moved screen mutex from smush into SDL backend (other backends have to make sure they are thread safe by themselves)
svn-id: r7230
This commit is contained in:
parent
7093694781
commit
feab6f904f
5 changed files with 30 additions and 17 deletions
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@ -104,6 +104,8 @@ OSystem_SDL_Common::OSystem_SDL_Common()
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// reset mouse state
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memset(&km, 0, sizeof(km));
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_mutex = SDL_CreateMutex();
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}
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OSystem_SDL_Common::~OSystem_SDL_Common() {
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@ -111,6 +113,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() {
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free(_dirty_checksums);
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free(_currentPalette);
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free(_mouseBackup);
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SDL_DestroyMutex(_mutex);
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}
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void OSystem_SDL_Common::init_size(uint w, uint h) {
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@ -140,6 +143,8 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
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if (_screen == NULL)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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if (((uint32)buf & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
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w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
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/* Special, optimized case for full screen updates.
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@ -208,8 +213,10 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
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if (_mouseDrawn)
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undraw_mouse();
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// FIXME - calling copy rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly
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// FIXME - calling copy_rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly
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// and it performs unneeded clipping checks etc.
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// Furthermore, this code is not correct, techincally: the pixels members of an SDLSource may be 0
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// while it is not locked (e.g. for HW surfaces which are stored in the graphic card's VRAM).
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// vertical movement
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if (dy > 0) {
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@ -218,7 +225,7 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
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copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
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} else if (dy < 0) {
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// move up - copy from top to bottom
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for (y = 0; y < height + dx; y++)
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for (y = dy; y < height; y++)
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copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
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}
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@ -229,7 +236,7 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
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copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
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} else if (dx < 0) {
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// move left - copy from left to right
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for (x = 0; x < _screenWidth; x++)
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for (x = dx; x < _screenWidth; x++)
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copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
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}
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}
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@ -1150,6 +1157,8 @@ void OSystem_SDL_Common::clear_overlay() {
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if (!_overlayVisible)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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// hide the mouse
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undraw_mouse();
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@ -201,6 +201,10 @@ protected:
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SDL_Color *_currentPalette;
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uint _paletteDirtyStart, _paletteDirtyEnd;
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// Mutex that prevents multiple threads interferring with each other
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// when accessing the screen.
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SDL_mutex *_mutex;
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void add_dirty_rgn_auto(const byte *buf);
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void mk_checksums(const byte *buf);
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@ -222,5 +226,15 @@ protected:
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static OSystem_SDL_Common *create();
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};
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// Auxillary class to (un)lock a mutex on the stack
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class StackLock {
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SDL_mutex *_mutex;
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public:
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StackLock(SDL_mutex *mutex) : _mutex(mutex) { lock(); }
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~StackLock() { unlock(); }
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void lock() { SDL_mutexP(_mutex); }
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void unlock() { SDL_mutexV(_mutex); }
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};
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#endif
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@ -230,6 +230,8 @@ void OSystem_SDL::hotswap_gfx_mode() {
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void OSystem_SDL::update_screen() {
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assert(_hwscreen != NULL);
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StackLock lock(_mutex); // Lock the mutex until this function ends
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos) {
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SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
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@ -277,12 +279,12 @@ void OSystem_SDL::update_screen() {
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if (!_overlayVisible) {
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for(r = _dirty_rect_list; r != last_rect; ++r) {
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dst = *r;
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dst.x++; // Shift rect by one since 2xSai needs to acces the data around
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dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
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if (_scaler_proc == Normal1x) {
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if (SDL_BlitSurface(_screen, r, _hwscreen, &dst) != 0)
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error("SDL_BlitSurface failed: %s", SDL_GetError());
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} else {
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dst.x++; // Shift rect by one since 2xSai needs to acces the data around
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dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
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if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
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error("SDL_BlitSurface failed: %s", SDL_GetError());
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}
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@ -222,14 +222,10 @@ SmushPlayer::SmushPlayer(Scumm *scumm, int speed, bool subtitles) {
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_speed = speed;
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_subtitles = subtitles;
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_smushProcessFrame = false;
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_mutex = _scumm->_system->create_mutex();
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}
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SmushPlayer::~SmushPlayer() {
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deinit();
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if (_mutex)
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_scumm->_system->delete_mutex (_mutex);
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}
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void SmushPlayer::init() {
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@ -862,15 +858,11 @@ void SmushPlayer::setPalette(byte *palette) {
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}
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void SmushPlayer::updateScreen() {
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_scumm->_system->lock_mutex(_mutex);
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uint32 end_time, start_time = _scumm->_system->get_msecs();
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_scumm->_system->copy_rect(_data, _width, 0, 0, _width, _height);
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_updateNeeded = true;
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end_time = _scumm->_system->get_msecs();
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debug(4, "Smush stats: updateScreen( %03d )", end_time - start_time);
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_scumm->_system->unlock_mutex(_mutex);
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}
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void SmushPlayer::play(const char *filename, const char *directory) {
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@ -887,7 +879,6 @@ void SmushPlayer::play(const char *filename, const char *directory) {
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init();
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while (true) {
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_scumm->_system->lock_mutex(_mutex);
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_scumm->parseEvents();
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_scumm->processKbd();
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if(_updateNeeded == true) {
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@ -899,7 +890,6 @@ void SmushPlayer::play(const char *filename, const char *directory) {
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debug(4, "Smush stats: BackendUpdateScreen( %03d )", end_time - start_time);
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}
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_scumm->_system->unlock_mutex(_mutex);
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if (_scumm->_videoFinished == true)
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break;
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if (_scumm->_saveLoadFlag)
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@ -63,8 +63,6 @@ private:
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int _speed;
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bool _outputSound;
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void *_mutex;
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public:
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int _width, _height;
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