moved screen mutex from smush into SDL backend (other backends have to make sure they are thread safe by themselves)

svn-id: r7230
This commit is contained in:
Max Horn 2003-04-30 19:11:33 +00:00
parent 7093694781
commit feab6f904f
5 changed files with 30 additions and 17 deletions

View file

@ -104,6 +104,8 @@ OSystem_SDL_Common::OSystem_SDL_Common()
// reset mouse state
memset(&km, 0, sizeof(km));
_mutex = SDL_CreateMutex();
}
OSystem_SDL_Common::~OSystem_SDL_Common() {
@ -111,6 +113,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() {
free(_dirty_checksums);
free(_currentPalette);
free(_mouseBackup);
SDL_DestroyMutex(_mutex);
}
void OSystem_SDL_Common::init_size(uint w, uint h) {
@ -140,6 +143,8 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
if (_screen == NULL)
return;
StackLock lock(_mutex); // Lock the mutex until this function ends
if (((uint32)buf & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
@ -208,8 +213,10 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
if (_mouseDrawn)
undraw_mouse();
// FIXME - calling copy rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly
// FIXME - calling copy_rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly
// and it performs unneeded clipping checks etc.
// Furthermore, this code is not correct, techincally: the pixels members of an SDLSource may be 0
// while it is not locked (e.g. for HW surfaces which are stored in the graphic card's VRAM).
// vertical movement
if (dy > 0) {
@ -218,7 +225,7 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
} else if (dy < 0) {
// move up - copy from top to bottom
for (y = 0; y < height + dx; y++)
for (y = dy; y < height; y++)
copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
}
@ -229,7 +236,7 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
} else if (dx < 0) {
// move left - copy from left to right
for (x = 0; x < _screenWidth; x++)
for (x = dx; x < _screenWidth; x++)
copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
}
}
@ -1150,6 +1157,8 @@ void OSystem_SDL_Common::clear_overlay() {
if (!_overlayVisible)
return;
StackLock lock(_mutex); // Lock the mutex until this function ends
// hide the mouse
undraw_mouse();