Split code into more specific files and cleanup

svn-id: r24394
This commit is contained in:
Travis Howell 2006-10-20 02:10:51 +00:00
parent e26954bcdb
commit ff574a63ee
20 changed files with 3275 additions and 3120 deletions

File diff suppressed because it is too large Load diff

View file

@ -771,7 +771,7 @@ protected:
void loadZone(uint zoneNum);
void loadSprite(uint windowNum, uint vga_res, uint vga_sprite_id, uint x, uint y, uint palette);
void animate(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette, bool setZone = true);
void playSpeech(uint speech_id, uint vga_sprite_id);
void skipSpeech();

743
engines/agos/gfx.cpp Normal file
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@ -0,0 +1,743 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
byte *vc10_depackColumn(VC10_state * vs) {
int8 a = vs->depack_cont;
const byte *src = vs->depack_src;
byte *dst = vs->depack_dest;
uint16 dh = vs->dh;
byte color;
if (a == -0x80)
a = *src++;
for (;;) {
if (a >= 0) {
color = *src++;
do {
*dst++ = color;
if (!--dh) {
if (--a < 0)
a = -0x80;
else
src--;
goto get_out;
}
} while (--a >= 0);
} else {
do {
*dst++ = *src++;
if (!--dh) {
if (++a == 0)
a = -0x80;
goto get_out;
}
} while (++a != 0);
}
a = *src++;
}
get_out:;
vs->depack_src = src;
vs->depack_cont = a;
return vs->depack_dest + vs->y_skip;
}
void vc10_skip_cols(VC10_state *vs) {
while (vs->x_skip) {
vc10_depackColumn(vs);
vs->x_skip--;
}
}
void AGOSEngine::decodeColumn(byte *dst, const byte *src, int height) {
const uint pitch = _dxSurfacePitch;
int8 reps = (int8)0x80;
byte color;
byte *dstPtr = dst;
uint h = height, w = 8;
for (;;) {
reps = *src++;
if (reps >= 0) {
color = *src++;
do {
*dst = color;
dst += pitch;
/* reached bottom? */
if (--h == 0) {
/* reached right edge? */
if (--w == 0)
return;
dst = ++dstPtr;
h = height;
}
} while (--reps >= 0);
} else {
do {
*dst = *src++;
dst += pitch;
/* reached bottom? */
if (--h == 0) {
/* reached right edge? */
if (--w == 0)
return;
dst = ++dstPtr;
h = height;
}
} while (++reps != 0);
}
}
}
void AGOSEngine::decodeRow(byte *dst, const byte *src, int width) {
const uint pitch = _dxSurfacePitch;
int8 reps = (int8)0x80;
byte color;
byte *dstPtr = dst;
uint w = width, h = 8;
for (;;) {
reps = *src++;
if (reps >= 0) {
color = *src++;
do {
*dst++ = color;
/* reached right edge? */
if (--w == 0) {
/* reached bottom? */
if (--h == 0)
return;
dstPtr += pitch;
dst = dstPtr;
w = width;
}
} while (--reps >= 0);
} else {
do {
*dst++ = *src++;
/* reached right edge? */
if (--w == 0) {
/* reached bottom? */
if (--h == 0)
return;
dstPtr += pitch;
dst = dstPtr;
w = width;
}
} while (++reps != 0);
}
}
}
bool AGOSEngine::drawImages_clip(VC10_state *state) {
const uint16 *vlut;
uint maxWidth, maxHeight;
int cur;
vlut = &_videoWindows[_windowNum * 4];
if (getGameType() != GType_FF && getGameType() != GType_PP) {
state->draw_width = state->width * 2;
}
cur = state->x;
if (cur < 0) {
do {
if (!--state->draw_width)
return 0;
state->x_skip++;
} while (++cur);
}
state->x = cur;
maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenWidth : (vlut[2] * 2);
cur += state->draw_width - maxWidth;
if (cur > 0) {
do {
if (!--state->draw_width)
return 0;
} while (--cur);
}
cur = state->y;
if (cur < 0) {
do {
if (!--state->draw_height)
return 0;
state->y_skip++;
} while (++cur);
}
state->y = cur;
maxHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenHeight : vlut[3];
cur += state->draw_height - maxHeight;
if (cur > 0) {
do {
if (!--state->draw_height)
return 0;
} while (--cur);
}
assert(state->draw_width != 0 && state->draw_height != 0);
if (getGameType() != GType_FF && getGameType() != GType_PP) {
state->draw_width *= 4;
}
return 1;
}
void AGOSEngine::drawImages_Feeble(VC10_state *state) {
if (state->flags & kDFCompressed) {
if (state->flags & kDFScaled) {
state->surf_addr = getScaleBuf();
state->surf_pitch = _dxSurfacePitch;
uint w, h;
byte *src, *dst, *dstPtr;
state->dl = state->width;
state->dh = state->height;
dstPtr = state->surf_addr;
w = 0;
do {
src = vc10_depackColumn(state);
dst = dstPtr;
h = 0;
do {
*dst = *src;
dst += _screenWidth;
src++;
} while (++h != state->draw_height);
dstPtr++;
} while (++w != state->draw_width);
if (_vgaCurSpritePriority % 10 != 9) {
_scaleX = state->x;
_scaleY = state->y;
_scaleWidth = state->width;
_scaleHeight = state->height;
} else {
scaleClip(state->height, state->width, state->y, state->x, state->y + _scrollY);
}
} else if (state->flags & kDFOverlayed) {
state->surf_addr = getScaleBuf();
state->surf_pitch = _dxSurfacePitch;
state->surf_addr += (state->x + _scrollX) + (state->y + _scrollY) * state->surf_pitch;
uint w, h;
byte *src, *dst, *dstPtr;
state->dl = state->width;
state->dh = state->height;
dstPtr = state->surf_addr;
w = 0;
do {
byte color;
src = vc10_depackColumn(state);
dst = dstPtr;
h = 0;
do {
color = *src;
if (color != 0)
*dst = color;
dst += _screenWidth;
src++;
} while (++h != state->draw_height);
dstPtr++;
} while (++w != state->draw_width);
if (_vgaCurSpritePriority % 10 == 9) {
scaleClip(_scaleHeight, _scaleWidth, _scaleY, _scaleX, _scaleY + _scrollY);
}
} else {
if (drawImages_clip(state) == 0)
return;
state->surf_addr += state->x + state->y * state->surf_pitch;
uint w, h;
byte *src, *dst, *dstPtr;
state->dl = state->width;
state->dh = state->height;
vc10_skip_cols(state);
if (state->flags & kDFMasked) {
if (getGameType() == GType_FF && !getBitFlag(81)) {
if (state->x > _feebleRect.right)
return;
if (state->y > _feebleRect.bottom)
return;
if (state->x + state->width < _feebleRect.left)
return;
if (state->y + state->height < _feebleRect.top)
return;
}
dstPtr = state->surf_addr;
w = 0;
do {
byte color;
src = vc10_depackColumn(state);
dst = dstPtr;
h = 0;
do {
color = *src;
if (color)
*dst = color;
dst += _screenWidth;
src++;
} while (++h != state->draw_height);
dstPtr++;
} while (++w != state->draw_width);
} else {
dstPtr = state->surf_addr;
w = 0;
do {
byte color;
src = vc10_depackColumn(state);
dst = dstPtr;
h = 0;
do {
color = *src;
if ((state->flags & kDFNonTrans) || color != 0)
*dst = color;
dst += _screenWidth;
src++;
} while (++h != state->draw_height);
dstPtr++;
} while (++w != state->draw_width);
}
}
} else {
if (drawImages_clip(state) == 0)
return;
state->surf_addr += state->x + state->y * state->surf_pitch;
const byte *src;
byte *dst;
uint count;
src = state->depack_src + state->width * state->y_skip;
dst = state->surf_addr;
do {
for (count = 0; count != state->draw_width; count++) {
byte color;
color = src[count + state->x_skip];
if (color) {
if ((state->flags & kDFShaded) && color == 220)
color = 244;
dst[count] = color;
}
}
dst += _screenWidth;
src += state->width;
} while (--state->draw_height);
}
}
void AGOSEngine::drawImages(VC10_state *state) {
const uint16 *vlut = &_videoWindows[_windowNum * 4];
if (drawImages_clip(state) == 0)
return;
uint xoffs, yoffs;
if (getGameType() == GType_ELVIRA1) {
//if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// yoffs = (vlut[1] - _videoWindows[17] + state->y);
//} else {
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
//}
} else if (getGameType() == GType_ELVIRA2) {
//if (_windowNum == 4 || _windowNum >= 10) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// yoffs = (vlut[1] - _videoWindows[17] + state->y);
//} else {
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
//}
} else if (getGameType() == GType_WW) {
//if (_windowNum == 4 || (_windowNum >= 10 && _windowNum < 28)) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// yoffs = (vlut[1] - _videoWindows[17] + state->y);
//} else {
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
//}
} else if (getGameType() == GType_SIMON1 && (_subroutine == 2923 || _subroutine == 2926)) {
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
// in lower half of screen
xoffs = state->x * 8;
yoffs = state->y;
} else {
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
yoffs = (vlut[1] - _videoWindows[17] + state->y);
}
state->surf2_addr += xoffs + yoffs * state->surf_pitch;
state->surf_addr += xoffs + yoffs * state->surf2_pitch;
if (state->flags & kDFMasked) {
byte *mask, *src, *dst;
byte h;
uint w;
state->x_skip *= 4;
state->dl = state->width;
state->dh = state->height;
vc10_skip_cols(state);
w = 0;
do {
mask = vc10_depackColumn(state); /* esi */
src = state->surf2_addr + w * 2; /* ebx */
dst = state->surf_addr + w * 2; /* edi */
h = state->draw_height;
if ((getGameType() == GType_SIMON1) && getBitFlag(88)) {
/* transparency */
do {
if (mask[0] & 0xF0) {
if ((dst[0] & 0x0F0) == 0x20)
dst[0] = src[0];
}
if (mask[0] & 0x0F) {
if ((dst[1] & 0x0F0) == 0x20)
dst[1] = src[1];
}
mask++;
dst += state->surf_pitch;
src += state->surf2_pitch;
} while (--h);
} else {
/* no transparency */
do {
if (mask[0] & 0xF0)
dst[0] = src[0];
if (mask[0] & 0x0F)
dst[1] = src[1];
mask++;
dst += state->surf_pitch;
src += state->surf2_pitch;
} while (--h);
}
} while (++w != state->draw_width);
} else if ((((_lockWord & 0x20) && state->palette == 0) || state->palette == 0xC0) &&
(getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
getPlatform() != Common::kPlatformAmiga) {
const byte *src;
byte *dst;
uint h, i;
if (state->flags & kDFCompressed) {
byte *dstPtr = state->surf_addr;
src = state->depack_src;
/* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
* aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
*/
do {
uint count = state->draw_width / 4;
dst = dstPtr;
do {
uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
byte color;
color = (byte)((bits >> (32 - 5)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[0] = color;
color = (byte)((bits >> (32 - 10)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[1] = color;
color = (byte)((bits >> (32 - 15)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[2] = color;
color = (byte)((bits >> (32 - 20)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[3] = color;
color = (byte)((bits >> (32 - 25)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[4] = color;
color = (byte)((bits >> (32 - 30)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[5] = color;
bits = (bits << 8) | src[4];
color = (byte)((bits >> (40 - 35)) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[6] = color;
color = (byte)((bits) & 31);
if ((state->flags & kDFNonTrans) || color)
dst[7] = color;
dst += 8;
src += 5;
} while (--count);
dstPtr += _screenWidth;
} while (--state->draw_height);
} else {
src = state->depack_src + (state->width * state->y_skip * 16) + (state->x_skip * 8);
dst = state->surf_addr;
state->draw_width *= 2;
h = state->draw_height;
do {
for (i = 0; i != state->draw_width; i++)
if ((state->flags & kDFNonTrans) || src[i])
dst[i] = src[i];
dst += _screenWidth;
src += state->width * 16;
} while (--h);
}
} else {
if (getGameType() == GType_SIMON2 && state->flags & kDFUseFrontBuf && getBitFlag(171)) {
state->surf_addr = state->surf2_addr;
state->surf_pitch = state->surf2_pitch;
}
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
state->palette = state->surf_addr[0] & 0xF0;
if (state->flags & kDFCompressed) {
uint w, h;
byte *src, *dst, *dstPtr;
state->x_skip *= 4; /* reached */
state->dl = state->width;
state->dh = state->height;
vc10_skip_cols(state);
dstPtr = state->surf_addr;
if (!(state->flags & kDFNonTrans) && (state->flags & 0x40)) { /* reached */
dstPtr += vcReadVar(252);
}
w = 0;
do {
byte color;
src = vc10_depackColumn(state);
dst = dstPtr;
h = 0;
do {
color = (*src / 16);
if ((state->flags & kDFNonTrans) || color != 0)
dst[0] = color | state->palette;
color = (*src & 15);
if ((state->flags & kDFNonTrans) || color != 0)
dst[1] = color | state->palette;
dst += _screenWidth;
src++;
} while (++h != state->draw_height);
dstPtr += 2;
} while (++w != state->draw_width);
} else {
const byte *src;
byte *dst;
uint count;
src = state->depack_src + (state->width * state->y_skip) * 8;
dst = state->surf_addr;
state->x_skip *= 4;
do {
for (count = 0; count != state->draw_width; count++) {
byte color;
color = (src[count + state->x_skip] / 16);
if ((state->flags & kDFNonTrans) || color)
dst[count * 2] = color | state->palette;
color = (src[count + state->x_skip] & 15);
if ((state->flags & kDFNonTrans) || color)
dst[count * 2 + 1] = color | state->palette;
}
dst += _screenWidth;
src += state->width * 8;
} while (--state->draw_height);
}
}
}
void AGOSEngine::horizontalScroll(VC10_state *state) {
const byte *src;
byte *dst;
int w;
if (getGameType() == GType_FF)
_scrollXMax = state->width - 640;
else
_scrollXMax = state->width * 2 - 40;
_scrollYMax = 0;
_scrollImage = state->depack_src;
_scrollHeight = state->height;
if (_variableArrayPtr[34] < 0)
state->x = _variableArrayPtr[251];
_scrollX = state->x;
vcWriteVar(251, _scrollX);
dst = getBackBuf();
if (getGameType() == GType_FF)
src = state->depack_src + _scrollX / 2;
else
src = state->depack_src + _scrollX * 4;
for (w = 0; w < _screenWidth; w += 8) {
decodeColumn(dst, src + readUint32Wrapper(src), state->height);
dst += 8;
src += 4;
}
}
void AGOSEngine::verticalScroll(VC10_state *state) {
const byte *src;
byte *dst;
int h;
_scrollXMax = 0;
_scrollYMax = state->height - 480;
_scrollImage = state->depack_src;
_scrollWidth = state->width;
if (_variableArrayPtr[34] < 0)
state->y = _variableArrayPtr[250];
_scrollY = state->y;
vcWriteVar(250, _scrollY);
dst = getBackBuf();
src = state->depack_src + _scrollY / 2;
for (h = 0; h < _screenHeight; h += 8) {
decodeRow(dst, src + READ_LE_UINT32(src), state->width);
dst += 8 * state->width;
src += 4;
}
}
void AGOSEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
Common::Rect srcRect, dstRect;
float factor, xscale;
srcRect.left = 0;
srcRect.top = 0;
srcRect.right = w;
srcRect.bottom = h;
if (scrollY > _baseY)
factor = 1 + ((scrollY - _baseY) * _scale);
else
factor = 1 - ((_baseY - scrollY) * _scale);
xscale = ((w * factor) / 2);
dstRect.left = (int16)(x - xscale);
if (dstRect.left > _screenWidth - 1)
return;
dstRect.top = (int16)(y - (h * factor));
if (dstRect.top > _screenHeight - 1)
return;
dstRect.right = (int16)(x + xscale);
dstRect.bottom = y;
_feebleRect = dstRect;
_variableArray[20] = _feebleRect.top;
_variableArray[21] = _feebleRect.left;
_variableArray[22] = _feebleRect.bottom;
_variableArray[23] = _feebleRect.right;
debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
// Unlike normal rectangles in ScummVM, it seems that in the case of
// the destination rectangle the bottom and right coordinates are
// considered to be inside the rectangle. For the source rectangle,
// I believe that they are not.
int scaledW = dstRect.width() + 1;
int scaledH = dstRect.height() + 1;
byte *src = getScaleBuf();
byte *dst = getBackBuf();
dst += _dxSurfacePitch * dstRect.top + dstRect.left;
for (int dstY = 0; dstY < scaledH; dstY++) {
if (dstRect.top + dstY >= 0 && dstRect.top + dstY < _screenHeight) {
int srcY = (dstY * h) / scaledH;
byte *srcPtr = src + _dxSurfacePitch * srcY;
byte *dstPtr = dst + _dxSurfacePitch * dstY;
for (int dstX = 0; dstX < scaledW; dstX++) {
if (dstRect.left + dstX >= 0 && dstRect.left + dstX < _screenWidth) {
int srcX = (dstX * w) / scaledW;
if (srcPtr[srcX])
dstPtr[dstX] = srcPtr[srcX];
}
}
}
}
}
} // End of namespace AGOS

View file

@ -557,7 +557,7 @@ void AGOSEngine::defineArrowBoxes(WindowBlock *window) {
ha->verb = 1;
stopAnimateSimon1(128);
loadSprite(0, 1, 128, 0, 0, 14);
animate(0, 1, 128, 0, 0, 14);
} else if (getGameType() == GType_WW) {
ha->x = 255;
ha->y = 170;

518
engines/agos/input.cpp Normal file
View file

@ -0,0 +1,518 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
namespace AGOS {
void AGOSEngine::setup_cond_c_helper() {
HitArea *last;
uint id;
_noRightClick = 1;
if (getGameType() == GType_WW)
clearMenuStrip();
if (getGameType() == GType_FF) {
int cursor = 5;
int animMax = 16;
if (getBitFlag(200)) {
cursor = 11;
animMax = 5;
} else if (getBitFlag(201)) {
cursor = 12;
animMax = 5;
} else if (getBitFlag(202)) {
cursor = 13;
animMax = 5;
} else if (getBitFlag(203)) {
cursor = 14;
animMax = 9;
} else if (getBitFlag(205)) {
cursor = 17;
animMax = 11;
} else if (getBitFlag(206)) {
cursor = 16;
animMax = 2;
} else if (getBitFlag(208)) {
cursor = 26;
animMax = 2;
} else if (getBitFlag(209)) {
cursor = 27;
animMax = 9;
} else if (getBitFlag(210)) {
cursor = 28;
animMax = 9;
}
_animatePointer = 0;
_mouseCursor = cursor;
_mouseAnimMax = animMax;
_mouseAnim = 1;
_needHitAreaRecalc++;
}
if (getGameType() == GType_SIMON2) {
_mouseCursor = 0;
if (_defaultVerb != 999) {
_mouseCursor = 9;
_needHitAreaRecalc++;
_defaultVerb = 0;
}
}
_lastHitArea = 0;
_hitAreaObjectItem = NULL;
_nameLocked = 0;
last = _lastNameOn;
clearName();
_lastNameOn = last;
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = 0;
_leftButtonDown = 0;
do {
if (_exitCutscene && getBitFlag(9)) {
endCutscene();
goto out_of_here;
}
if (getGameType() == GType_FF) {
if (_variableArray[254] == 63) {
hitarea_stuff_helper_2();
} else if (_variableArray[254] == 75) {
hitarea_stuff_helper_2();
_variableArray[60] = 9999;
goto out_of_here;
}
}
delay(100);
} while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0);
if (_lastHitArea == NULL) {
} else if (_lastHitArea->id == 0x7FFB) {
inventoryUp(_lastHitArea->window);
} else if (_lastHitArea->id == 0x7FFC) {
inventoryDown(_lastHitArea->window);
} else if (_lastHitArea->item_ptr != NULL) {
_hitAreaObjectItem = _lastHitArea->item_ptr;
id = 0xFFFF;
if (_lastHitArea->flags & kBFTextBox) {
if (getGameType() == GType_PP)
id = _lastHitArea->id;
else if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox))
id = _lastHitArea->data;
else
id = _lastHitArea->flags / 256;
}
if (getGameType() == GType_PP)
_variableArray[199] = id;
else if (getGameType() == GType_WW)
_variableArray[10] = id;
else
_variableArray[60] = id;
break;
}
}
out_of_here:
_lastHitArea3 = 0;
_lastHitArea = 0;
_lastNameOn = NULL;
_mouseCursor = 0;
_noRightClick = 0;
}
void AGOSEngine::waitForInput() {
HitArea *ha;
uint id;
_leftButtonDown = 0;
_lastHitArea = 0;
_verbHitArea = 0;
_hitAreaSubjectItem = NULL;
_hitAreaObjectItem = NULL;
_nameLocked = 0;
if (getGameType() == GType_WW) {
_mouseCursor = 0;
_needHitAreaRecalc++;
clearMenuStrip();
} else {
resetVerbs();
}
startOver:
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
for (;;) {
if (getGameType() != GType_FF && getGameType() != GType_PP && _keyPressed == 35)
displayBoxStars();
if (processSpecialKeys() != 0) {
goto out_of_here;
}
if (_lastHitArea3 == (HitArea *) -1)
goto startOver;
if (_lastHitArea3 != 0)
break;
hitarea_stuff_helper();
delay(100);
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 0x7FFB) {
inventoryUp(ha->window);
} else if (ha->id == 0x7FFC) {
inventoryDown(ha->window);
} else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
(ha->id >= 101 && ha->id < 113)) {
_verbHitArea = ha->verb;
setVerb(ha);
_defaultVerb = 0;
} else {
if (getGameType() == GType_WW) {
if (_mouseCursor == 3)
_verbHitArea = 236;
if (ha->id == 98) {
animate(2, 0, 110, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 108) {
animate(2, 0, 106, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 109) {
animate(2, 0, 107, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 115) {
animate(2, 0, 109, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 116) {
animate(2, 0, 113, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 117) {
animate(2, 0, 112, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 118) {
animate(2, 0, 108, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 119) {
animate(2, 0, 111, 0, 0, 0);
waitForSync(34);
}
}
if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) &&
ha->item_ptr) {
if_1:;
_hitAreaSubjectItem = ha->item_ptr;
id = 0xFFFF;
if (ha->flags & kBFTextBox) {
if (getGameType() == GType_PP)
id = _lastHitArea->id;
else if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
id = ha->data;
else
id = ha->flags / 256;
}
if (getGameType() == GType_PP)
_variableArray[199] = id;
else if (getGameType() == GType_WW)
_variableArray[10] = id;
else
_variableArray[60] = id;
_nameLocked = 2;
displayName(ha);
_nameLocked = 1;
if (_verbHitArea != 0) {
break;
}
if (getGameType() == GType_ELVIRA2)
doMenuStrip(menuFor_e2(ha->item_ptr, id));
else if (getGameType() == GType_WW)
doMenuStrip(menuFor_ww(ha->item_ptr, id));
} else {
// else 1
if (ha->verb == 0) {
if (ha->item_ptr)
goto if_1;
} else {
if (getGameType() == GType_WW && _mouseCursor != 0 && _mouseCursor < 4) {
_hitAreaSubjectItem = ha->item_ptr;
break;
}
_verbHitArea = ha->verb & 0xBFFF;
if (ha->verb & 0x4000) {
_hitAreaSubjectItem = ha->item_ptr;
break;
}
if (_hitAreaSubjectItem != NULL)
break;
if (getGameType() == GType_WW) {
if (ha->id == 109) {
_mouseCursor = 2;
_needHitAreaRecalc++;
} else if (ha->id == 117) {
_mouseCursor = 3;
_needHitAreaRecalc++;
}
}
}
}
}
}
out_of_here:
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
clearMenuStrip();
_nameLocked = 0;
_needHitAreaRecalc++;
}
void AGOSEngine::hitarea_stuff_helper() {
time_t cur_time;
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF ||
getGameType() == GType_PP) {
if (_variableArray[254] || _variableArray[249]) {
hitarea_stuff_helper_2();
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW ||
getGameType() == GType_SIMON1) {
uint subr_id = (uint16)_variableArray[254];
if (subr_id != 0) {
Subroutine *sub = getSubroutineByID(subr_id);
if (sub != NULL) {
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
_runScriptReturn1 = false;
}
}
time(&cur_time);
if ((uint) cur_time != _lastTime) {
_lastTime = cur_time;
if (kickoffTimeEvents())
permitInput();
}
}
void AGOSEngine::hitarea_stuff_helper_2() {
uint subr_id;
Subroutine *sub;
subr_id = (uint16)_variableArray[249];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[249] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[249] = 0;
}
subr_id = (uint16)_variableArray[254];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[254] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
}
_runScriptReturn1 = false;
}
void AGOSEngine::permitInput() {
if (!_mortalFlag) {
_mortalFlag = true;
showmessage_print_char(0);
_curWindow = 0;
if (_windowArray[0] != 0) {
_textWindow = _windowArray[0];
if (getGameType() == GType_FF || getGameType() == GType_PP)
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
else
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
}
_mortalFlag = false;
}
}
bool AGOSEngine::processSpecialKeys() {
switch (_keyPressed) {
case 17: // Up
if (getGameType() == GType_PP)
_verbHitArea = 302;
else if (getGameType() == GType_WW)
_verbHitArea = 239;
break;
case 18: // Down
if (getGameType() == GType_PP)
_verbHitArea = 304;
else if (getGameType() == GType_WW)
_verbHitArea = 241;
break;
case 19: // Right
if (getGameType() == GType_PP)
_verbHitArea = 303;
else if (getGameType() == GType_WW)
_verbHitArea = 240;
break;
case 20: // Left
if (getGameType() == GType_PP)
_verbHitArea = 301;
else if (getGameType() == GType_WW)
_verbHitArea = 242;
break;
case 27: // escape
_exitCutscene = true;
break;
case 59: // F1
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 40);
} else {
vcWriteVar(5, 50);
}
vcWriteVar(86, 0);
break;
case 60: // F2
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 60);
} else {
vcWriteVar(5, 75);
}
vcWriteVar(86, 1);
break;
case 61: // F3
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 100);
} else {
vcWriteVar(5, 125);
}
vcWriteVar(86, 2);
break;
case 63: // F5
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_exitCutscene = true;
break;
case 65: // F7
if (getGameType() == GType_FF && getBitFlag(76))
_variableArray[254] = 70;
break;
case 67: // F9
if (getGameType() == GType_FF)
setBitFlag(73, !getBitFlag(73));
break;
case 'p':
pause();
break;
case 't':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
if (_speech)
_subtitles ^= 1;
}
break;
case 'v':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
if (_subtitles)
_speech ^= 1;
}
case '+':
midi.set_volume(midi.get_volume() + 16);
break;
case '-':
midi.set_volume(midi.get_volume() - 16);
break;
case 'm':
midi.pause(_musicPaused ^= 1);
break;
case 's':
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
break;
case 'b':
_sound->ambientPause(_ambientPaused ^= 1);
break;
case 'r':
if (_debugMode)
_startMainScript ^= 1;
break;
case 'o':
if (_debugMode)
_continousMainScript ^= 1;
break;
case 'a':
if (_debugMode)
_startVgaScript ^= 1;
break;
case 'g':
if (_debugMode)
_continousVgaScript ^= 1;
break;
case 'i':
if (_debugMode)
_drawImagesDebug ^= 1;
break;
case 'd':
if (_debugMode)
_dumpImages ^=1;
break;
}
bool result = (_keyPressed != 0);
_keyPressed = 0;
return result;
}
} // End of namespace AGOS

418
engines/agos/items.cpp Normal file
View file

@ -0,0 +1,418 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
namespace AGOS {
Child *AGOSEngine::allocateChildBlock(Item *i, uint type, uint size) {
Child *child = (Child *)allocateItem(size);
child->next = i->children;
i->children = child;
child->type = type;
return child;
}
byte *AGOSEngine::allocateItem(uint size) {
byte *org = _itemHeapPtr;
size = (size + sizeof(void*) - 1) & ~(sizeof(void*) - 1);
_itemHeapPtr += size;
_itemHeapCurPos += size;
if (_itemHeapCurPos > _itemHeapSize)
error("allocateItem: Itemheap overflow");
return org;
}
void AGOSEngine::allocItemHeap() {
_itemHeapSize = _itemMemSize;
_itemHeapCurPos = 0;
_itemHeapPtr = (byte *)calloc(_itemMemSize, 1);
if (!_itemHeapPtr)
error("Out Of Memory - Items");
}
uint AGOSEngine::itemGetIconNumber(Item *item) {
if (getGameType() == GType_ELVIRA1) {
return getUserFlag(item, 7);
} else {
SubObject *child = (SubObject *)findChildOfType(item, 2);
uint offs;
if (child == NULL || !(child->objectFlags & kOFIcon))
return 0;
offs = getOffsetOfChild2Param(child, 0x10);
return child->objectFlagValue[offs];
}
}
void AGOSEngine::setItemState(Item *item, int value) {
item->state = value;
}
void AGOSEngine::createPlayer() {
SubPlayer *p;
_currentPlayer = _itemArrayPtr[1];
_currentPlayer->adjective = -1;
_currentPlayer->noun = 10000;
p = (SubPlayer *)allocateChildBlock(_currentPlayer, 3, sizeof(SubPlayer));
if (p == NULL)
error("createPlayer: player create failure");
p->size = 0;
p->weight = 0;
p->strength = 6000;
//p->flag = xxx;
p->level = 1;
p->score = 0;
setUserFlag(_currentPlayer, 0, 0);
}
Child *AGOSEngine::findChildOfType(Item *i, uint type) {
Child *child = i->children;
for (; child; child = child->next)
if (child->type == type)
return child;
return NULL;
}
int AGOSEngine::getUserFlag(Item *item, int a) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL)
return 0;
if (a < 0 || a > 7)
return 0;
return subUserFlag->userFlags[a];
}
void AGOSEngine::setUserFlag(Item *item, int a, int b) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL) {
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
}
if (a < 0 || a > 7)
return;
subUserFlag->userFlags[a] = b;
}
int AGOSEngine::getUserItem(Item *item, int n) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL)
return 0;
if (n < 0 || n > 0)
return 0;
return subUserFlag->userItems[n];
}
void AGOSEngine::setUserItem(Item *item, int n, int m) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL) {
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
}
if (n == 0)
subUserFlag->userItems[n] = m;
}
bool AGOSEngine::isRoom(Item *item) {
return findChildOfType(item, 1) != NULL;
}
bool AGOSEngine::isObject(Item *item) {
return findChildOfType(item, 2) != NULL;
}
bool AGOSEngine::isPlayer(Item *item) {
return findChildOfType(item, 3) != NULL;
}
uint AGOSEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
uint m = 1;
uint offset = 0;
while (m != prop) {
if (child->objectFlags & m)
offset++;
m *= 2;
}
return offset;
}
Item *AGOSEngine::me() {
if (_currentPlayer)
return _currentPlayer;
return _dummyItem1;
}
Item *AGOSEngine::actor() {
error("actor: is this code ever used?");
//if (_actorPlayer)
// return _actorPlayer;
return _dummyItem1;
}
Item *AGOSEngine::getNextItemPtr() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return me();
case -7:
return actor();
case -9:
return derefItem(me()->parent);
default:
return derefItem(a);
}
}
Item *AGOSEngine::getNextItemPtrStrange() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return _dummyItem2;
case -7:
return NULL;
case -9:
return _dummyItem3;
default:
return derefItem(a);
}
}
uint AGOSEngine::getNextItemID() {
int a = getNextWord();
switch (a) {
case -1:
return itemPtrToID(_subjectItem);
case -3:
return itemPtrToID(_objectItem);
case -5:
return getItem1ID();
case -7:
return 0;
case -9:
return me()->parent;
default:
return a;
}
}
void AGOSEngine::setItemParent(Item *item, Item *parent) {
Item *old_parent = derefItem(item->parent);
if (item == parent)
error("setItemParent: Trying to set item as its own parent");
// unlink it if it has a parent
if (old_parent)
unlinkItem(item);
itemChildrenChanged(old_parent);
linkItem(item, parent);
itemChildrenChanged(parent);
}
void AGOSEngine::itemChildrenChanged(Item *item) {
int i;
WindowBlock *window;
if (_noParentNotify)
return;
mouseOff();
for (i = 0; i != 8; i++) {
window = _windowArray[i];
if (window && window->iconPtr && window->iconPtr->itemRef == item) {
if (_fcsData1[i]) {
_fcsData2[i] = true;
} else {
_fcsData2[i] = false;
drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
}
}
}
mouseOn();
}
void AGOSEngine::unlinkItem(Item *item) {
Item *first, *parent, *next;
// can't unlink item without parent
if (item->parent == 0)
return;
// get parent and first child of parent
parent = derefItem(item->parent);
first = derefItem(parent->child);
// the node to remove is first in the parent's children?
if (first == item) {
parent->child = item->next;
item->parent = 0;
item->next = 0;
return;
}
for (;;) {
if (!first)
error("unlinkItem: parent empty");
if (first->next == 0)
error("unlinkItem: parent does not contain child");
next = derefItem(first->next);
if (next == item) {
first->next = next->next;
item->parent = 0;
item->next = 0;
return;
}
first = next;
}
}
void AGOSEngine::linkItem(Item *item, Item *parent) {
uint id;
// Don't allow that an item that is already linked is relinked
if (item->parent)
return;
id = itemPtrToID(parent);
item->parent = id;
if (parent != 0) {
item->next = parent->child;
parent->child = itemPtrToID(item);
} else {
item->next = 0;
}
}
bool AGOSEngine::has_item_childflag_0x10(Item *item) {
SubObject *child = (SubObject *)findChildOfType(item, 2);
return child && (child->objectFlags & kOFIcon) != 0;
}
int AGOSEngine::wordMatch(Item *item, int16 a, int16 n) {
if ((a == -1) && (n == item->noun))
return 1;
if ((a == item->adjective) && (n == item->noun))
return 1 ;
return 0;
}
Item *AGOSEngine::derefItem(uint item) {
if (item >= _itemArraySize) {
debug(1, "derefItem: invalid item %d", item);
return 0;
}
return _itemArrayPtr[item];
}
Item *AGOSEngine::findInByClass(Item *i, int16 m) {
i = derefItem(i->child);
while (i) {
if (i->classFlags & m) {
//_findNextPtr = derefItem(i->next);
return i;
}
if (m == 0) {
//_findNextPtr = derefItem(i->next);
return i;
}
i = derefItem(i->next);
}
return NULL;
}
Item *AGOSEngine::findMaster(int16 a, int16 n) {
uint j;
for (j = 1; j < _itemArraySize; j++) {
Item *item = derefItem(j);
if (wordMatch(item, a, n))
return item;
}
return NULL;
}
Item *AGOSEngine::nextMaster(Item *i, int16 a, int16 n) {
uint j;
uint first = itemPtrToID(i) + 1;
for (j = first; j < _itemArraySize; j++) {
Item *item = derefItem(j);
if (wordMatch(item, a, n))
return item;
}
return NULL;
}
uint AGOSEngine::itemPtrToID(Item *id) {
uint i;
for (i = 0; i != _itemArraySize; i++)
if (_itemArrayPtr[i] == id)
return i;
error("itemPtrToID: not found");
return 0;
}
} // End of namespace AGOS

View file

@ -11,7 +11,10 @@ MODULE_OBJS := \
draw.o \
event.o \
game.o \
gfx.o \
icons.o \
input.o \
items.o \
menus.o \
midi.o \
midiparser_s1d.o \
@ -33,7 +36,11 @@ MODULE_OBJS := \
subroutine.o \
verb.o \
vga.o \
window.o
vga_s1.o \
vga_s2.o \
vga_ff.o \
window.o \
zones.o
# This module can be built as a plugin
ifdef BUILD_PLUGINS

View file

@ -1333,6 +1333,87 @@ void AGOSEngine::o_unfreezeZones() {
// -----------------------------------------------------------------------
byte AGOSEngine::getByte() {
return *_codePtr++;
}
int AGOSEngine::getNextWord() {
int16 a = (int16)READ_BE_UINT16(_codePtr);
_codePtr += 2;
return a;
}
uint AGOSEngine::getNextStringID() {
return (uint16)getNextWord();
}
uint AGOSEngine::getVarOrByte() {
if (getGameType() == GType_ELVIRA1) {
return getVarOrWord();
} else {
uint a = *_codePtr++;
if (a != 255)
return a;
return readVariable(*_codePtr++);
}
}
uint AGOSEngine::getVarOrWord() {
uint a = READ_BE_UINT16(_codePtr);
_codePtr += 2;
if (getGameType() == GType_PP) {
if (a >= 60000 && a < 62048) {
return readVariable(a - 60000);
}
} else {
if (a >= 30000 && a < 30512) {
return readVariable(a - 30000);
}
}
return a;
}
uint AGOSEngine::getVarWrapper() {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_PP)
return getVarOrWord();
else
return getVarOrByte();
}
uint AGOSEngine::getNextVarContents() {
return (uint16)readVariable(getVarWrapper());
}
uint AGOSEngine::readVariable(uint variable) {
if (variable >= _numVars)
error("readVariable: Variable %d out of range", variable);
if (getGameType() == GType_PP) {
return (uint16)_variableArray[variable];
} else if (getGameType() == GType_FF) {
if (getBitFlag(83))
return (uint16)_variableArray2[variable];
else
return (uint16)_variableArray[variable];
} else {
return _variableArray[variable];
}
}
void AGOSEngine::writeNextVarContents(uint16 contents) {
writeVariable(getVarWrapper(), contents);
}
void AGOSEngine::writeVariable(uint variable, uint16 contents) {
if (variable >= _numVars)
error("writeVariable: Variable %d out of range", variable);
if (getGameType() == GType_FF && getBitFlag(83))
_variableArray2[variable] = contents;
else
_variableArray[variable] = contents;
}
int AGOSEngine::runScript() {
int opcode;
bool flag;

View file

@ -46,7 +46,6 @@ void AGOSEngine::setupFeebleOpcodes(OpcodeProc *op) {
op[122] = &AGOSEngine::o3_oracleTextDown;
op[123] = &AGOSEngine::o3_oracleTextUp;
op[124] = &AGOSEngine::o3_ifTime;
op[127] = NULL;
op[131] = &AGOSEngine::o3_setTime;
op[132] = &AGOSEngine::o3_saveUserGame;
op[133] = &AGOSEngine::o3_loadUserGame;

View file

@ -49,7 +49,6 @@ void AGOSEngine::setupPuzzleOpcodes(OpcodeProc *op) {
op[122] = &AGOSEngine::o3_oracleTextDown;
op[123] = &AGOSEngine::o3_oracleTextUp;
op[124] = &AGOSEngine::o3_ifTime;
op[127] = NULL;
op[131] = &AGOSEngine::o3_setTime;
op[132] = &AGOSEngine::o4_saveUserGame;
op[133] = &AGOSEngine::o4_loadUserGame;

View file

@ -79,14 +79,19 @@ void AGOSEngine::o1_rescan() {
void AGOSEngine::o1_animate() {
// 98: start vga
uint vga_res, vgaSpriteId, windowNum, x, y, palette;
vgaSpriteId = getVarOrWord();
vga_res = vgaSpriteId / 100;
windowNum = getVarOrByte();
x = getVarOrWord();
y = getVarOrWord();
palette = getVarOrWord();
loadSprite(windowNum, vga_res, vgaSpriteId, x, y, palette);
uint vgaSpriteId = getVarOrWord();
uint windowNum = getVarOrByte();
uint x = getVarOrWord();
uint y = getVarOrWord();
uint palette = getVarOrWord();
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && vgaSpriteId >= 400) {
_lastVgaWaitFor = 0;
}
_lockWord |= 0x40;
animate(windowNum, vgaSpriteId / 100, vgaSpriteId, x, y, palette);
_lockWord &= ~0x40;
}
void AGOSEngine::o1_stopAnimate() {

View file

@ -87,13 +87,16 @@ void AGOSEngine::o2_rescan() {
void AGOSEngine::o2_animate() {
// 98: start vga
uint vga_res = getVarOrWord();
uint zoneNum = getVarOrWord();
uint vgaSpriteId = getVarOrWord();
uint windowNum = getVarOrByte();
uint x = getVarOrWord();
uint y = getVarOrWord();
uint palette = getVarOrWord();
loadSprite(windowNum, vga_res, vgaSpriteId, x, y, palette);
_lockWord |= 0x40;
animate(windowNum, zoneNum, vgaSpriteId, x, y, palette);
_lockWord &= ~0x40;
}
void AGOSEngine::o2_stopAnimate() {

View file

@ -54,6 +54,22 @@ const byte *AGOSEngine::getLocalStringByID(uint stringId) {
return _localStringtable[stringId - _stringIdLocalMin];
}
TextLocation *AGOSEngine::getTextLocation(uint a) {
switch (a) {
case 1:
return &_textLocation1;
case 2:
return &_textLocation2;
case 101:
return &_textLocation3;
case 102:
return &_textLocation4;
default:
error("getTextLocation: Invalid text location %d", a);
}
return NULL;
}
void AGOSEngine::allocateStringTable(int num) {
_stringTabPtr = (byte **)calloc(num, sizeof(byte *));
_stringTabPos = 0;
@ -319,7 +335,7 @@ void AGOSEngine::printInteractText(uint16 num, const char *string) {
stopAnimateSimon2(2, num + 6);
renderString(num, 0, w, height, convertedString);
loadSprite(4, 2, num + 6, x, _interactY, 12);
animate(4, 2, num + 6, x, _interactY, 12);
_interactY += height;
}
@ -463,9 +479,9 @@ void AGOSEngine::printScreenText(uint vgaSpriteId, uint color, const char *strin
}
if (getGameType() == GType_SIMON1)
loadSprite(b, 2, vgaSpriteId + 199, x, y, 12);
animate(b, 2, vgaSpriteId + 199, x, y, 12);
else
loadSprite(b, 2, vgaSpriteId, x, y, 12);
animate(b, 2, vgaSpriteId, x, y, 12);
}
// String code for boxes in Waxworks
@ -665,7 +681,7 @@ void AGOSEngine::printBox() {
stopAnimateSimon1(105);
BoxSize = getBoxSize();
_variableArray[53] = BoxSize;
loadSprite(3, 1, 100, 0, 0, 0);
animate(3, 1, 100, 0, 0, 0);
changeWindow(5);
switch (BoxSize) {

View file

@ -241,6 +241,26 @@ byte *AGOSEngine::allocateTable(uint size) {
return org;
}
void AGOSEngine::allocTablesHeap() {
_tablesHeapSize = _tableMemSize;
_tablesHeapCurPos = 0;
_tablesHeapPtr = (byte *)calloc(_tableMemSize, 1);
if (!_tablesHeapPtr)
error("Out Of Memory - Tables");
}
void AGOSEngine::endCutscene() {
Subroutine *sub;
_sound->stopVoice();
sub = getSubroutineByID(170);
if (sub != NULL)
startSubroutineEx(sub);
_runScriptReturn1 = true;
}
File *AGOSEngine::openTablesFile(const char *filename) {
if (getFeatures() & GF_OLD_BUNDLE)
return openTablesFile_simon1(filename);

View file

@ -606,14 +606,14 @@ void AGOSEngine::checkUp(WindowBlock *window) {
if (!isBoxDead(j + 201)) {
uint index = getWindowNum(window);
drawIconArray(index, window->iconPtr->itemRef, 0, window->iconPtr->classMask);
loadSprite(4, 9, k + 34, 0, 0, 0);
animate(4, 9, k + 34, 0, 0, 0);
}
}
if ((_variableArray[31] - _variableArray[30]) == 76) {
k = ((_variableArray[31] / 52) % 3);
j = k * 6;
if (isBoxDead(j + 201)) {
loadSprite(4, 9, k + 31, 0, 0, 0);
animate(4, 9, k + 31, 0, 0, 0);
undefineBox(j + 201);
undefineBox(j + 202);
undefineBox(j + 203);
@ -633,14 +633,14 @@ void AGOSEngine::checkDown(WindowBlock *window) {
uint index = getWindowNum(window);
drawIconArray(index, window->iconPtr->itemRef, 0, window->iconPtr->classMask);
k = ((_variableArray[31] / 52) % 3);
loadSprite(4, 9, k + 25, 0, 0, 0);
animate(4, 9, k + 25, 0, 0, 0);
_variableArray[31] += 52;
}
if (((_variableArray[31] - _variableArray[30]) == 40) && (_variableArray[30] > 52)) {
k = (((_variableArray[31] / 52) + 1) % 3);
j = k * 6;
if (isBoxDead(j + 201)) {
loadSprite(4, 9, k + 28, 0, 0, 0);
animate(4, 9, k + 28, 0, 0, 0);
undefineBox(j + 201);
undefineBox(j + 202);
undefineBox(j + 203);
@ -655,7 +655,7 @@ void AGOSEngine::inventoryUp(WindowBlock *window) {
if (getGameType() == GType_FF) {
_marks = 0;
checkUp(window);
loadSprite(4, 9, 21, 0 ,0, 0);
animate(4, 9, 21, 0 ,0, 0);
while (1) {
if (_currentBoxNumber != 0x7FFB || !getBitFlag(89))
break;
@ -682,7 +682,7 @@ void AGOSEngine::inventoryDown(WindowBlock *window) {
if (getGameType() == GType_FF) {
_marks = 0;
checkDown(window);
loadSprite(4, 9, 23, 0, 0, 0);
animate(4, 9, 23, 0, 0, 0);
while (1) {
if (_currentBoxNumber != 0x7FFC || !getBitFlag(89))
break;

File diff suppressed because it is too large Load diff

437
engines/agos/vga_ff.cpp Normal file
View file

@ -0,0 +1,437 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
void AGOSEngine::setupFeebleVideoOpcodes(VgaOpcodeProc *op) {
setupSimon2VideoOpcodes(op);
op[53] = &AGOSEngine::vc53_panSFX;
op[75] = &AGOSEngine::vc75_setScale;
op[76] = &AGOSEngine::vc76_setScaleXOffs;
op[77] = &AGOSEngine::vc77_setScaleYOffs;
op[78] = &AGOSEngine::vc78_computeXY;
op[79] = &AGOSEngine::vc79_computePosNum;
op[80] = &AGOSEngine::vc80_setOverlayImage;
op[81] = &AGOSEngine::vc81_setRandom;
op[82] = &AGOSEngine::vc82_getPathValue;
op[83] = &AGOSEngine::vc83_playSoundLoop;
op[84] = &AGOSEngine::vc84_stopSoundLoop;
}
void AGOSEngine::vc53_panSFX() {
VgaSprite *vsp = findCurSprite();
int pan;
uint16 sound = vcReadNextWord();
int16 xoffs = vcReadNextWord();
int16 vol = vcReadNextWord();
pan = (vsp->x - _scrollX + xoffs) * 8 - 2560;
if (pan < -10000)
pan = -10000;
if (pan > 10000)
pan = 10000;
loadSound(sound, 0, vol, 1);
if (xoffs != 2)
xoffs |= 0x10;
addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum, xoffs); /* pan event */
debug(0, "vc53_panSFX: snd %d xoffs %d vol %d", sound, xoffs, vol);
}
int AGOSEngine::getScale(int16 y, int16 x) {
int16 z;
if (y > _baseY) {
return((int16)(x * (1 + ((y - _baseY) * _scale))));
} else {
if (x == 0)
return(0);
if (x < 0) {
z = ((int16)((x * (1 - ((_baseY - y)* _scale))) - 0.5));
if (z >- 2)
return(-2);
return(z);
}
z = ((int16)((x * (1 - ((_baseY - y) * _scale))) + 0.5));
if (z < 2)
return(2);
return(z);
}
}
void AGOSEngine::vc75_setScale() {
_baseY = vcReadNextWord();
_scale = (float)vcReadNextWord() / 1000000.;
}
void AGOSEngine::vc76_setScaleXOffs() {
if (getGameType() == GType_PP && getBitFlag(120)) {
VgaSprite *vsp1, *vsp2;
uint16 old_file_1, tmp1, tmp2;
old_file_1 = _vgaCurSpriteId;
_vgaCurSpriteId = vcReadVar(vcReadNextWord());
vsp1 = findCurSprite();
_vgaCurSpriteId = vcReadVar(vcReadNextWord());
vsp2 = findCurSprite();
tmp1 = vsp1->x;
tmp2 = vsp2->x;
vsp1->x = tmp2;
vsp2->x = tmp1;
tmp1 = vsp1->y;
tmp2 = vsp2->y;
vsp1->y = tmp2;
vsp2->y = tmp1;
_vgaCurSpriteId = old_file_1;
_vcPtr += 2;
} else {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadNextWord();
int16 x = vcReadNextWord();
uint16 var = vcReadNextWord();
vsp->x += getScale(vsp->y, x);
_variableArrayPtr[var] = vsp->x;
checkScrollX(x, vsp->x);
vsp->flags = kDFScaled;
}
}
void AGOSEngine::vc77_setScaleYOffs() {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadNextWord();
int16 y = vcReadNextWord();
uint16 var = vcReadNextWord();
vsp->y += getScale(vsp->y, y);
_variableArrayPtr[var] = vsp->y;
if (y != 0)
checkScrollY(y, vsp->y);
vsp->flags = kDFScaled;
}
void AGOSEngine::vc78_computeXY() {
VgaSprite *vsp = findCurSprite();
uint16 a = (uint16)_variableArrayPtr[12];
uint16 b = (uint16)_variableArrayPtr[13];
const uint16 *p = _pathFindArray[a - 1];
p += b * 2;
uint16 posx = readUint16Wrapper(p);
_variableArrayPtr[15] = posx;
vsp->x = posx;
uint16 posy = readUint16Wrapper(p + 1);
_variableArrayPtr[16] = posy;
vsp->y = posy;
if (getGameType() == GType_FF) {
setBitFlag(85, false);
if (getBitFlag(74)) {
centreScroll();
}
}
}
void AGOSEngine::vc79_computePosNum() {
uint a = (uint16)_variableArrayPtr[12];
const uint16 *p = _pathFindArray[a - 1];
uint pos = 0;
int16 y = _variableArrayPtr[16];
while (y >= (int16)readUint16Wrapper(p + 1)) {
p += 2;
pos++;
}
_variableArrayPtr[13] = pos;
}
void AGOSEngine::vc80_setOverlayImage() {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadVarOrWord();
vsp->x += vcReadNextWord();
vsp->y += vcReadNextWord();
vsp->flags = kDFOverlayed;
_vgaSpriteChanged++;
}
void AGOSEngine::vc81_setRandom() {
uint16 var = vcReadNextWord();
uint16 value = vcReadNextWord();
_variableArray[var] = _rnd.getRandomNumber(value - 1);
}
void AGOSEngine::vc82_getPathValue() {
uint8 val;
uint16 var = vcReadNextWord();
if (getGameType() == GType_FF && getBitFlag(82)) {
val = _pathValues1[_GPVCount1++];
} else {
val = _pathValues[_GPVCount++];
}
vcWriteVar(var, val);
}
void AGOSEngine::vc83_playSoundLoop() {
uint16 sound = vcReadNextWord();
int16 vol = vcReadNextWord();
int16 pan = vcReadNextWord();
loadSound(sound, pan, vol, 3);
}
void AGOSEngine::vc84_stopSoundLoop() {
_sound->stopSfx5();
}
// Scrolling functions for Feeble Files
void AGOSEngine::checkScrollX(int16 x, int16 xpos) {
if (_scrollXMax == 0 || x == 0)
return;
if ((getGameType() == GType_FF) && (getBitFlag(80) || getBitFlag(82)))
return;
int16 tmp;
if (x > 0) {
if (_scrollCount != 0) {
if (_scrollCount >= 0)
return;
_scrollCount = 0;
} else {
if (_scrollFlag != 0)
return;
}
if (xpos - _scrollX >= 480) {
_scrollCount = 320;
tmp = _scrollXMax - _scrollX;
if (tmp < 320)
_scrollCount = tmp;
}
} else {
if (_scrollCount != 0) {
if (_scrollCount < 0)
return;
_scrollCount = 0;
} else {
if (_scrollFlag != 0)
return;
}
if (xpos - _scrollX < 161) {
_scrollCount = -320;
if (_scrollX < 320)
_scrollCount = -_scrollX;
}
}
}
void AGOSEngine::checkScrollY(int16 y, int16 ypos) {
if (_scrollYMax == 0)
return;
if (getGameType() == GType_FF && getBitFlag(80))
return;
int16 tmp;
if (y >= 0) {
if (_scrollCount != 0) {
if (_scrollCount >= 0)
return;
} else {
if (_scrollFlag != 0)
return;
}
if (ypos - _scrollY >= 440) {
_scrollCount = 240;
tmp = _scrollYMax - _scrollY;
if (tmp < 240)
_scrollCount = tmp;
}
} else {
if (_scrollCount != 0) {
if (_scrollCount < 0)
return;
} else {
if (_scrollFlag != 0)
return;
}
if (ypos - _scrollY < 100) {
_scrollCount = -240;
if (_scrollY < 240)
_scrollCount = -_scrollY;
}
}
}
void AGOSEngine::centreScroll() {
int16 x, y, tmp;
if (_scrollXMax != 0) {
_scrollCount = 0;
x = _variableArray[15] - _scrollX;
if (x < 17 || (getBitFlag(85) && x < 320)) {
x -= 320;
if (_scrollX < -x)
x = -_scrollX;
_scrollCount = x;
} else if ((getBitFlag(85) && x >= 320) || x >= 624) {
x -= 320;
tmp = _scrollXMax - _scrollX;
if (tmp < x)
x = tmp;
_scrollCount = x;
}
} else if (_scrollYMax != 0) {
_scrollCount = 0;
y = _variableArray[16] - _scrollY;
if (y < 30) {
y -= 240;
if (_scrollY < -y)
y = -_scrollY;
_scrollCount = y;
} else if (y >= 460) {
y -= 240;
tmp = _scrollYMax - _scrollY;
if (tmp < y)
y = tmp;
_scrollCount = y;
}
}
}
void AGOSEngine::startOverlayAnims() {
VgaSprite *vsp = _vgaSprites;
uint16 zoneNum;
int i;
zoneNum = _variableArray[999];
for (i = 0; i < 600; i++) {
if (_variableArray[1000 + i] < 100)
continue;
while (vsp->id)
vsp++;
vsp->windowNum = 4;
vsp->priority = 4;
vsp->flags = 0;
vsp->palette = 0;
vsp->image = _variableArray[1000 + i];
if (i >= 300) {
vsp->y = ((i - 300) / 20) * 32;
vsp->x = ((i - 300) % 20) * 32;
} else {
vsp->y = (i / 20) * 32;
vsp->x = (i % 20) * 32;
}
vsp->id = 1000 + i;
vsp->zoneNum = zoneNum;
}
}
void AGOSEngine::startAnOverlayAnim() {
VgaSprite *vsp = _vgaSprites;
const byte *vcPtrOrg;
uint16 a, sprite, file, tmp, zoneNum;
int16 x;
zoneNum = _variableArray[999];
_vcPtr += 4;
a = vcReadNextWord();
_vcPtr += 6;
while (vsp->id)
vsp++;
vsp->windowNum = 4;
vsp->priority = 20;
vsp->flags = 0;
vsp->palette = 0;
vsp->image = vcReadVar(vcReadVar(a));
x = vcReadVar(a) - 1300;
if (x < 0) {
x += 300;
vsp->priority = 10;
}
vsp->y = x / 20 * 32;
vsp->x = x % 20 * 32;;
vsp->id = vcReadVar(a);
vsp->zoneNum = zoneNum;
sprite = _vgaCurSpriteId;
file = _vgaCurZoneNum;
_vgaCurZoneNum = vsp->zoneNum;
_vgaCurSpriteId = vsp->id;
tmp = to16Wrapper(vsp->priority);
vcPtrOrg = _vcPtr;
_vcPtr = (byte *)&tmp;
vc23_setPriority();
_vcPtr = vcPtrOrg;
_vgaCurSpriteId = sprite;
_vgaCurZoneNum = file;
}
} // End of namespace AGOS

215
engines/agos/vga_s1.cpp Normal file
View file

@ -0,0 +1,215 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
void AGOSEngine::setupSimon1VideoOpcodes(VgaOpcodeProc *op) {
setupCommonVideoOpcodes(op);
op[11] = &AGOSEngine::vc11_clearPathFinder;
op[17] = &AGOSEngine::vc17_setPathfinderItem;
op[22] = &AGOSEngine::vc22_setPaletteNew;
op[32] = &AGOSEngine::vc32_copyVar;
op[37] = &AGOSEngine::vc37_addToSpriteY;
op[48] = &AGOSEngine::vc48_setPathFinder;
op[59] = &AGOSEngine::vc59_skipIfSpeechEnded;
op[60] = &AGOSEngine::vc60_stopAnimation;
op[61] = &AGOSEngine::vc61_setMaskImage;
op[62] = &AGOSEngine::vc62_fastFadeOut;
op[63] = &AGOSEngine::vc63_fastFadeIn;
}
void AGOSEngine::vc11_clearPathFinder() {
memset(&_pathFindArray, 0, sizeof(_pathFindArray));
}
void AGOSEngine::vc17_setPathfinderItem() {
uint16 a = vcReadNextWord();
_pathFindArray[a - 1] = (const uint16 *)_vcPtr;
int end = (getGameType() == GType_FF || getGameType() == GType_PP) ? 9999 : 999;
while (readUint16Wrapper(_vcPtr) != end)
_vcPtr += 4;
_vcPtr += 2;
}
void AGOSEngine::vc22_setPaletteNew() {
byte *offs, *palptr, *src;
uint16 a = 0, b, num, palSize;
a = vcReadNextWord();
b = vcReadNextWord();
if (getGameType() == GType_FF || getGameType() == GType_PP) {
num = 256;
palSize = 768;
palptr = _displayPalette;
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
num = a == 0 ? 32 : 16;
palSize = 96;
palptr = &_displayPalette[(a * 64)];
}
offs = _curVgaFile1 + 6;
src = offs + b * palSize;
do {
palptr[0] = src[0] * 4;
palptr[1] = src[1] * 4;
palptr[2] = src[2] * 4;
palptr[3] = 0;
palptr += 4;
src += 3;
} while (--num);
_paletteFlag = 2;
_vgaSpriteChanged++;
}
void AGOSEngine::vc32_copyVar() {
uint16 a = vcReadVar(vcReadNextWord());
vcWriteVar(vcReadNextWord(), a);
}
void AGOSEngine::vc37_addToSpriteY() {
VgaSprite *vsp = findCurSprite();
vsp->y += vcReadVar(vcReadNextWord());
_vgaSpriteChanged++;
}
void AGOSEngine::vc45_setSpriteX() {
VgaSprite *vsp = findCurSprite();
vsp->x = vcReadVar(vcReadNextWord());
_vgaSpriteChanged++;
}
void AGOSEngine::vc46_setSpriteY() {
VgaSprite *vsp = findCurSprite();
vsp->y = vcReadVar(vcReadNextWord());
_vgaSpriteChanged++;
}
void AGOSEngine::vc47_addToVar() {
uint16 var = vcReadNextWord();
vcWriteVar(var, vcReadVar(var) + vcReadVar(vcReadNextWord()));
}
void AGOSEngine::vc48_setPathFinder() {
uint16 a = (uint16)_variableArrayPtr[12];
const uint16 *p = _pathFindArray[a - 1];
if (getGameType() == GType_FF || getGameType() == GType_PP) {
VgaSprite *vsp = findCurSprite();
int16 x, y, ydiff;
int16 x1, y1, x2, y2;
uint pos = 0;
x = vsp->x;
while (x >= (int16)readUint16Wrapper(p + 2)) {
p += 2;
pos++;
}
x1 = readUint16Wrapper(p);
y1 = readUint16Wrapper(p + 1);
x2 = readUint16Wrapper(p + 2);
y2 = readUint16Wrapper(p + 3);
if (x2 != 9999) {
ydiff = y2 - y1;
if (ydiff < 0) {
ydiff = -ydiff;
x = vsp->x & 7;
ydiff *= x;
ydiff /= 8;
ydiff = -ydiff;
} else {
x = vsp->x & 7;
ydiff *= x;
ydiff /= 8;
}
y1 += ydiff;
}
y = vsp->y;
vsp->y = y1;
checkScrollY(y1 - y, y1);
_variableArrayPtr[11] = x1;
_variableArrayPtr[13] = pos;
} else {
uint b = (uint16)_variableArray[13];
p += b * 2 + 1;
int c = _variableArray[14];
int step;
int y1, y2;
int16 *vp;
step = 2;
if (c < 0) {
c = -c;
step = -2;
}
vp = &_variableArray[20];
do {
y2 = readUint16Wrapper(p);
p += step;
y1 = readUint16Wrapper(p) - y2;
vp[0] = y1 / 2;
vp[1] = y1 - (y1 / 2);
vp += 2;
} while (--c);
}
}
void AGOSEngine::vc59_skipIfSpeechEnded() {
if (!_sound->isVoiceActive())
vcSkipNextInstruction();
}
void AGOSEngine::vc61_setMaskImage() {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadVarOrWord();
vsp->x += vcReadNextWord();
vsp->y += vcReadNextWord();
vsp->flags = kDFMasked | kDFUseFrontBuf;
_vgaSpriteChanged++;
}
} // End of namespace AGOS

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
void AGOSEngine::setupSimon2VideoOpcodes(VgaOpcodeProc *op) {
setupSimon1VideoOpcodes(op);
op[56] = &AGOSEngine::vc56_delayLong;
op[58] = &AGOSEngine::vc58_changePriority;
op[59] = &AGOSEngine::vc59_stopAnimations;
op[64] = &AGOSEngine::vc64_skipIfSpeechEnded;
op[65] = &AGOSEngine::vc65_slowFadeIn;
op[66] = &AGOSEngine::vc66_skipIfNotEqual;
op[67] = &AGOSEngine::vc67_skipIfGE;
op[68] = &AGOSEngine::vc68_skipIfLE;
op[69] = &AGOSEngine::vc69_playTrack;
op[70] = &AGOSEngine::vc70_queueMusic;
op[71] = &AGOSEngine::vc71_checkMusicQueue;
op[72] = &AGOSEngine::vc72_play_track_2;
op[73] = &AGOSEngine::vc73_setMark;
op[74] = &AGOSEngine::vc74_clearMark;
}
void AGOSEngine::vc56_delayLong() {
uint16 num = vcReadVarOrWord() * _frameRate;
addVgaEvent(num + _vgaBaseDelay, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
_vcPtr = (byte *)&_vc_get_out_of_code;
}
void AGOSEngine::vc58_changePriority() {
uint16 sprite = _vgaCurSpriteId;
uint16 file = _vgaCurZoneNum;
const byte *vcPtrOrg;
uint16 tmp;
_vgaCurZoneNum = vcReadNextWord();
_vgaCurSpriteId = vcReadNextWord();
tmp = to16Wrapper(vcReadNextWord());
vcPtrOrg = _vcPtr;
_vcPtr = (byte *)&tmp;
vc23_setPriority();
_vcPtr = vcPtrOrg;
_vgaCurSpriteId = sprite;
_vgaCurZoneNum = file;
}
void AGOSEngine::vc59_stopAnimations() {
uint16 file = vcReadNextWord();
uint16 start = vcReadNextWord();
uint16 end = vcReadNextWord() + 1;
do {
vc_kill_sprite(file, start);
} while (++start != end);
}
void AGOSEngine::vc64_skipIfSpeechEnded() {
if ((getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) ||
!_sound->isVoiceActive()) {
vcSkipNextInstruction();
}
}
void AGOSEngine::vc65_slowFadeIn() {
_fastFadeInFlag = 624;
_fastFadeCount = 208;
if (_windowNum != 4) {
_fastFadeInFlag = 768;
_fastFadeCount = 256;
}
_fastFadeInFlag |= 0x8000;
_fastFadeOutFlag = false;
}
void AGOSEngine::vc66_skipIfNotEqual() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (vcReadVar(a) != vcReadVar(b))
vcSkipNextInstruction();
}
void AGOSEngine::vc67_skipIfGE() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (vcReadVar(a) >= vcReadVar(b))
vcSkipNextInstruction();
}
void AGOSEngine::vc68_skipIfLE() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (vcReadVar(a) <= vcReadVar(b))
vcSkipNextInstruction();
}
void AGOSEngine::vc69_playTrack() {
int16 track = vcReadNextWord();
int16 loop = vcReadNextWord();
// Jamieson630:
// This is a "play track". The original
// design stored the track to play if one was
// already in progress, so that the next time a
// "fill MIDI stream" event occured, the MIDI
// player would find the change and switch
// tracks. We use a different architecture that
// allows for an immediate response here, but
// we'll simulate the variable changes so other
// scripts don't get thrown off.
// NOTE: This opcode looks very similar in function
// to vc72(), except that vc72() may allow for
// specifying a non-valid track number (999 or -1)
// as a means of stopping what music is currently
// playing.
midi.setLoop(loop != 0);
midi.startTrack(track);
}
void AGOSEngine::vc70_queueMusic() {
// Simon2
uint16 track = vcReadNextWord();
uint16 loop = vcReadNextWord();
// Jamieson630:
// This sets the "on end of track" action.
// It specifies whether to loop the current
// track and, if not, whether to switch to
// a different track upon completion.
if (track != 0xFFFF && track != 999)
midi.queueTrack(track, loop != 0);
else
midi.setLoop(loop != 0);
}
void AGOSEngine::vc71_checkMusicQueue() {
// Jamieson630:
// This command skips the next instruction
// unless (1) there is a track playing, AND
// (2) there is a track queued to play after it.
if (!midi.isPlaying (true))
vcSkipNextInstruction();
}
void AGOSEngine::vc72_play_track_2() {
// Jamieson630:
// This is a "play or stop track". Note that
// this opcode looks very similar in function
// to vc69(), except that this opcode may allow
// for specifying a track of 999 or -1 in order to
// stop the music. We'll code it that way for now.
// NOTE: It's possible that when "stopping" a track,
// we're supposed to just go on to the next queued
// track, if any. Must find out if there is ANY
// case where this is used to stop a track in the
// first place.
int16 track = vcReadNextWord();
int16 loop = vcReadNextWord();
if (track == -1 || track == 999) {
midi.stop();
} else {
midi.setLoop (loop != 0);
midi.startTrack (track);
}
}
void AGOSEngine::vc73_setMark() {
_marks |= (1 << vcReadNextWord());
}
void AGOSEngine::vc74_clearMark() {
_marks &= ~(1 << vcReadNextWord());
}
} // End of namespace AGOS

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
namespace AGOS {
void AGOSEngine::loadZone(uint zoneNum) {
VgaPointersEntry *vpe;
CHECK_BOUNDS(zoneNum, _vgaBufferPointers);
vpe = _vgaBufferPointers + zoneNum;
if (vpe->vgaFile1 != NULL)
return;
// Loading order is important
// due to resource managment
loadVGAVideoFile(zoneNum, 2);
vpe->vgaFile2 = _block;
vpe->vgaFile2End = _blockEnd;
loadVGAVideoFile(zoneNum, 1);
vpe->vgaFile1 = _block;
vpe->vgaFile1End = _blockEnd;
vpe->sfxFile = NULL;
if (!(getFeatures() & GF_ZLIBCOMP)) {
if (loadVGASoundFile(zoneNum, 3)) {
vpe->sfxFile = _block;
vpe->sfxFileEnd = _blockEnd;
}
}
}
void AGOSEngine::setZoneBuffers() {
_zoneBuffers = (byte *)malloc(_vgaMemSize);
_vgaMemPtr = _zoneBuffers;
_vgaMemBase = _zoneBuffers;
_vgaFrozenBase = _zoneBuffers;
_vgaRealBase = _zoneBuffers;
_vgaMemEnd = _zoneBuffers + _vgaMemSize;
}
byte *AGOSEngine::allocBlock(uint32 size) {
for (;;) {
_block = _vgaMemPtr;
_blockEnd = _block + size;
if (_blockEnd >= _vgaMemEnd) {
_vgaMemPtr = _vgaMemBase;
} else {
_rejectBlock = false;
checkNoOverWrite();
if (_rejectBlock)
continue;
checkRunningAnims();
if (_rejectBlock)
continue;
checkZonePtrs();
_vgaMemPtr = _blockEnd;
return _block;
}
}
}
void AGOSEngine::checkNoOverWrite() {
VgaPointersEntry *vpe;
if (_noOverWrite == 0xFFFF)
return;
vpe = &_vgaBufferPointers[_noOverWrite];
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1End;
} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile2End;
} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->sfxFileEnd;
} else {
_rejectBlock = false;
}
} else {
if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 ||
_vgaMemPtr <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1 + 0x5000;
} else {
_rejectBlock = false;
}
}
}
void AGOSEngine::checkRunningAnims() {
VgaSprite *vsp;
if (getGameType() != GType_FF && getGameType() != GType_PP && (_lockWord & 0x20)) {
return;
}
for (vsp = _vgaSprites; vsp->id; vsp++) {
checkAnims(vsp->zoneNum);
if (_rejectBlock == true)
return;
}
}
void AGOSEngine::checkAnims(uint a) {
VgaPointersEntry *vpe;
vpe = &_vgaBufferPointers[a];
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1End;
} else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile2End;
} else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
_rejectBlock = true;
_vgaMemPtr = vpe->sfxFileEnd;
} else {
_rejectBlock = false;
}
} else {
if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 ||
_block <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) {
_rejectBlock = true;
_vgaMemPtr = vpe->vgaFile1 + 0x5000;
} else {
_rejectBlock = false;
}
}
}
void AGOSEngine::checkZonePtrs() {
uint count = ARRAYSIZE(_vgaBufferPointers);
VgaPointersEntry *vpe = _vgaBufferPointers;
do {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block ||
vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block ||
vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) {
vpe->vgaFile1 = NULL;
vpe->vgaFile1End = NULL;
vpe->vgaFile2 = NULL;
vpe->vgaFile2End = NULL;
vpe->sfxFile = NULL;
vpe->sfxFileEnd = NULL;
}
} else {
if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 ||
_block <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) {
vpe->vgaFile1 = NULL;
vpe->vgaFile2 = NULL;
}
}
} while (++vpe, --count);
}
} // End of namespace AGOS