MOHAWK: Looks like LBAnimation ignores sound priorities after all.
This commit is contained in:
parent
ff9f08aa41
commit
fe613524e5
1 changed files with 1 additions and 1 deletions
|
@ -1695,7 +1695,7 @@ void LBAnimation::stop() {
|
||||||
|
|
||||||
void LBAnimation::playSound(uint16 resourceId) {
|
void LBAnimation::playSound(uint16 resourceId) {
|
||||||
_currentSound = resourceId;
|
_currentSound = resourceId;
|
||||||
_vm->playSound(_parent, _currentSound);
|
_vm->_sound->playSound(_currentSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LBAnimation::soundPlaying(uint16 resourceId) {
|
bool LBAnimation::soundPlaying(uint16 resourceId) {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue