Added fix to set tinderbox to be in the smithy, and added animation needed for barman handling
svn-id: r26462
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e5de883ccf
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2 changed files with 7 additions and 1 deletions
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@ -273,6 +273,11 @@ void read_hotspot_data(byte *&data, uint16 &totalSize)
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r->tickProcOffset = entry.tickProcOffset;
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r->flags = entry.flags;
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// Special check for the tinderbox hotspot to set it's room number correctly - the original
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// game used this as a backup against people trying to hack the copy protection
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if (startId[tableNum] + hotspotIndex == 0x271C)
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r->roomNumber = TO_LE_16(28);
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// Find the walk-to coordinates for the hotspot
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walkCtr = 0;
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while ((walkCtr < walkNumEntries) &&
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@ -467,6 +472,7 @@ void read_anim_data(byte *&data, uint16 &totalSize) {
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add_anim_record(0x5c95);
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add_anim_record(0x5ce9); // Blacksmith in bar?
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add_anim_record(0x5915); // Blacksmith hammering
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add_anim_record(0x59ED); // Ewan's alternate animation
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// Get the animation data records
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AnimRecord inRec;
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@ -27,7 +27,7 @@
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#include "common/endian.h"
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 16
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#define VERSION_MINOR 17
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#define ENGLISH_LURE
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#define DATA_SEGMENT 0xac50
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