moved screen mutex from smush into SDL backend (other backends have to make sure they are thread safe by themselves)

svn-id: r7230
This commit is contained in:
Max Horn 2003-04-30 19:11:33 +00:00
parent 7093694781
commit feab6f904f
5 changed files with 30 additions and 17 deletions

View file

@ -230,6 +230,8 @@ void OSystem_SDL::hotswap_gfx_mode() {
void OSystem_SDL::update_screen() {
assert(_hwscreen != NULL);
StackLock lock(_mutex); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
@ -277,12 +279,12 @@ void OSystem_SDL::update_screen() {
if (!_overlayVisible) {
for(r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (_scaler_proc == Normal1x) {
if (SDL_BlitSurface(_screen, r, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
} else {
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}