namespace Illusions {
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int IllusionsEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Language IllusionsEngine::getGameLanguage() const {
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return _gameDescription->desc.language;
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}
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} // End of namespace Illusions
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class IllusionsMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "illusions";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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bool IllusionsMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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void IllusionsMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int IllusionsMetaEngineConnect::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList IllusionsMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Illusions::IllusionsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor IllusionsMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Illusions::IllusionsEngine::SaveHeader header;
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Illusions::IllusionsEngine::kReadSaveHeaderError error;
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error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Illusions::IllusionsEngine::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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// Slot 0 is used for the "Continue" save
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool IllusionsMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc;
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if (gd) {
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switch (gd->gameId) {
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case Illusions::kGameIdBBDOU:
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*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
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break;
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case Illusions::kGameIdDuckman:
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*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
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break;
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default:
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error("Unknown game id");
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break;
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}
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
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REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngineConnect);
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#endif
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@ -18,7 +18,6 @@ MODULE_OBJS := \
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bbdou/scriptopcodes_bbdou.o \
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camera.o \
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cursor.o \
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detection.o \
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dictionary.o \
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duckman/duckman_credits.o \
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duckman/duckman_dialog.o \
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@ -39,6 +38,7 @@ MODULE_OBJS := \
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graphics.o \
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illusions.o \
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input.o \
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metaengine.o \
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menusystem.o \
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pathfinder.o \
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resources/actorresource.o \
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@ -76,3 +76,6 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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