Fix code formatting (partially) and guard defines in includes.
svn-id: r26631
This commit is contained in:
parent
101fbdd64f
commit
ffce26ebfe
57 changed files with 9663 additions and 10110 deletions
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@ -26,418 +26,388 @@
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namespace Cruise {
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void loadSavegameDataSub1(FILE* fileHandle)
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{
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int i;
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void loadSavegameDataSub1(FILE *fileHandle) {
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int i;
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for(i=1;i<numOfLoadedOverlay;i++)
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{
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filesData[i].field_4 = NULL;
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filesData[i].field_0 = NULL;
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filesData2[i].field_0 = 0;
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for (i = 1; i < numOfLoadedOverlay; i++) {
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filesData[i].field_4 = NULL;
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filesData[i].field_0 = NULL;
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filesData2[i].field_0 = 0;
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if(overlayTable[i].alreadyLoaded)
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{
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fread(&filesData2[i].field_0,2,1,fileHandle);
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if (overlayTable[i].alreadyLoaded) {
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fread(&filesData2[i].field_0, 2, 1, fileHandle);
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if(filesData2[i].field_0)
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{
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filesData[i].field_0 = (uint8*)mallocAndZero(filesData2[i].field_0);
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if(filesData[i].field_0)
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{
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fread(filesData[i].field_0,filesData2[i].field_0,1,fileHandle);
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}
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}
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if (filesData2[i].field_0) {
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filesData[i].field_0 =
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(uint8 *) mallocAndZero(filesData2[i].
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field_0);
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if (filesData[i].field_0) {
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fread(filesData[i].field_0,
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filesData2[i].field_0, 1,
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fileHandle);
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}
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}
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fread(&filesData2[i].field_2,2,1,fileHandle);
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fread(&filesData2[i].field_2, 2, 1, fileHandle);
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if(filesData2[i].field_2)
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{
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filesData[i].field_4 = (uint8*)mallocAndZero(filesData2[i].field_2*12);
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if(filesData[i].field_4)
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{
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fread(filesData[i].field_4,filesData2[i].field_2*12,1,fileHandle);
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}
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}
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}
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}
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if (filesData2[i].field_2) {
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filesData[i].field_4 =
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(uint8 *) mallocAndZero(filesData2[i].
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field_2 * 12);
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if (filesData[i].field_4) {
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fread(filesData[i].field_4,
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filesData2[i].field_2 * 12, 1,
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fileHandle);
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}
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}
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}
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}
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}
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void loadScriptsFromSave(FILE* fileHandle,scriptInstanceStruct* entry)
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{
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short int numScripts;
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int i;
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void loadScriptsFromSave(FILE *fileHandle, scriptInstanceStruct *entry) {
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short int numScripts;
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int i;
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fread(&numScripts,2,1,fileHandle);
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fread(&numScripts, 2, 1, fileHandle);
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for(i=0;i<numScripts;i++)
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{
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scriptInstanceStruct* ptr = (scriptInstanceStruct*)mallocAndZero(sizeof(scriptInstanceStruct));
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for (i = 0; i < numScripts; i++) {
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scriptInstanceStruct *ptr =
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(scriptInstanceStruct *)
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mallocAndZero(sizeof(scriptInstanceStruct));
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fread(ptr,0x1C,1,fileHandle); // use 0x1C as our scriptInstanceStruct is bigger than in original because of cross platform problems
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fread(ptr, 0x1C, 1, fileHandle); // use 0x1C as our scriptInstanceStruct is bigger than in original because of cross platform problems
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fread(&ptr->varA,2,1,fileHandle);
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fread(&ptr->varA, 2, 1, fileHandle);
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if(ptr->varA)
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{
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ptr->var6 = (uint8*)mallocAndZero(ptr->varA);
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if (ptr->varA) {
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ptr->var6 = (uint8 *) mallocAndZero(ptr->varA);
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fread(ptr->var6,ptr->varA,1,fileHandle);
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}
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fread(ptr->var6, ptr->varA, 1, fileHandle);
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}
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/////////
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ptr->bitMask = *((int16 *) ptr + 1);
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/////////
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/////////
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ptr->bitMask = *((int16*)ptr+1);
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/////////
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ptr->nextScriptPtr = 0;
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ptr->nextScriptPtr = 0;
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entry->nextScriptPtr = ptr;
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entry = ptr;
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}
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entry->nextScriptPtr = ptr;
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entry = ptr;
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}
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}
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void loadSavegameActor(FILE* fileHandle)
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{
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short int numEntry;
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actorStruct* ptr;
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int i;
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void loadSavegameActor(FILE *fileHandle) {
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short int numEntry;
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actorStruct *ptr;
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int i;
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fread(&numEntry,2,1,fileHandle);
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fread(&numEntry, 2, 1, fileHandle);
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ptr = &actorHead;
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ptr = &actorHead;
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for(i=0;i<numEntry;i++)
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{
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actorStruct* current = (actorStruct*)mallocAndZero(sizeof(actorStruct));
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fseek(fileHandle, 4, SEEK_CUR);
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fread(current,0x26,1,fileHandle);
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for (i = 0; i < numEntry; i++) {
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actorStruct *current =
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(actorStruct *) mallocAndZero(sizeof(actorStruct));
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fseek(fileHandle, 4, SEEK_CUR);
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fread(current, 0x26, 1, fileHandle);
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current->next = NULL;
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ptr->next = current;
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current->prev = actorHead.prev;
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actorHead.prev = current;
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ptr = current->next;
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}
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current->next = NULL;
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ptr->next = current;
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current->prev = actorHead.prev;
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actorHead.prev = current;
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ptr = current->next;
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}
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}
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void loadSavegameDataSub5(FILE* fileHandle)
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{
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if(var1)
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{
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fread(&saveVar1,1,1,fileHandle);
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void loadSavegameDataSub5(FILE *fileHandle) {
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if (var1) {
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fread(&saveVar1, 1, 1, fileHandle);
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if(saveVar1)
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{
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fread(saveVar2,saveVar1,1,fileHandle);
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}
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}
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else
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{
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fread(&saveVar1,1,1,fileHandle);
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}
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if (saveVar1) {
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fread(saveVar2, saveVar1, 1, fileHandle);
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}
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} else {
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fread(&saveVar1, 1, 1, fileHandle);
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}
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}
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void loadSavegameDataSub6(FILE* fileHandle)
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{
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int32 var;
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void loadSavegameDataSub6(FILE *fileHandle) {
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int32 var;
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fread(&var,4,1,fileHandle);
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flipLong(&var);
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fread(&var, 4, 1, fileHandle);
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flipLong(&var);
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if(var)
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{
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int i;
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fread(&numberOfWalkboxes, 2, 1, fileHandle);
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if (var) {
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int i;
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if(numberOfWalkboxes)
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{
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fread(walkboxType, numberOfWalkboxes * 2, 1, fileHandle);
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fread(walkboxType, numberOfWalkboxes * 2, 1, fileHandle);
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}
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fread(&numberOfWalkboxes, 2, 1, fileHandle);
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for(i=0;i<10;i++)
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{
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fread(&persoTable[i],4,1,fileHandle);
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if (numberOfWalkboxes) {
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fread(walkboxType, numberOfWalkboxes * 2, 1,
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fileHandle);
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fread(walkboxType, numberOfWalkboxes * 2, 1,
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fileHandle);
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}
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if(persoTable[i])
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{
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assert(sizeof(persoStruct) == 0x6AA);
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persoTable[i] = (persoStruct*)mallocAndZero(sizeof(persoStruct));
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fread(persoTable[i],0x6AA,1,fileHandle);
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}
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}
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}
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for (i = 0; i < 10; i++) {
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fread(&persoTable[i], 4, 1, fileHandle);
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if (persoTable[i]) {
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assert(sizeof(persoStruct) == 0x6AA);
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persoTable[i] =
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(persoStruct *)
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mallocAndZero(sizeof(persoStruct));
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fread(persoTable[i], 0x6AA, 1, fileHandle);
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}
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}
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}
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}
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int loadSavegameData(int saveGameIdx) {
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char buffer[256];
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FILE *fileHandle;
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char saveIdentBuffer[6];
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int j;
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int initVar1Save;
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cellStruct *currentcellHead;
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int loadSavegameData(int saveGameIdx)
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{
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char buffer[256];
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FILE* fileHandle;
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char saveIdentBuffer[6];
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int j;
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int initVar1Save;
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cellStruct* currentcellHead;
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sprintf(buffer, "CR.%d", saveGameIdx);
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sprintf(buffer,"CR.%d",saveGameIdx);
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fileHandle = fopen(buffer, "rb");
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fileHandle = fopen(buffer,"rb");
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if (!fileHandle) {
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printInfoBlackBox("Sauvegarde non trouvée...");
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waitForPlayerInput();
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return (-1);
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}
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if(!fileHandle)
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{
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printInfoBlackBox("Sauvegarde non trouvée...");
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waitForPlayerInput();
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return(-1);
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}
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printInfoBlackBox("Chargement en cours...");
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printInfoBlackBox("Chargement en cours...");
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fread(saveIdentBuffer, 6, 1, fileHandle);
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fread(saveIdentBuffer,6,1,fileHandle);
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if (strcmp(saveIdentBuffer, "SAVPC")) {
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fclose(fileHandle);
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return (-1);
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}
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//initVars();
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if(strcmp(saveIdentBuffer,"SAVPC"))
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{
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fclose(fileHandle);
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return(-1);
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}
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fread(&var1, 2, 1, fileHandle);
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fread(&var2, 2, 1, fileHandle);
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fread(&var3, 2, 1, fileHandle);
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fread(&var4, 2, 1, fileHandle);
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fread(&userEnabled, 2, 1, fileHandle);
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fread(&var6, 2, 1, fileHandle);
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fread(&var7, 2, 1, fileHandle);
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fread(&var8, 2, 1, fileHandle);
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fread(&userDelay, 2, 1, fileHandle);
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fread(&sysKey, 2, 1, fileHandle);
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fread(&var11, 2, 1, fileHandle);
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fread(&var12, 2, 1, fileHandle);
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fread(&var13, 2, 1, fileHandle);
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fread(&var14, 2, 1, fileHandle);
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fread(&affichePasMenuJoueur, 2, 1, fileHandle);
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fread(&var20, 2, 1, fileHandle);
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fread(&var22, 2, 1, fileHandle);
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fread(&var23, 2, 1, fileHandle);
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fread(&var24, 2, 1, fileHandle);
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fread(&automaticMode, 2, 1, fileHandle);
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//initVars();
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// video param (not loaded in EGA mode)
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fread(&var1,2,1,fileHandle);
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fread(&var2,2,1,fileHandle);
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fread(&var3,2,1,fileHandle);
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fread(&var4,2,1,fileHandle);
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fread(&userEnabled,2,1,fileHandle);
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fread(&var6,2,1,fileHandle);
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fread(&var7,2,1,fileHandle);
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fread(&var8,2,1,fileHandle);
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fread(&userDelay,2,1,fileHandle);
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fread(&sysKey,2,1,fileHandle);
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fread(&var11,2,1,fileHandle);
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fread(&var12,2,1,fileHandle);
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fread(&var13,2,1,fileHandle);
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fread(&var14,2,1,fileHandle);
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fread(&affichePasMenuJoueur,2,1,fileHandle);
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fread(&var20,2,1,fileHandle);
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fread(&var22,2,1,fileHandle);
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fread(&var23,2,1,fileHandle);
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fread(&var24,2,1,fileHandle);
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fread(&automaticMode,2,1,fileHandle);
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fread(&video4, 2, 1, fileHandle);
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fread(&video2, 2, 1, fileHandle);
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fread(&video3, 2, 1, fileHandle);
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fread(&colorOfSelectedSaveDrive, 2, 1, fileHandle);
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// video param (not loaded in EGA mode)
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//
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fread(&video4,2,1,fileHandle);
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fread(&video2,2,1,fileHandle);
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fread(&video3,2,1,fileHandle);
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fread(&colorOfSelectedSaveDrive,2,1,fileHandle);
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fread(&var30, 2, 1, fileHandle);
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fread(&var31, 2, 1, fileHandle);
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fread(&var34, 2, 1, fileHandle);
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fread(&var35, 2, 1, fileHandle);
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int16 bTemp;
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fread(&bTemp, 2, 1, fileHandle);
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animationStart = bTemp;
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fread(¤tActiveBackgroundPlane, 2, 1, fileHandle);
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fread(&initVar3, 2, 1, fileHandle);
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fread(&initVar2, 2, 1, fileHandle);
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fread(&var22, 2, 1, fileHandle);
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fread(&main5, 2, 1, fileHandle);
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fread(&numOfLoadedOverlay, 2, 1, fileHandle);
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fread(&setup1, 2, 1, fileHandle);
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fread(&fontFileIndex, 2, 1, fileHandle);
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fread(¤tActiveMenu, 2, 1, fileHandle);
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fread(&main7, 2, 1, fileHandle); // ok
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fread(&main17, 2, 1, fileHandle);
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fread(&main14, 2, 1, fileHandle);
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fread(&main8, 2, 1, fileHandle);
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fread(&var39, 2, 1, fileHandle);
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fread(&var42, 2, 1, fileHandle);
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fread(&var45, 2, 1, fileHandle);
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fread(&var46, 2, 1, fileHandle);
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fread(&var47, 2, 1, fileHandle);
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fread(&var48, 2, 1, fileHandle);
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fread(&flagCt, 2, 1, fileHandle);
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fread(&var41, 2, 1, fileHandle);
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fread(&entrerMenuJoueur, 2, 1, fileHandle);
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//
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fread(var50, 64, 1, fileHandle);
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fread(var50, 64, 1, fileHandle); // Hu ? why 2 times ?
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fread(&systemStrings, sizeof(systemStrings), 1, fileHandle); // ok
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fread(currentCtpName, 40, 1, fileHandle);
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fread(backgroundTable, 120, 1, fileHandle);
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fread(palette, 256, 2, fileHandle); // ok
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fread(initVar5, 24, 1, fileHandle);
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fread(globalVars, setup1 * 2, 1, fileHandle);
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fread(filesDatabase, 9766, 1, fileHandle);
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fread(overlayTable, 40 * numOfLoadedOverlay, 1, fileHandle); // ok
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fread(mediumVar, 0x880, 1, fileHandle);
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fread(&var30,2,1,fileHandle);
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fread(&var31,2,1,fileHandle);
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fread(&var34,2,1,fileHandle);
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fread(&var35,2,1,fileHandle);
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int16 bTemp;
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fread(&bTemp,2,1,fileHandle);
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animationStart = bTemp;
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fread(¤tActiveBackgroundPlane,2,1,fileHandle);
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fread(&initVar3,2,1,fileHandle);
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fread(&initVar2,2,1,fileHandle);
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fread(&var22,2,1,fileHandle);
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fread(&main5,2,1,fileHandle);
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fread(&numOfLoadedOverlay,2,1,fileHandle);
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fread(&setup1,2,1,fileHandle);
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fread(&fontFileIndex,2,1,fileHandle);
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fread(¤tActiveMenu,2,1,fileHandle);
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fread(&main7,2,1,fileHandle); // ok
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fread(&main17,2,1,fileHandle);
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fread(&main14,2,1,fileHandle);
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fread(&main8,2,1,fileHandle);
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fread(&var39,2,1,fileHandle);
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fread(&var42,2,1,fileHandle);
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fread(&var45,2,1,fileHandle);
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fread(&var46,2,1,fileHandle);
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fread(&var47,2,1,fileHandle);
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fread(&var48,2,1,fileHandle);
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fread(&flagCt,2,1,fileHandle);
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fread(&var41,2,1,fileHandle);
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fread(&entrerMenuJoueur,2,1,fileHandle);
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loadSavegameDataSub1(fileHandle);
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loadScriptsFromSave(fileHandle, &scriptHandle2);
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loadScriptsFromSave(fileHandle, &scriptHandle1);
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fread(var50,64,1,fileHandle);
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fread(var50,64,1,fileHandle); // Hu ? why 2 times ?
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fread(&systemStrings,sizeof(systemStrings),1,fileHandle); // ok
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fread(currentCtpName,40,1,fileHandle);
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fread(backgroundTable,120,1,fileHandle);
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fread(palette,256,2,fileHandle); // ok
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fread(initVar5,24,1,fileHandle);
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fread(globalVars,setup1*2,1,fileHandle);
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fread(filesDatabase,9766,1,fileHandle);
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fread(overlayTable,40*numOfLoadedOverlay,1,fileHandle); // ok
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fread(mediumVar,0x880,1,fileHandle);
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loadSavegameDataSub2(fileHandle);
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loadBackgroundIncrustFromSave(fileHandle);
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loadSavegameActor(fileHandle);
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loadSavegameDataSub5(fileHandle);
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loadSavegameDataSub6(fileHandle);
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loadSavegameDataSub1(fileHandle);
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loadScriptsFromSave(fileHandle,&scriptHandle2);
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loadScriptsFromSave(fileHandle,&scriptHandle1);
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fclose(fileHandle); // finished with loading !!!!! Yatta !
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loadSavegameDataSub2(fileHandle);
|
||||
loadBackgroundIncrustFromSave(fileHandle);
|
||||
loadSavegameActor(fileHandle);
|
||||
loadSavegameDataSub5(fileHandle);
|
||||
loadSavegameDataSub6(fileHandle);
|
||||
for (j = 0; j < 64; j++) {
|
||||
mediumVar[j].ptr = NULL;
|
||||
}
|
||||
|
||||
fclose(fileHandle); // finished with loading !!!!! Yatta !
|
||||
for (j = 1; j < numOfLoadedOverlay; j++) {
|
||||
if (overlayTable[j].alreadyLoaded) {
|
||||
overlayTable[j].alreadyLoaded = 0;
|
||||
loadOverlay((uint8 *) overlayTable[j].overlayName);
|
||||
|
||||
for(j=0;j<64;j++)
|
||||
{
|
||||
mediumVar[j].ptr=NULL;
|
||||
}
|
||||
if (overlayTable[j].alreadyLoaded) {
|
||||
ovlDataStruct *ovlData =
|
||||
overlayTable[j].ovlData;
|
||||
|
||||
for(j=1;j<numOfLoadedOverlay;j++)
|
||||
{
|
||||
if(overlayTable[j].alreadyLoaded)
|
||||
{
|
||||
overlayTable[j].alreadyLoaded = 0;
|
||||
loadOverlay((uint8*)overlayTable[j].overlayName);
|
||||
if (filesData[j].field_0) {
|
||||
if (ovlData->data4Ptr) {
|
||||
free(ovlData->data4Ptr);
|
||||
}
|
||||
|
||||
if(overlayTable[j].alreadyLoaded)
|
||||
{
|
||||
ovlDataStruct* ovlData = overlayTable[j].ovlData;
|
||||
ovlData->data4Ptr =
|
||||
(uint8 *) filesData[j].field_0;
|
||||
ovlData->sizeOfData4 =
|
||||
filesData2[j].field_0;
|
||||
}
|
||||
|
||||
if(filesData[j].field_0)
|
||||
{
|
||||
if(ovlData->data4Ptr)
|
||||
{
|
||||
free(ovlData->data4Ptr);
|
||||
}
|
||||
if (filesData[j].field_4) {
|
||||
if (ovlData->objData2WorkTable) {
|
||||
free(ovlData->
|
||||
objData2WorkTable);
|
||||
}
|
||||
|
||||
ovlData->data4Ptr = (uint8*)filesData[j].field_0;
|
||||
ovlData->sizeOfData4 = filesData2[j].field_0;
|
||||
}
|
||||
ovlData->objData2WorkTable = (objectParams *) filesData[j].field_4; // TODO: fix !
|
||||
ovlData->size9 = filesData2[j].field_2;
|
||||
}
|
||||
|
||||
if(filesData[j].field_4)
|
||||
{
|
||||
if(ovlData->objData2WorkTable)
|
||||
{
|
||||
free(ovlData->objData2WorkTable);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ovlData->objData2WorkTable = (objectParams*)filesData[j].field_4; // TODO: fix !
|
||||
ovlData->size9 = filesData2[j].field_2;
|
||||
}
|
||||
updateAllScriptsImports();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
saveVar6[0] = 0;
|
||||
|
||||
updateAllScriptsImports();
|
||||
initVar1Save = initVar1;
|
||||
|
||||
saveVar6[0] = 0;
|
||||
for (j = 0; j < 257; j++) {
|
||||
if (filesDatabase[j].subData.ptr) {
|
||||
int i;
|
||||
int k;
|
||||
|
||||
initVar1Save = initVar1;
|
||||
for (i = j + 1; i < 257; i++) {
|
||||
if (filesDatabase[i].subData.ptr) {
|
||||
if (strcmpuint8(filesDatabase[j].
|
||||
subData.name,
|
||||
filesDatabase[i].subData.
|
||||
name)) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(j=0;j<257;j++)
|
||||
{
|
||||
if(filesDatabase[j].subData.ptr)
|
||||
{
|
||||
int i;
|
||||
int k;
|
||||
for (k = j; k < i; k++) {
|
||||
if (filesDatabase[k].subData.ptr2)
|
||||
initVar1 = 0;
|
||||
|
||||
for(i=j+1;i<257;i++)
|
||||
{
|
||||
if(filesDatabase[i].subData.ptr)
|
||||
{
|
||||
if(strcmpuint8(filesDatabase[j].subData.name,filesDatabase[i].subData.name))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
filesDatabase[k].subData.ptr = NULL;
|
||||
filesDatabase[k].subData.ptr2 = NULL;
|
||||
}
|
||||
|
||||
for(k=j;k<i;k++)
|
||||
{
|
||||
if(filesDatabase[k].subData.ptr2)
|
||||
initVar1 = 0;
|
||||
if (i < 2) {
|
||||
printf("Unsupported mono file load!\n");
|
||||
exit(1);
|
||||
//loadFileMode1(filesDatabase[j].subData.name,filesDatabase[j].subData.var4);
|
||||
} else {
|
||||
loadFileMode2((uint8 *) filesDatabase[j].
|
||||
subData.name,
|
||||
filesDatabase[j].subData.index, j, i - j);
|
||||
j = i - 1;
|
||||
}
|
||||
|
||||
filesDatabase[k].subData.ptr = NULL;
|
||||
filesDatabase[k].subData.ptr2 = NULL;
|
||||
}
|
||||
initVar1 = initVar1Save;
|
||||
}
|
||||
}
|
||||
|
||||
if(i<2)
|
||||
{
|
||||
printf("Unsupported mono file load!\n");
|
||||
exit(1);
|
||||
//loadFileMode1(filesDatabase[j].subData.name,filesDatabase[j].subData.var4);
|
||||
}
|
||||
else
|
||||
{
|
||||
loadFileMode2((uint8*)filesDatabase[j].subData.name,filesDatabase[j].subData.index, j, i-j);
|
||||
j = i-1;
|
||||
}
|
||||
saveVar6[0] = 0;
|
||||
|
||||
initVar1 = initVar1Save;
|
||||
}
|
||||
}
|
||||
currentcellHead = cellHead.next;
|
||||
|
||||
saveVar6[0] = 0;
|
||||
while (currentcellHead) {
|
||||
if (currentcellHead->type == 5) {
|
||||
uint8 *ptr =
|
||||
mainProc14(currentcellHead->overlay,
|
||||
currentcellHead->idx);
|
||||
|
||||
currentcellHead = cellHead.next;
|
||||
ASSERT(0);
|
||||
|
||||
while(currentcellHead)
|
||||
{
|
||||
if(currentcellHead->type == 5)
|
||||
{
|
||||
uint8* ptr = mainProc14(currentcellHead->overlay,currentcellHead->idx);
|
||||
if (ptr) {
|
||||
ASSERT(0);
|
||||
//*(int16*)(currentcellHead->datas+0x2E) = getSprite(ptr,*(int16*)(currentcellHead->datas+0xE));
|
||||
} else {
|
||||
//*(int16*)(currentcellHead->datas+0x2E) = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(0);
|
||||
currentcellHead = currentcellHead->next;
|
||||
}
|
||||
|
||||
if(ptr)
|
||||
{
|
||||
ASSERT(0);
|
||||
//*(int16*)(currentcellHead->datas+0x2E) = getSprite(ptr,*(int16*)(currentcellHead->datas+0xE));
|
||||
}
|
||||
else
|
||||
{
|
||||
//*(int16*)(currentcellHead->datas+0x2E) = 0;
|
||||
}
|
||||
}
|
||||
//TODO: here, restart music
|
||||
|
||||
currentcellHead = currentcellHead->next;
|
||||
}
|
||||
if (strlen((char *)currentCtpName)) {
|
||||
ctpVar1 = 1;
|
||||
loadCtp(currentCtpName);
|
||||
ctpVar1 = 0;
|
||||
}
|
||||
//prepareFadeOut();
|
||||
//gfxModuleData.gfxFunction8();
|
||||
|
||||
//TODO: here, restart music
|
||||
|
||||
if(strlen((char*)currentCtpName))
|
||||
{
|
||||
ctpVar1 = 1;
|
||||
loadCtp(currentCtpName);
|
||||
ctpVar1 = 0;
|
||||
}
|
||||
for (j = 0; j < 8; j++) {
|
||||
if (strlen((char *)backgroundTable[j].name)) {
|
||||
loadBackground(backgroundTable[j].name, j);
|
||||
}
|
||||
}
|
||||
|
||||
//prepareFadeOut();
|
||||
//gfxModuleData.gfxFunction8();
|
||||
regenerateBackgroundIncrust(&backgroundIncrustHead);
|
||||
|
||||
for(j=0;j<8;j++)
|
||||
{
|
||||
if(strlen((char*)backgroundTable[j].name))
|
||||
{
|
||||
loadBackground(backgroundTable[j].name,j);
|
||||
}
|
||||
}
|
||||
// to finish
|
||||
|
||||
regenerateBackgroundIncrust(&backgroundIncrustHead);
|
||||
changeCursor(0);
|
||||
mainDraw(1);
|
||||
flipScreen();
|
||||
|
||||
// to finish
|
||||
|
||||
changeCursor(0);
|
||||
mainDraw(1);
|
||||
flipScreen();
|
||||
|
||||
return(0);
|
||||
return (0);
|
||||
}
|
||||
|
||||
} // End of namespace Cruise
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue