tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though
svn-id: r40882
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2 changed files with 16 additions and 0 deletions
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@ -3833,6 +3833,12 @@ void Walk(CORO_PARAM, int actor, int x, int y, SCNHANDLE hFilm, int hold, bool i
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bool bQuick = hold != 0;
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PMOVER pMover = GetMover(actor);
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// FIXME: This is part of the workaround for PSX_THIEF_BUG,
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// See the other code and description in PlayFilm() (play.cpp)
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if (TinselV1PSX && actor == 77 && hFilm == 0)
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return;
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assert(pMover); // Can't walk a non-moving actor
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CORO_BEGIN_CODE(_ctx);
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